Nezha
Nezha builds
First Ring — Star Chart
Star Chart2–3 FormaModerateHigh confidenceStar ChartSteel Path

NezhaFirst Ring

Star Chart build. Warding Halo is a damage sponge with a locked DR. Cast it before the room. Chakram is a teleport and an orb printer. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Wrong drop or mechanic?

Why this build?

Star Chart for Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star ChartPlay this in Steel Path
  • Warding Halo is Nezha. Cast it first, recast when it breaks. The break even gives a short invuln to recast in.
  • You are a mobility tank, not a Mesa. The ring is the health bar.
  • Controlled Slide (exilus augment) exists later if the ice-rink passive is ruining your aim.

Don’t use this for: Steel Path endurance · level-cap content · solo level-cap

Accessible mods and a working energy / survivability loop

Bring: Any gunHalo keeps you alive. The gun does the killing. Chakram-marked enemies drop extra health / energy orbs on death — shoot what you tagged.

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/3 · required3 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalNone listed

Investment: 3 Forma · Reactor · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Ring of Fire — Steel Path

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Ring of Fire — Steel Path

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Steel ChargeInvasion / Nightwave
  2. After that2–3 FormaOne slot at a time. Rank 30 after each polarize.
  3. FinalFirst Ring — Star ChartStar Chart · Moderate · 2–3 Forma

Upgrade from here

Ring of Fire — Steel Path

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Ring of Fire — Steel Path

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Two farm routes, then a test run

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You bought him from the Tenno Lab and you keep sliding past doorways.

Time to a playable copy
Same day. Intensify, Continuity, press 3.
First mission to practice in
A Grineer Exterminate. You want gunfire to test Halo, not a boss null field.

3 button drills · 10 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Halo loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Warding Halo (3) in the hallway. A ring of fire sits on you. It soaks a huge chunk of incoming damage and stuns melee that walk into it.
  2. 2Fire Walker (1) is a heat trail that cleanses statuses on allies. Slide around. You will slide farther than you meant to — that is the passive.
  3. 3Blazing Chakram (2) — throw, teleport to it if you recast, mark enemies so they drop orbs.
  4. 4Divine Spears (4) pins a pack. Slam 4 again to smash them. Starter CC, not the nuke.

First mission — press these buttons

  1. 1

    Halo in the first hallway

    3

    Press 3. A ring of fire sits on you. Walk into gunfire. It should tickle.

    You will know it worked when: A spinning ring. Melee units stagger if they touch it.

  2. 2

    When it shatters, recast

    3

    You get a short invuln on break. That is the recast window, not a death timer.

  3. 3

    Throw 2, recast 2

    2

    The ring flies. Recast blinks you to it.

Common mistakes

  • Saving Halo 'for later'

    It is a health bar. Put it on now.

When this feels easy

  1. 1SafeguardHalo your Mag. Next config.
  2. 2Controlled SlideIf you hate the ice rink.

Parts checklist

0 of 10 owned. Tap How on anything you still need.

Dependencies

11 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nezhaframe
  2. 2Steel Chargemod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Primed Continuitymod
  6. 6Stretchmod
  7. 7Streamlinemod
  8. 8Primed Flowmod
  9. 9Vitalitymod
  10. 10Steel Fibermod
  11. 11Arcane Guardianarcane

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Guardian

    missing · Cetus / trade

    Armor when hit. Helps the leftover damage after Halo's DR. Skip until you have it — Star Chart does not need Eidolon arcanes.

Strength

~145% (Intensify) — Halo's health sponge scales with Strength

Duration

155% Fire Walker and Spears

Range

145%

Warding Halo absorbs a pool of damage, then breaks. Strength fattens the pool. Recast after the break invuln.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
155%
Range
145%
Efficiency
130%
Energy
+275%
Capacity
48 / 69

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nezha mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusPower DriftOrokin Vaults / Lua
  • 1IntensifyMercury / Venus
  • 2Primed ContinuityBaro Ki'Teer / relics
  • 3StretchEnemy drops
  • 4StreamlineEnemy drops
  • 5Primed FlowBaro Ki'Teer / relics
  • 6VitalityEarth / drops
  • 7Steel FiberHalo is a sponge on top of armor, not instead of it.Enemy drops

Any gun

Halo keeps you alive. The gun does the killing. Chakram-marked enemies drop extra health / energy orbs on death — shoot what you tagged.

Arcanes

Arcane Guardian

Armor when hit. Helps the leftover damage after Halo's DR. Skip until you have it — Star Chart does not need Eidolon arcanes.

Cetus / trade

Archon shards

    FarmAll builds
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