
Mirage — First Audience
Starter build. Hall of Mirrors. You become four. Shoot. Eclipse tap is DR, hold is damage. Prism can wait.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Star Chart, first Mirage, anyone who has never had clones firing the same gun
Wrong drop or mechanic?
Why this build?
Starter for Star Chart, first Mirage, anyone who has never had clones firing the same gun
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- Hall of Mirrors is Mirage. The clones are the 2026 identity, not Prism lasers.
- Eclipse was reworked to tap DR / hold damage. You pick, you are not at the mercy of a skylight.
- Explosive weapons hit four times. Check your frames. Also check the host's frames.
Don’t use this for: Steel Path endurance · level-cap content · ability-nuke as the damage
0 Forma, basic mods, no Helminth or shards required
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: A loud primary — Shotguns, beams, explosives, and high-multishot rifles love clones. A slow sniper makes four slow snipers. Bring a room-clearer.
Alternative if…
- You wanted the ability loop, not guns → Disco Inferno
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/2 · required — 2 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Open First Audience — Star Chart
The next rung on this frame is unlocked. Mark I run this, then step up.
First Audience — Star ChartPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalFirst AudienceStarter · Starter · 0–2 Forma
Upgrade from here
First Audience — Star Chart
Hall of Mirrors. You become four. Shoot. Eclipse tap is DR, hold is damage. Prism can wait. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Open First Audience — Star ChartHelminth & shards
What to put on the body
- 1 Amber · Casting Speed — 1 then hold-3 feels like one buff.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You finished Hidden Messages and have never had three extra guns.
- Time to a playable copy
- Same day. Intensify, Continuity, a shotgun.
- First mission to practice in
- A Grineer Exterminate. Packs, not a boss.
3 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Clone loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Hall of Mirrors (1). Three doppelgangers appear and copy your guns and melee.
- 2Hold Eclipse (3) for a weapon-damage buff, or tap Eclipse if you are eating fire and need DR. They are different now — not light versus dark rooms.
- 3Shoot. Four of you are shooting. Recast 1 before the clones bow out.
- 4Sleight of Hand (2) booby-traps objects. Prism (4) is a disco ball. Starter can ignore both.
First mission — press these buttons
- 1
Press 1
1Three copies fan out. They hold your gun.
You will know it worked when: Hologram Mirages. Extra muzzle flashes.
- 2
Hold 3, then shoot
3Hold Eclipse. Release. Shoot the pack. Four streams of bullets.
- 3
Recast 1 before they bow
The clones expire. Malevolence (later) will reset if you let this drop.
Common mistakes
Standing in a skylight waiting for Eclipse
Lighting does not matter anymore. Hold the button.
When this feels easy
- 1Hall of MalevolenceArbiters / Suda. Next config.
- 2Stop tapping Eclipse for damageHold is damage. Tap is DR. Muscle memory from 2018 is wrong.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
13 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●mirageframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Continuitymod
- 6○Streamlinemod
- 7○Flowmod
- 8○Stretchmod
- 9○Vitalitymod
- 10○Redirectionmod
- 11○Arcane Energizearcane
- 12○Amber · Casting Speedshard
- 13○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Continuitymissing · Run low-level Defense or Survival
Streamlinemissing · Enemy drops and early missions
Flowmissing · Enemy drops
Stretchmissing · Enemy drops
Vitalitymissing · Jackal
- Redirection
missing · Drops
Recommended
Optional
Strength
~145%
Duration
155% so clones linger
Range
100–130%
Hall of Mirrors duration is the buff window. Strength feeds clone damage and Eclipse.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 130%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +150%
- Capacity
- 42 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Mirage mods
- Aura
Growing PowerSilver Grove specters - Exilus
Power DriftOrokin Vaults / Lua - 1
IntensifyMercury / Venus - 2
ContinuityEnemy drops / Saturn - 3
StreamlineEnemy drops - 4
FlowEnemy drops - 5
StretchEnemy drops - 6
VitalityEarth / drops - 7RedirectionEnemy drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Intensify | Mercury / Venus | |
| 2 | Continuity | Enemy drops / Saturn | |
| 3 | Streamline | Enemy drops | |
| 4 | Flow | Enemy drops | |
| 5 | Stretch | Enemy drops | |
| 6 | Vitality | Earth / drops | |
| 7 | Redirection | Enemy drops |
A loud primary
Shotguns, beams, explosives, and high-multishot rifles love clones. A slow sniper makes four slow snipers. Bring a room-clearer.
Arcanes
Arcane Energize
Optional. Hall of Mirrors is 25 energy.
Eidolon / trade
Archon shards
- 1
Amber · Casting Speed1 then hold-3 feels like one buff.1 · Archon Hunt
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting Speed1 then hold-3 feels like one buff. | 1 | Archon Hunt |