Nezha Prime · The kit
Halo on, skate, pin, recast Halo
Nezha is a mobility tank. Warding Halo is the 2026 identity. Chakram is a teleport and an orb factory. Divine Retribution made Spears a status nuke. Fire Walker is the usual Helminth dump.
Health
365 → 465
Shields
135 → 235
Armor
200 → 200
Energy
175 → 225

Frictionless
Nezha slides farther and faster than other Warframes. It is an ice rink. Controlled Slide (exilus augment) turns the rink off if you are tired of skating past heads.
Fire Walker
25Blaze a trail. Enemies cook. Allies who step in the fire get statuses cleansed. Teleports (including Chakram recast) blast the landing with a ring of fire. Pyroclastic Flow stores the trail and detonates it. Gloom builds subsume this — it is the usual Helminth dump because Halo already tanks.
- Cost
- 25 energy
- Cleanse
- Allies in the trail
- Helminth
- Common dump for Gloom
Blazing Chakram
25A bouncing fire ring that makes enemies vulnerable and drop health / energy restoratives on death. Charge for a stronger throw. Recast to blink to the ring. Reaping Chakram adds a second disc and more orb chance. This is mobility, energy, and a teleport out of bad ground.
- Cost
- 25 energy
- Recast
- Teleport to the ring
- Reaping
- Extra ring · extra orbs
Warding Halo
75A protective ring. It absorbs a large amount of damage (Health × armor-ish math × Strength) with a locked damage reduction, stuns and burns enemies who walk into it, then shatters. The shatter grants a short invulnerability so you can recast. Safeguard puts a smaller Halo on an ally. Recast on break. This is Nezha.
- Cost
- 75 energy
- Scales with
- Strength (sponge size)
- Safeguard
- Halo an ally
Divine Spears
100Spears erupt and impale nearby enemies. Recast slams them into the floor. Divine Retribution copies status effects through the forest and detonates on slam — that augment is why 4 is a 2026 nuke and not just a pin. Range is the forest. Duration is how long they stay up.
- Cost
- 100 energy
- Recast
- Slam
- Retribution
- Spread + detonate statuses
The Nezha loop
01
Warding Halo before the room. Recast in the break invuln.
02
Chakram for orbs and a blink.
03
Spears if you brought Retribution, or as a pin if you did not.
04
Fire Walker trail, or Gloom if you subsumed it.
Augments
Fire Walker
Pyroclastic Flow
Trail damage is stored and released as a wave.
Steel Meridian / Cephalon Suda · 25,000 standing
Blazing Chakram
Reaping Chakram
Extra chakram. Damaged enemies have a higher chance to drop restorative orbs.
Steel Meridian / Cephalon Suda · 25,000 standing
Warding Halo
Safeguard
Cast Halo on an ally. They get their own ring.
Steel Meridian / Cephalon Suda · 25,000 standing
Passive
Controlled Slide
Exilus. Disables the frictionless slide so you can aim.
Steel Meridian / Cephalon Suda · 25,000 standing
Divine Spears
Divine Retribution
Statuses spread through impaled enemies. Slam detonates them.
Steel Meridian / Cephalon Suda · 25,000 standing
YouTube
Watch the kit
Nezha build and abilities guide
Warding Halo, Chakram, Spears. Halo is still the survivability.
Nezha NUKES EVERYTHING in Warframe 2026!
Divine Spears plus Pyrotechnics. The 2026 Nezha nuke, not 2021 Halo-only.