Nezha

Nezha Prime · The kit

Halo on, skate, pin, recast Halo

Nezha is a mobility tank. Warding Halo is the 2026 identity. Chakram is a teleport and an orb factory. Divine Retribution made Spears a status nuke. Fire Walker is the usual Helminth dump.

Health

365465

Shields

135235

Armor

200200

Energy

175225

Nezha
Passive

Frictionless

Nezha slides farther and faster than other Warframes. It is an ice rink. Controlled Slide (exilus augment) turns the rink off if you are tired of skating past heads.

Fire Walker
1

Fire Walker

25

Blaze a trail. Enemies cook. Allies who step in the fire get statuses cleansed. Teleports (including Chakram recast) blast the landing with a ring of fire. Pyroclastic Flow stores the trail and detonates it. Gloom builds subsume this — it is the usual Helminth dump because Halo already tanks.

Cost
25 energy
Cleanse
Allies in the trail
Helminth
Common dump for Gloom
Blazing Chakram
2

Blazing Chakram

25

A bouncing fire ring that makes enemies vulnerable and drop health / energy restoratives on death. Charge for a stronger throw. Recast to blink to the ring. Reaping Chakram adds a second disc and more orb chance. This is mobility, energy, and a teleport out of bad ground.

Cost
25 energy
Recast
Teleport to the ring
Reaping
Extra ring · extra orbs
Warding Halo
3

Warding Halo

75

A protective ring. It absorbs a large amount of damage (Health × armor-ish math × Strength) with a locked damage reduction, stuns and burns enemies who walk into it, then shatters. The shatter grants a short invulnerability so you can recast. Safeguard puts a smaller Halo on an ally. Recast on break. This is Nezha.

Cost
75 energy
Scales with
Strength (sponge size)
Safeguard
Halo an ally
Divine Spears
4

Divine Spears

100

Spears erupt and impale nearby enemies. Recast slams them into the floor. Divine Retribution copies status effects through the forest and detonates on slam — that augment is why 4 is a 2026 nuke and not just a pin. Range is the forest. Duration is how long they stay up.

Cost
100 energy
Recast
Slam
Retribution
Spread + detonate statuses

The Nezha loop

    01

    Warding Halo before the room. Recast in the break invuln.

    02

    Chakram for orbs and a blink.

    03

    Spears if you brought Retribution, or as a pin if you did not.

    04

    Fire Walker trail, or Gloom if you subsumed it.

Augments

Fire Walker

Pyroclastic Flow

Trail damage is stored and released as a wave.

Steel Meridian / Cephalon Suda · 25,000 standing

Blazing Chakram

Reaping Chakram

Extra chakram. Damaged enemies have a higher chance to drop restorative orbs.

Steel Meridian / Cephalon Suda · 25,000 standing

Warding Halo

Safeguard

Cast Halo on an ally. They get their own ring.

Steel Meridian / Cephalon Suda · 25,000 standing

Passive

Controlled Slide

Exilus. Disables the frictionless slide so you can aim.

Steel Meridian / Cephalon Suda · 25,000 standing

Divine Spears

Divine Retribution

Statuses spread through impaled enemies. Slam detonates them.

Steel Meridian / Cephalon Suda · 25,000 standing

YouTube

Watch the kit

All videos
The kitTheKengineer · Jan 2021

Nezha build and abilities guide

Warding Halo, Chakram, Spears. Halo is still the survivability.

The kitMHBlacky · Jul 2026

Nezha NUKES EVERYTHING in Warframe 2026!

Divine Spears plus Pyrotechnics. The 2026 Nezha nuke, not 2021 Halo-only.

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