
Nezha — Ring of Fire
Optimised build. Fat Warding Halo, Safeguard on allies, Adaptation. This is 2026 Nezha. You are the unkillable skater. Shards and a finished config. Tauforged is the last card.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Netracells, Archon, EDA. You have Helminth or you don't need it.
Wrong drop or mechanic?
Don’t build this yet
First Ring first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First RingWhy this build?
Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Warding Halo is the 2026 identity. Nezha lives because the ring lives.
- Safeguard is the squad augment. Without it you are a selfish tank. With it you are a Wisp who skates.
- Controlled Slide is taste. The ice-rink is funny until you miss a headshot.
Don’t use this for: new accounts · Star Chart only
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Status / Influence melee or a real primary — Halo is the tank. Divine Retribution (other config) is the status nuke. Here the gun or melee just has to kill while you refuse to die.
Alternative if…
- Star Chart only → First Ring
- This is too much Forma / cost → Ring of Fire — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Ring of Fire — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Ring of Fire — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First RingThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Steel ChargeInvasion / Nightwave
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalRing of Fire — OptimisedOptimised · Endgame · 4–5 Forma
Upgrade from here
Ring of Fire — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Ring of Fire — EndgameFarm the gap
- Nezha augments — Safeguard · Divine Retribution · Reaping Chakram · Controlled Slide · Pyroclastic Flow
Helminth & shards
What to put on the body
- 3–4 Tauforged Crimson · Strength — Halo health is a Strength number.Archon locked
- 1 Amber · Casting Speed — Recast 3 the instant it breaks.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Steel Charge
One named gap. Invasion / Nightwave
60 minutes
Steel Charge, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Steel Charge
Invasion / Nightwave
Who this is for
Play this build from zero
Steel Path. Safeguard is on. You came to not die.
- Time to a playable copy
- After Safeguard, Blind Rage, and Adaptation.
- First mission to practice in
- SP Survival. You want incoming fire, not an empty Capture.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Sponge loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Warding Halo (3) every time it is down. If it breaks, you get a short invuln — recast inside that window.
- 2Safeguard the squishiest ally (look at them, Halo them). Mag and Mesa will love you.
- 3Chakram (2) for orbs and a teleport out of bad ground.
- 4Spears (4) if a pack needs to sit still. This config does not need Divine Retribution to function.
First mission — press these buttons
- 1
Halo yourself, Halo a friend
33 on you. Look at the squishy, Safeguard them.
- 2
Recast on shatter
Invuln window. 3 again. Do not loot during it.
Common mistakes
One Halo per mission
It breaks. Recast. The break is the reminder.
When this feels easy
- 1Tau Strength shardsHalo health is a Strength stat.
- 2Divine RetributionIf you want 4 to also nuke. Different config.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●nezhaframe
- 2○Steel Chargemod
- 3○Controlled Slideaugment
- 4○Safeguardaugment
- 5○Blind Ragemod
- 6○Transient Fortitudemod
- 7○Umbral Intensifymod
- 8○Adaptationmod
- 9○Primed Continuitymod
- 10○Primed Flowmod
- 11○Molt Augmentedarcane
- 12○Arcane Blessingarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Steel Charge
missing · Invasion / Nightwave
- Controlled Slide
missing · Steel Meridian / Cephalon Suda · 25,000 standing
Exilus. Turns off the ice-rink passive so you can aim. Drop it if you like the slide.
- Safeguard
missing · Steel Meridian / Cephalon Suda · 25,000 standing
Hold or recast Halo onto an ally. Squad tank.
Blind Ragemissing · Run Orokin Vaults
Transient Fortitudemissing · Same vaults as Blind Rage
Umbral Intensifymissing · Finish The Sacrifice
- Adaptation
missing · Arbitration / Arbitrations
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
Recommended
Optional
Strength
~250–300% Halo sponge
Duration
155%+
Range
145% Halo stun radius and Chakram
Halo absorbs (base health × Strength × multipliers) then breaks. Recast during the break invuln. Safeguard copies a smaller Halo onto an ally.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 298%
- Duration
- 128%
- Range
- 100%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 53 / 69
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Nezha mods
- AuraSteel ChargeInvasion / Nightwave
- ExilusControlled SlideExilus. Turns off the ice-rink passive so you can aim. Drop it if you like the slide.Steel Meridian / Cephalon Suda · 25k
- 1SafeguardHold or recast Halo onto an ally. Squad tank.Steel Meridian / Cephalon Suda · 25k
- 2
Blind RageOrokin Vaults - 3
Transient FortitudeOrokin Vaults - 4
Umbral IntensifyThe Sacrifice - 5AdaptationArbitrations
- 6
Primed ContinuityBaro Ki'Teer - 7
Primed FlowBaro / relics
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Steel Charge | Invasion / Nightwave | |
| Exilus | Controlled Slide Exilus. Turns off the ice-rink passive so you can aim. Drop it if you like the slide. | Steel Meridian / Cephalon Suda · 25k | |
| 1 | Safeguard Hold or recast Halo onto an ally. Squad tank. | Steel Meridian / Cephalon Suda · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Transient Fortitude | Orokin Vaults | |
| 4 | Umbral Intensify | The Sacrifice | |
| 5 | Adaptation | Arbitrations | |
| 6 | Primed Continuity | Baro Ki'Teer | |
| 7 | Primed Flow | Baro / relics |
Status / Influence melee or a real primary
Halo is the tank. Divine Retribution (other config) is the status nuke. Here the gun or melee just has to kill while you refuse to die.
Arcanes
Molt Augmented
Strength stacks. Fatter Halo as the mission goes.
Zariman
Arcane Blessing
Health. Halo's sponge sits on a bigger pool.
Orphix / trade
Archon shards
- 1
Crimson · StrengthHalo health is a Strength number.3–4 Tauforged · Netracells - 2
Amber · Casting SpeedRecast 3 the instant it breaks.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthHalo health is a Strength number. | 3–4 Tauforged | Netracells | |
| 2 | Amber · Casting SpeedRecast 3 the instant it breaks. | 1 | EDA |