Nezha
Nezha builds
Ring of Fire — Endgame
Endgame4–5 FormaEndgameMedium confidenceSteel PathShards optional

NezhaRing of Fire

Endgame build. Fat Warding Halo, Safeguard on allies, Adaptation. This is 2026 Nezha. You are the unkillable skater.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance, endurance, babysitting a squad, any mission where dying is the failure

Wrong drop or mechanic?

Don’t build this yet

First Ring first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Ring

Why this build?

Endgame for endgame / endurance, endurance, babysitting a squad, any mission where dying is the failure

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Warding Halo is the 2026 identity. Nezha lives because the ring lives.
  • Safeguard is the squad augment. Without it you are a selfish tank. With it you are a Wisp who skates.
  • Controlled Slide is taste. The ice-rink is funny until you miss a headshot.

Don’t use this for: Star Chart only · new accounts

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Status / Influence melee or a real primaryHalo is the tank. Divine Retribution (other config) is the status nuke. Here the gun or melee just has to kill while you refuse to die.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First RingThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalRing of Fire — EndgameEndgame · Endgame · 4–5 Forma

Farm the gap

  • Nezha augmentsSafeguard · Divine Retribution · Reaping Chakram · Controlled Slide · Pyroclastic Flow

Helminth & shards

What to put on the body

  • 3–4 Tauforged Tauforged Crimson · StrengthHalo health is a Strength number.Archon locked
  • 1 Tauforged Amber · Casting SpeedRecast 3 the instant it breaks.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. Safeguard is on. You came to not die.

Time to a playable copy
After Safeguard, Blind Rage, and Adaptation.
First mission to practice in
SP Survival. You want incoming fire, not an empty Capture.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Sponge loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Warding Halo (3) every time it is down. If it breaks, you get a short invuln — recast inside that window.
  2. 2Safeguard the squishiest ally (look at them, Halo them). Mag and Mesa will love you.
  3. 3Chakram (2) for orbs and a teleport out of bad ground.
  4. 4Spears (4) if a pack needs to sit still. This config does not need Divine Retribution to function.

First mission — press these buttons

  1. 1

    Halo yourself, Halo a friend

    3

    3 on you. Look at the squishy, Safeguard them.

  2. 2

    Recast on shatter

    Invuln window. 3 again. Do not loot during it.

Common mistakes

  • One Halo per mission

    It breaks. Recast. The break is the reminder.

When this feels easy

  1. 1Tau Strength shardsHalo health is a Strength stat.
  2. 2Divine RetributionIf you want 4 to also nuke. Different config.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nezhaframe
  2. 2Steel Chargemod
  3. 3Controlled Slideaugment
  4. 4Safeguardaugment
  5. 5Blind Ragemod
  6. 6Transient Fortitudemod
  7. 7Umbral Intensifymod
  8. 8Adaptationmod
  9. 9Primed Continuitymod
  10. 10Primed Flowmod
  11. 11Molt Augmentedarcane
  12. 12Arcane Blessingarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Steel Charge

    missing · Invasion / Nightwave

  • Controlled Slide

    missing · Steel Meridian / Cephalon Suda · 25,000 standing

    Exilus. Turns off the ice-rink passive so you can aim. Drop it if you like the slide.

  • Safeguard

    missing · Steel Meridian / Cephalon Suda · 25,000 standing

    Hold or recast Halo onto an ally. Squad tank.

  • Blind Rage

    missing · Run Orokin Vaults

  • Transient Fortitude

    missing · Same vaults as Blind Rage

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Adaptation

    missing · Arbitration / Arbitrations

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Primed Flow

    missing · Baro Ki'Teer

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks. Fatter Halo as the mission goes.

  • Arcane Blessing

    missing · Orphix / trade

    Health. Halo's sponge sits on a bigger pool.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Jan 2021

Nezha build and abilities guide

Warding Halo, Chakram, Spears. Halo is still the survivability.

The kitMHBlacky · Jul 2026

Nezha NUKES EVERYTHING in Warframe 2026!

Divine Spears plus Pyrotechnics. The 2026 Nezha nuke, not 2021 Halo-only.

Strength

~250–300% Halo sponge

Duration

155%+

Range

145% Halo stun radius and Chakram

Halo absorbs (base health × Strength × multipliers) then breaks. Recast during the break invuln. Safeguard copies a smaller Halo onto an ally.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
298%
Duration
128%
Range
100%
Efficiency
45%
Energy
+275%
Capacity
53 / 69

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nezha mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusControlled SlideExilus. Turns off the ice-rink passive so you can aim. Drop it if you like the slide.Steel Meridian / Cephalon Suda · 25k
  • 1SafeguardHold or recast Halo onto an ally. Squad tank.Steel Meridian / Cephalon Suda · 25k
  • 2Blind RageOrokin Vaults
  • 3Transient FortitudeOrokin Vaults
  • 4Umbral IntensifyThe Sacrifice
  • 5AdaptationArbitrations
  • 6Primed ContinuityBaro Ki'Teer
  • 7Primed FlowBaro / relics

Status / Influence melee or a real primary

Halo is the tank. Divine Retribution (other config) is the status nuke. Here the gun or melee just has to kill while you refuse to die.

Arcanes

Molt Augmented

Strength stacks. Fatter Halo as the mission goes.

Zariman

Arcane Blessing

Health. Halo's sponge sits on a bigger pool.

Orphix / trade

Archon shards

  • 1Tauforged Crimson · StrengthHalo health is a Strength number.3–4 Tauforged · Netracells
  • 2Tauforged Amber · Casting SpeedRecast 3 the instant it breaks.1 · EDA
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