Nezha
Nezha builds
Ring Toss
Steel Path3 FormaAdvancedMedium confidenceSteel PathFarmingShards optional

NezhaRing Toss

Steel Path build. Reaping Chakram. Extra rings, extra orb chance on damaged enemies. Teleport on recast. You are a yo-yo.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Orb farming, mobility, people who like Nezha as a teleport assassin

Wrong drop or mechanic?

Why this build?

Steel Path for Orb farming, mobility, people who like Nezha as a teleport assassin

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in Farming
  • Reaping Chakram is the mobility / orb augment. Halo is still mandatory.
  • Teleport-to-ring is a get-out-of-nullifier button if you threw past it.
  • This is not a Steel Path nuke. It is how Nezha moves and never runs out of energy.

Don’t use this for: timed Exterminate as the damage

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Equilibrium engineChakram-marked / damaged enemies drop health and energy orbs. Equilibrium turns that into infinite casts. A status melee helps the orb chance.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/3 · required3 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 3 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Ring of Fire — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Ring of Fire — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Energy SiphonNightwave / alerts
  2. After that3 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalRing TossSteel Path · Advanced · 3 Forma

Upgrade from here

Ring of Fire — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Ring of Fire — Optimised

Farm the gap

  • Nezha augmentsSafeguard · Divine Retribution · Reaping Chakram · Controlled Slide · Pyroclastic Flow

Helminth & shards

What to put on the body

  • 2 Amber · Casting SpeedThrow, teleport, throw is fire rate.Archon locked
  • 1–2 Crimson · StrengthHalo still needs to be fat.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Energy Siphon

    One named gap. Nightwave / alerts

  2. 60 minutes

    Energy Siphon, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You bought Reaping Chakram to print orbs and blink.

Time to a playable copy
After Reaping Chakram and Equilibrium.
First mission to practice in
A packed Exterminate. You want bodies to mark.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Yo-yo loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Halo (3) anyway. Dying mid-yo-yo is embarrassing.
  2. 2Throw Chakram (2) through a pack. Recast 2 to blink to it. Charge-throw when you want a fatter ring.
  3. 3Shoot or slash the marked. Orbs drop. Equilibrium feeds 2 and 3.
  4. 4Fire Walker (1) between throws so you leave a heat trail on the line you just blinked.

First mission — press these buttons

  1. 1

    Tag a pack

    2

    2 through them. Recast 2 if you want to be there.

    You will know it worked when: Marked enemies. Extra orbs on death.

  2. 2

    Equilibrium does the rest

    Health orbs become energy. Infinite yo-yo.

Common mistakes

  • Blinking into a Nullifier

    Throw past it, or do not recast 2 into the bubble.

When this feels easy

  1. 1Casting speed shardsThrow-blink is fire rate.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nezhaframe
  2. 2Energy Siphonmod
  3. 3Cunning Driftmod
  4. 4Reaping Chakramaugment
  5. 5Equilibriummod
  6. 6Stretchmod
  7. 7Blind Ragemod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Intensifymod
  11. 11Arcane Energizearcane
  12. 12Arcane Pulsearcane
  13. 13Amber · Casting Speedshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Energy Siphon

    missing · Nightwave / alerts

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Reaping Chakram

    missing · Steel Meridian / Cephalon Suda · 25,000 standing

    Extra chakram, extra restorative orbs from damaged enemies. The 2-augment.

  • Equilibrium

    missing · The New Strange / drops

  • Stretch

    missing · Enemy drops

  • Blind Rage

    missing · Run Orokin Vaults

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Primed Flow

    missing · Baro Ki'Teer

  • Intensify

    missing · Fight Lieutenant Lech Kril

    Keep Halo honest even while you yo-yo.

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Backup if the orb stream hiccups.

  • Arcane Pulse

    missing · Eidolon / trade

    More health orbs. Equilibrium eats them.

Optional

Strength

~180%

Duration

155%

Range

175%+ Chakram bounce / teleport range

Recast 2 to teleport to the ring. Charge 2 for a stronger throw. Reaping Chakram adds a second ring and more orbs.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
229%
Duration
155%
Range
160%
Efficiency
45%
Energy
+281%
Capacity
50 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nezha mods

  • AuraEnergy SiphonNightwave / alerts
  • ExilusCunning DriftLua Halls
  • 1Reaping ChakramExtra chakram, extra restorative orbs from damaged enemies. The 2-augment.Steel Meridian / Cephalon Suda · 25k
  • 2EquilibriumThe New Strange
  • 3StretchEnemy drops
  • 4Blind RageOrokin Vaults
  • 5Primed ContinuityBaro Ki'Teer
  • 6Primed FlowBaro / relics
  • 7IntensifyKeep Halo honest even while you yo-yo.Mercury / Venus

Equilibrium engine

Chakram-marked / damaged enemies drop health and energy orbs. Equilibrium turns that into infinite casts. A status melee helps the orb chance.

Arcanes

Arcane Energize

Backup if the orb stream hiccups.

Eidolon

Arcane Pulse

More health orbs. Equilibrium eats them.

Eidolon / trade

Archon shards

  • 1Amber · Casting SpeedThrow, teleport, throw is fire rate.2 · EDA
  • 2Crimson · StrengthHalo still needs to be fat.1–2 · Netracells
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