
Nezha — Slow Skater
Endgame build. Gloom over Fire Walker. A slow aura on an already unkillable Halo tank. Chakram still prints orbs.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Steel Path Survival, endurance, people who do not need the heat trail
Wrong drop or mechanic?
Don’t build this yet
First Ring first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First RingWhy this build?
Endgame for Steel Path Survival, endurance, people who do not need the heat trail
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Gloom Nezha is the 2026 Helminth tank. Fire Walker is the usual dump because Halo already does the living.
- You lost a cleanse trail. Rolling Guard or a Panzer covers it.
- Safeguard plus Gloom plus Halo is greedy squad support. Park on the objective.
Don’t use this for: Star Chart only · new accounts · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Damage in the aura — Gloom heals on damage you deal inside it. A status melee or a beam. Halo keeps you standing while the aura works.
Alternative if…
- You don’t have Helminth yet → First Ring
- Star Chart only → First Ring
- New account or low investment → First Ring
- This is too much Forma / cost → Ring of Fire — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First RingThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Corrosive ProjectionOpen Nightwave
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalSlow SkaterEndgame · Endgame · 4–5 Forma
Farm the gap
- Nezha augments — Safeguard · Divine Retribution · Reaping Chakram · Controlled Slide · Pyroclastic Flow
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Fire Walker (1)
Fire Walker is a heat trail and a cleanse. Gloom is a Strength-scaled slow / lifesteal that stacks with Halo's refusal to die. You lose the trail and the teleport-blast from 1. You keep 2, 3, and 4.
Helminth is locked. Tick it on Progress before you subsume.
- 3 Crimson · Strength — Gloom cap and Halo sponge.Archon locked
- 1 Amber · Casting Speed — Gloom, Halo, Chakram.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Fire Walker is Gloom. You want a slow circle on the tank.
- Time to a playable copy
- After Helminth Gloom over 1.
- First mission to practice in
- SP Survival. Park on a point.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Gloom loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Halo (3).
- 2Gloom (1). The circle hangs. They wade. You lifesteal as you shoot.
- 3Chakram (2) for orbs and a blink.
- 4Spears (4) if you kept Retribution on another config — here 4 is still a pin.
First mission — press these buttons
- 1
Halo, then Gloom
13 then 1. They wade. You do not die.
- 2
Safeguard the objective-sitter
Look at them, Halo them.
Common mistakes
Pressing 1 expecting a heat trail
Gloom is the new 1. The trail is gone.
When this feels easy
- 1Rolling GuardYou lost Fire Walker's cleanse. Something has to strip statuses.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●nezhaframe
- 2○Corrosive Projectionmod
- 3○Controlled Slideaugment
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Primed Flowmod
- 9○Adaptationmod
- 10○Safeguardaugment
- 11○Arcane Energizearcane
- 12○Molt Augmentedarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
- Controlled Slide
missing · Steel Meridian / Cephalon Suda · 25,000 standing
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Primed Flowmissing · Baro Ki'Teer
- Adaptation
missing · Arbitration / Arbitrations
- Safeguard
missing · Steel Meridian / Cephalon Suda · 25,000 standing
- Gloom
missing · Helminth
Fire Walker is a heat trail and a cleanse. Gloom is a Strength-scaled slow / lifesteal that stacks with Halo's refusal to die. You lose the trail and the teleport-blast from 1. You keep 2, 3, and 4.
Recommended
Optional
Helminth
Subsume Gloom (Sevagoth) over Fire Walker (1)
Fire Walker is a heat trail and a cleanse. Gloom is a Strength-scaled slow / lifesteal that stacks with Halo's refusal to die. You lose the trail and the teleport-blast from 1. You keep 2, 3, and 4.
Strength
~220% Gloom slow + Halo sponge
Duration
180% Gloom drain comfort and Halo
Range
175% Gloom radius
You gave up Fire Walker's cleanse. Rolling Guard covers statuses. Controlled Slide still recommended.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 243%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 50 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Nezha mods
- Aura
Corrosive ProjectionNightwave - ExilusControlled SlideSteel Meridian / Cephalon Suda · 25k
- 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3
Primed ContinuityBaro Ki'Teer - 4
StretchEnemy drops - 5
Primed FlowBaro / relics - 6AdaptationArbitrations
- 7SafeguardSteel Meridian / Cephalon Suda · 25k
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Controlled Slide | Steel Meridian / Cephalon Suda · 25k | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Primed Continuity | Baro Ki'Teer | |
| 4 | Stretch | Enemy drops | |
| 5 | Primed Flow | Baro / relics | |
| 6 | Adaptation | Arbitrations | |
| 7 | Safeguard | Steel Meridian / Cephalon Suda · 25k |
Damage in the aura
Gloom heals on damage you deal inside it. A status melee or a beam. Halo keeps you standing while the aura works.
Arcanes
Arcane Energize
Gloom drain plus Halo recasts.
Eidolon hunts
Molt Augmented
Strength for Gloom and Halo.
Zariman
Archon shards
- 1
Crimson · StrengthGloom cap and Halo sponge.3 · Netracells - 2
Amber · Casting SpeedGloom, Halo, Chakram.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthGloom cap and Halo sponge. | 3 | Netracells | |
| 2 | Amber · Casting SpeedGloom, Halo, Chakram. | 1 | EDA |