Nezha
Nezha builds
Slow Skater
Endgame4–5 FormaEndgameMedium confidenceSteel PathSurvivalHelminthShards optional

NezhaSlow Skater

Endgame build. Gloom over Fire Walker. A slow aura on an already unkillable Halo tank. Chakram still prints orbs.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Survival, endurance, people who do not need the heat trail

Wrong drop or mechanic?

Don’t build this yet

First Ring first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Ring

Why this build?

Endgame for Steel Path Survival, endurance, people who do not need the heat trail

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in Survival
  • Gloom Nezha is the 2026 Helminth tank. Fire Walker is the usual dump because Halo already does the living.
  • You lost a cleanse trail. Rolling Guard or a Panzer covers it.
  • Safeguard plus Gloom plus Halo is greedy squad support. Park on the objective.

Don’t use this for: Star Chart only · new accounts · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Damage in the auraGloom heals on damage you deal inside it. A status melee or a beam. Halo keeps you standing while the aura works.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First RingThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalSlow SkaterEndgame · Endgame · 4–5 Forma

Farm the gap

  • Nezha augmentsSafeguard · Divine Retribution · Reaping Chakram · Controlled Slide · Pyroclastic Flow

Helminth & shards

What to put on the body

Gloom (Sevagoth) over Fire Walker (1)

Fire Walker is a heat trail and a cleanse. Gloom is a Strength-scaled slow / lifesteal that stacks with Halo's refusal to die. You lose the trail and the teleport-blast from 1. You keep 2, 3, and 4.

Helminth is locked. Tick it on Progress before you subsume.

  • 3 Crimson · StrengthGloom cap and Halo sponge.Archon locked
  • 1 Amber · Casting SpeedGloom, Halo, Chakram.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Fire Walker is Gloom. You want a slow circle on the tank.

Time to a playable copy
After Helminth Gloom over 1.
First mission to practice in
SP Survival. Park on a point.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Gloom loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Halo (3).
  2. 2Gloom (1). The circle hangs. They wade. You lifesteal as you shoot.
  3. 3Chakram (2) for orbs and a blink.
  4. 4Spears (4) if you kept Retribution on another config — here 4 is still a pin.

First mission — press these buttons

  1. 1

    Halo, then Gloom

    1

    3 then 1. They wade. You do not die.

  2. 2

    Safeguard the objective-sitter

    Look at them, Halo them.

Common mistakes

  • Pressing 1 expecting a heat trail

    Gloom is the new 1. The trail is gone.

When this feels easy

  1. 1Rolling GuardYou lost Fire Walker's cleanse. Something has to strip statuses.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Dependencies

18 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1nezhaframe
  2. 2Corrosive Projectionmod
  3. 3Controlled Slideaugment
  4. 4Blind Ragemod
  5. 5Umbral Intensifymod
  6. 6Primed Continuitymod
  7. 7Stretchmod
  8. 8Primed Flowmod
  9. 9Adaptationmod
  10. 10Safeguardaugment
  11. 11Arcane Energizearcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Gloomhelminth
  16. 16Helminth · Gloom (Sevagoth)unlock
  17. 17Steel Pathunlock
  18. 18Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Corrosive Projection

    missing · Open Nightwave

  • Controlled Slide

    missing · Steel Meridian / Cephalon Suda · 25,000 standing

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Stretch

    missing · Enemy drops

  • Primed Flow

    missing · Baro Ki'Teer

  • Adaptation

    missing · Arbitration / Arbitrations

  • Safeguard

    missing · Steel Meridian / Cephalon Suda · 25,000 standing

  • Gloom

    missing · Helminth

    Fire Walker is a heat trail and a cleanse. Gloom is a Strength-scaled slow / lifesteal that stacks with Halo's refusal to die. You lose the trail and the teleport-blast from 1. You keep 2, 3, and 4.

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Gloom drain plus Halo recasts.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for Gloom and Halo.

Optional

Helminth

Subsume Gloom (Sevagoth) over Fire Walker (1)

Fire Walker is a heat trail and a cleanse. Gloom is a Strength-scaled slow / lifesteal that stacks with Halo's refusal to die. You lose the trail and the teleport-blast from 1. You keep 2, 3, and 4.

Strength

~220% Gloom slow + Halo sponge

Duration

180% Gloom drain comfort and Halo

Range

175% Gloom radius

You gave up Fire Walker's cleanse. Rolling Guard covers statuses. Controlled Slide still recommended.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
243%
Duration
155%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
50 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Nezha mods

  • AuraCorrosive ProjectionNightwave
  • ExilusControlled SlideSteel Meridian / Cephalon Suda · 25k
  • 1Blind RageOrokin Vaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Primed ContinuityBaro Ki'Teer
  • 4StretchEnemy drops
  • 5Primed FlowBaro / relics
  • 6AdaptationArbitrations
  • 7SafeguardSteel Meridian / Cephalon Suda · 25k

Damage in the aura

Gloom heals on damage you deal inside it. A status melee or a beam. Halo keeps you standing while the aura works.

Arcanes

Arcane Energize

Gloom drain plus Halo recasts.

Eidolon hunts

Molt Augmented

Strength for Gloom and Halo.

Zariman

Archon shards

  • 1Crimson · StrengthGloom cap and Halo sponge.3 · Netracells
  • 2Amber · Casting SpeedGloom, Halo, Chakram.1 · EDA
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