Mirage
Mirage builds
First Audience
Starter0–2 FormaStarterHigh confidenceStar ChartShards optional

MirageFirst Audience

Starter build. Hall of Mirrors. You become four. Shoot. Eclipse tap is DR, hold is damage. Prism can wait.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Star Chart, first Mirage, anyone who has never had clones firing the same gun

Wrong drop or mechanic?

Why this build?

Starter for Star Chart, first Mirage, anyone who has never had clones firing the same gun

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star Chart
  • Hall of Mirrors is Mirage. The clones are the 2026 identity, not Prism lasers.
  • Eclipse was reworked to tap DR / hold damage. You pick, you are not at the mercy of a skylight.
  • Explosive weapons hit four times. Check your frames. Also check the host's frames.

Don’t use this for: Steel Path endurance · level-cap content · ability-nuke as the damage

0 Forma, basic mods, no Helminth or shards required

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: A loud primaryShotguns, beams, explosives, and high-multishot rifles love clones. A slow sniper makes four slow snipers. Bring a room-clearer.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/2 · required2 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Open First Audience — Star Chart

The next rung on this frame is unlocked. Mark I run this, then step up.

First Audience — Star Chart

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalFirst AudienceStarter · Starter · 0–2 Forma

Upgrade from here

First Audience — Star Chart

Hall of Mirrors. You become four. Shoot. Eclipse tap is DR, hold is damage. Prism can wait. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Open First Audience — Star Chart

Helminth & shards

What to put on the body

  • 1 Amber · Casting Speed1 then hold-3 feels like one buff.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You finished Hidden Messages and have never had three extra guns.

Time to a playable copy
Same day. Intensify, Continuity, a shotgun.
First mission to practice in
A Grineer Exterminate. Packs, not a boss.

3 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Clone loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Hall of Mirrors (1). Three doppelgangers appear and copy your guns and melee.
  2. 2Hold Eclipse (3) for a weapon-damage buff, or tap Eclipse if you are eating fire and need DR. They are different now — not light versus dark rooms.
  3. 3Shoot. Four of you are shooting. Recast 1 before the clones bow out.
  4. 4Sleight of Hand (2) booby-traps objects. Prism (4) is a disco ball. Starter can ignore both.

First mission — press these buttons

  1. 1

    Press 1

    1

    Three copies fan out. They hold your gun.

    You will know it worked when: Hologram Mirages. Extra muzzle flashes.

  2. 2

    Hold 3, then shoot

    3

    Hold Eclipse. Release. Shoot the pack. Four streams of bullets.

  3. 3

    Recast 1 before they bow

    The clones expire. Malevolence (later) will reset if you let this drop.

Common mistakes

  • Standing in a skylight waiting for Eclipse

    Lighting does not matter anymore. Hold the button.

When this feels easy

  1. 1Hall of MalevolenceArbiters / Suda. Next config.
  2. 2Stop tapping Eclipse for damageHold is damage. Tap is DR. Muscle memory from 2018 is wrong.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

13 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1mirageframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Continuitymod
  6. 6Streamlinemod
  7. 7Flowmod
  8. 8Stretchmod
  9. 9Vitalitymod
  10. 10Redirectionmod
  11. 11Arcane Energizearcane
  12. 12Amber · Casting Speedshard
  13. 13Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Optional. Hall of Mirrors is 25 energy.

Optional

Strength

~145%

Duration

155% so clones linger

Range

100–130%

Hall of Mirrors duration is the buff window. Strength feeds clone damage and Eclipse.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
130%
Range
145%
Efficiency
130%
Energy
+150%
Capacity
42 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Mirage mods

  • AuraGrowing PowerSilver Grove specters
  • ExilusPower DriftOrokin Vaults / Lua
  • 1IntensifyMercury / Venus
  • 2ContinuityEnemy drops / Saturn
  • 3StreamlineEnemy drops
  • 4FlowEnemy drops
  • 5StretchEnemy drops
  • 6VitalityEarth / drops
  • 7RedirectionEnemy drops

A loud primary

Shotguns, beams, explosives, and high-multishot rifles love clones. A slow sniper makes four slow snipers. Bring a room-clearer.

Arcanes

Arcane Energize

Optional. Hall of Mirrors is 25 energy.

Eidolon / trade

Archon shards

  • 1Amber · Casting Speed1 then hold-3 feels like one buff.1 · Archon Hunt
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