Nezha
Nezha builds
First Ring
Starter0–2 FormaStarterHigh confidenceStar ChartShards optional

NezhaFirst Ring

Starter build. Warding Halo is a damage sponge with a locked DR. Cast it before the room. Chakram is a teleport and an orb printer.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Star Chart, first Nezha, anyone who slides too far and needs a health bar

Wrong drop or mechanic?

Why this build?

Starter for Star Chart, first Nezha, anyone who slides too far and needs a health bar

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star Chart
  • Warding Halo is Nezha. Cast it first, recast when it breaks. The break even gives a short invuln to recast in.
  • You are a mobility tank, not a Mesa. The ring is the health bar.
  • Controlled Slide (exilus augment) exists later if the ice-rink passive is ruining your aim.

Don’t use this for: Steel Path endurance · level-cap content · solo level-cap

0 Forma, basic mods, no Helminth or shards required

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Any gunHalo keeps you alive. The gun does the killing. Chakram-marked enemies drop extra health / energy orbs on death — shoot what you tagged.

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/2 · required2 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Open First Ring — Star Chart

The next rung on this frame is unlocked. Mark I run this, then step up.

First Ring — Star Chart

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Steel ChargeInvasion / Nightwave
  2. After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalFirst RingStarter · Starter · 0–2 Forma

Upgrade from here

First Ring — Star Chart

Warding Halo is a damage sponge with a locked DR. Cast it before the room. Chakram is a teleport and an orb printer. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Open First Ring — Star Chart

Farm the gap

  • Nezha augmentsSafeguard · Divine Retribution · Reaping Chakram · Controlled Slide · Pyroclastic Flow

Helminth & shards

What to put on the body

  • 1 Amber · Casting SpeedHalo then Chakram then Spears in one breath.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You bought him from the Tenno Lab and you keep sliding past doorways.

Time to a playable copy
Same day. Intensify, Continuity, press 3.
First mission to practice in
A Grineer Exterminate. You want gunfire to test Halo, not a boss null field.

3 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Halo loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Warding Halo (3) in the hallway. A ring of fire sits on you. It soaks a huge chunk of incoming damage and stuns melee that walk into it.
  2. 2Fire Walker (1) is a heat trail that cleanses statuses on allies. Slide around. You will slide farther than you meant to — that is the passive.
  3. 3Blazing Chakram (2) — throw, teleport to it if you recast, mark enemies so they drop orbs.
  4. 4Divine Spears (4) pins a pack. Slam 4 again to smash them. Starter CC, not the nuke.

First mission — press these buttons

  1. 1

    Halo in the first hallway

    3

    Press 3. A ring of fire sits on you. Walk into gunfire. It should tickle.

    You will know it worked when: A spinning ring. Melee units stagger if they touch it.

  2. 2

    When it shatters, recast

    3

    You get a short invuln on break. That is the recast window, not a death timer.

  3. 3

    Throw 2, recast 2

    2

    The ring flies. Recast blinks you to it.

Common mistakes

  • Saving Halo 'for later'

    It is a health bar. Put it on now.

When this feels easy

  1. 1SafeguardHalo your Mag. Next config.
  2. 2Controlled SlideIf you hate the ice rink.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

13 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nezhaframe
  2. 2Steel Chargemod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Continuitymod
  6. 6Stretchmod
  7. 7Streamlinemod
  8. 8Flowmod
  9. 9Vitalitymod
  10. 10Steel Fibermod
  11. 11Arcane Guardianarcane
  12. 12Amber · Casting Speedshard
  13. 13Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Steel Charge

    missing · Invasion / Nightwave

  • Power Drift

    missing · Unlock Lua

  • Intensify

    missing · Fight Lieutenant Lech Kril

  • Continuity

    missing · Run low-level Defense or Survival

  • Stretch

    missing · Enemy drops

  • Streamline

    missing · Enemy drops and early missions

  • Flow

    missing · Enemy drops

  • Vitality

    missing · Jackal

  • Steel Fiber

    missing · Enemy drops

    Halo is a sponge on top of armor, not instead of it.

Recommended

  • Arcane Guardian

    missing · Cetus / trade

    Armor when hit. Helps the leftover damage after Halo's DR.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Jan 2021

Nezha build and abilities guide

Warding Halo, Chakram, Spears. Halo is still the survivability.

Strength

~145% (Intensify) — Halo's health sponge scales with Strength

Duration

155% Fire Walker and Spears

Range

145%

Warding Halo absorbs a pool of damage, then breaks. Strength fattens the pool. Recast after the break invuln.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
130%
Range
145%
Efficiency
130%
Energy
+150%
Capacity
43 / 69

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nezha mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusPower DriftOrokin Vaults / Lua
  • 1IntensifyMercury / Venus
  • 2ContinuityEnemy drops / Saturn
  • 3StretchEnemy drops
  • 4StreamlineEnemy drops
  • 5FlowEnemy drops
  • 6VitalityEarth / drops
  • 7Steel FiberHalo is a sponge on top of armor, not instead of it.Enemy drops

Any gun

Halo keeps you alive. The gun does the killing. Chakram-marked enemies drop extra health / energy orbs on death — shoot what you tagged.

Arcanes

Arcane Guardian

Armor when hit. Helps the leftover damage after Halo's DR.

Cetus / trade

Archon shards

  • 1Amber · Casting SpeedHalo then Chakram then Spears in one breath.1 · Archon Hunt
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