
Nezha — Ring Toss
Steel Path build. Reaping Chakram. Extra rings, extra orb chance on damaged enemies. Teleport on recast. You are a yo-yo.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Orb farming, mobility, people who like Nezha as a teleport assassin
Wrong drop or mechanic?
Why this build?
Steel Path for Orb farming, mobility, people who like Nezha as a teleport assassin
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Reaping Chakram is the mobility / orb augment. Halo is still mandatory.
- Teleport-to-ring is a get-out-of-nullifier button if you threw past it.
- This is not a Steel Path nuke. It is how Nezha moves and never runs out of energy.
Don’t use this for: timed Exterminate as the damage
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Equilibrium engine — Chakram-marked / damaged enemies drop health and energy orbs. Equilibrium turns that into infinite casts. A status melee helps the orb chance.
Alternative if…
- Star Chart only → First Ring
- This is too much Forma / cost → First Ring — Star Chart
- You wanted to fight, not farm → Status Forest
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 3 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Ring of Fire — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Ring of Fire — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Energy SiphonNightwave / alerts
- After that3 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalRing TossSteel Path · Advanced · 3 Forma
Upgrade from here
Ring of Fire — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Ring of Fire — OptimisedFarm the gap
- Nezha augments — Safeguard · Divine Retribution · Reaping Chakram · Controlled Slide · Pyroclastic Flow
Helminth & shards
What to put on the body
- 2 Amber · Casting Speed — Throw, teleport, throw is fire rate.Archon locked
- 1–2 Crimson · Strength — Halo still needs to be fat.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Energy Siphon
One named gap. Nightwave / alerts
60 minutes
Energy Siphon, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Energy Siphon
Nightwave / alerts
Who this is for
Play this build from zero
You bought Reaping Chakram to print orbs and blink.
- Time to a playable copy
- After Reaping Chakram and Equilibrium.
- First mission to practice in
- A packed Exterminate. You want bodies to mark.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Yo-yo loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Halo (3) anyway. Dying mid-yo-yo is embarrassing.
- 2Throw Chakram (2) through a pack. Recast 2 to blink to it. Charge-throw when you want a fatter ring.
- 3Shoot or slash the marked. Orbs drop. Equilibrium feeds 2 and 3.
- 4Fire Walker (1) between throws so you leave a heat trail on the line you just blinked.
First mission — press these buttons
- 1
Tag a pack
22 through them. Recast 2 if you want to be there.
You will know it worked when: Marked enemies. Extra orbs on death.
- 2
Equilibrium does the rest
Health orbs become energy. Infinite yo-yo.
Common mistakes
Blinking into a Nullifier
Throw past it, or do not recast 2 into the bubble.
When this feels easy
- 1Casting speed shardsThrow-blink is fire rate.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●nezhaframe
- 2○Energy Siphonmod
- 3○Cunning Driftmod
- 4○Reaping Chakramaugment
- 5○Equilibriummod
- 6○Stretchmod
- 7○Blind Ragemod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Intensifymod
- 11○Arcane Energizearcane
- 12○Arcane Pulsearcane
- 13○Amber · Casting Speedshard
- 14○Crimson · Strengthshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Energy Siphon
missing · Nightwave / alerts
Cunning Driftmissing · Lua Halls of Ascension
- Reaping Chakram
missing · Steel Meridian / Cephalon Suda · 25,000 standing
Extra chakram, extra restorative orbs from damaged enemies. The 2-augment.
- Equilibrium
missing · The New Strange / drops
Stretchmissing · Enemy drops
Blind Ragemissing · Run Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer

Recommended
Optional
Strength
~180%
Duration
155%
Range
175%+ Chakram bounce / teleport range
Recast 2 to teleport to the ring. Charge 2 for a stronger throw. Reaping Chakram adds a second ring and more orbs.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 229%
- Duration
- 155%
- Range
- 160%
- Efficiency
- 45%
- Energy
- +281%
- Capacity
- 50 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Nezha mods
- AuraEnergy SiphonNightwave / alerts
- Exilus
Cunning DriftLua Halls - 1Reaping ChakramExtra chakram, extra restorative orbs from damaged enemies. The 2-augment.Steel Meridian / Cephalon Suda · 25k
- 2EquilibriumThe New Strange
- 3
StretchEnemy drops - 4
Blind RageOrokin Vaults - 5
Primed ContinuityBaro Ki'Teer - 6
Primed FlowBaro / relics - 7
IntensifyKeep Halo honest even while you yo-yo.Mercury / Venus
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Energy Siphon | Nightwave / alerts | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Reaping Chakram Extra chakram, extra restorative orbs from damaged enemies. The 2-augment. | Steel Meridian / Cephalon Suda · 25k | |
| 2 | Equilibrium | The New Strange | |
| 3 | Stretch | Enemy drops | |
| 4 | Blind Rage | Orokin Vaults | |
| 5 | Primed Continuity | Baro Ki'Teer | |
| 6 | Primed Flow | Baro / relics | |
| 7 | IntensifyKeep Halo honest even while you yo-yo. | Mercury / Venus |
Equilibrium engine
Chakram-marked / damaged enemies drop health and energy orbs. Equilibrium turns that into infinite casts. A status melee helps the orb chance.
Arcanes
Arcane Energize
Backup if the orb stream hiccups.
Eidolon
Arcane Pulse
More health orbs. Equilibrium eats them.
Eidolon / trade
Archon shards
- 1
Amber · Casting SpeedThrow, teleport, throw is fire rate.2 · EDA - 2
Crimson · StrengthHalo still needs to be fat.1–2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedThrow, teleport, throw is fire rate. | 2 | EDA | |
| 2 | Crimson · StrengthHalo still needs to be fat. | 1–2 | Netracells |