
Mirage — Hold for Damage
Endgame build. Roar or Nourish over Sleight of Hand. Hold Eclipse. Total Eclipse if the squad should share. Clones still on.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Incarnon platforms, snipers, squad buff Mirage, people who picked her for Eclipse not Prism
Wrong drop or mechanic?
Don’t build this yet
First Audience first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First AudienceWhy this build?
Endgame for Incarnon platforms, snipers, squad buff Mirage, people who picked her for Eclipse not Prism
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Eclipse is a weapon platform now, not a lighting puzzle.
- Sleight of Hand is the Helminth slot on almost every 2026 gun Mirage.
- Total Eclipse is optional. Solo players would rather have Rolling Guard.
Don’t use this for: ability-nuke as the damage · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: The actual gun — Phenmor, Laetum, a sniper, an Incarnon. Clones copy it. Eclipse hold multiplies it. Two multipliers is the point.
Alternative if…
- You don’t have Helminth yet → First Audience
- Star Chart only → First Audience
- New account or low investment → First Audience
- This is too much Forma / cost → Hall Pass — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino) or Nourish (Grendel)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar (Rhino) or Nourish (Grendel)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First AudienceThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalHold for DamageEndgame · Endgame · 4 Forma
Farm the gap
- Mirage augments — Hall of Malevolence · Total Eclipse · Prism Guard · Explosive Legerdemain
Helminth & shards
What to put on the body
Roar (Rhino) or Nourish (Grendel) over Sleight of Hand (2)
Sleight of Hand is a trap / jewel. Roar stacks with hold-Eclipse. Nourish is Viral plus energy. Total Eclipse still shares tap-DR / hold-damage with the squad if you keep the augment.
Helminth is locked. Tick it on Progress before you subsume.
- 3–4 Crimson · Strength — Hold-Eclipse is a Strength ability.Archon locked
- 1 Amber · Casting Speed — Hold-3 then 1 then Roar.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino) or Nourish (Grendel)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You subsumed Roar or Nourish over Sleight of Hand. You want squad Eclipse.
- Time to a playable copy
- After the Helminth and Total Eclipse.
- First mission to practice in
- A squad SP mission. You want allies inside Total Eclipse range.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Eclipse loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Hall of Mirrors (1).
- 2Hold Eclipse (3). If Total Eclipse is on, the squad just got a damage buff too.
- 3Roar or Nourish (2).
- 4Shoot. Recast Eclipse and Mirrors on cooldown. Tap 3 only as a panic DR.
First mission — press these buttons
- 1
Buff stack
31, hold 3, 2. Then shoot.
- 2
Tap 3 only when dying
Tap overwrites the hold buff with DR. Do not panic-tap in a DPS window.
Common mistakes
Tapping Eclipse all mission
You wanted damage. Hold.
When this feels easy
- 1Drop Total Eclipse soloRolling Guard is better when nobody is there to share with.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●mirageframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Total Eclipseaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Narrow Mindedmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Hall of Malevolenceaugment
- 11○Molt Augmentedarcane
- 12○Arcane Ragearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Roar (Rhino)helminth
- 16○Nourishhelminth
- 17○Helminth · Roar (Rhino) or Nourish (Grendel)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
- Total Eclipse
missing · Arbiters of Hexis / Cephalon Suda · 25,000 standing
Squad shares tap-DR or hold-damage. Drop it if you are solo and need the slot.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Hall of Malevolence
missing · Arbiters of Hexis / Cephalon Suda · 25,000 standing
Roar (Rhino)missing · Own Rhino
Sleight of Hand is a trap / jewel. Roar stacks with hold-Eclipse. Nourish is Viral plus energy. Total Eclipse still shares tap-DR / hold-damage with the squad if you keep the augment.
- Nourish
missing · Helminth
Sleight of Hand is a trap / jewel. Roar stacks with hold-Eclipse. Nourish is Viral plus energy. Total Eclipse still shares tap-DR / hold-damage with the squad if you keep the augment.
Recommended
Optional
Watch it played
YouTube for this loadout
Mirage triple build guide for damage!
Hall of Mirrors, Eclipse, Prism. Three damage configs.
Helminth
Subsume Roar (Rhino) or Nourish (Grendel) over Sleight of Hand (2)
Sleight of Hand is a trap / jewel. Roar stacks with hold-Eclipse. Nourish is Viral plus energy. Total Eclipse still shares tap-DR / hold-damage with the squad if you keep the augment.
Strength
~250% Eclipse and Roar
Duration
200%+ so Eclipse and Mirrors stay up
Range
145% if Total Eclipse should reach allies
Tap Eclipse = DR. Hold Eclipse = weapon damage. Total Eclipse shares whichever you cast with the squad.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 254%
- Range
- 34%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 53 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Mirage mods
- Aura
Growing PowerSilver Grove specters - Exilus
Power DriftVaults / Lua - 1Total EclipseSquad shares tap-DR or hold-damage. Drop it if you are solo and need the slot.Arbiters / Cephalon Suda · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4Narrow MindedEclipse and Mirrors duration.Orokin Vaults
- 5
Primed ContinuityBaro Ki'Teer - 6
Primed FlowBaro / relics - 7Hall of MalevolenceArbiters / Cephalon Suda · 25k
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Total Eclipse Squad shares tap-DR or hold-damage. Drop it if you are solo and need the slot. | Arbiters / Cephalon Suda · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Narrow Minded Eclipse and Mirrors duration. | Orokin Vaults | |
| 5 | Primed Continuity | Baro Ki'Teer | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Hall of Malevolence | Arbiters / Cephalon Suda · 25k |
The actual gun
Phenmor, Laetum, a sniper, an Incarnon. Clones copy it. Eclipse hold multiplies it. Two multipliers is the point.
Arcanes
Molt Augmented
Strength for Eclipse / Roar.
Zariman
Arcane Rage
Primary. Or Precision if the dump is a secondary.
Eidolon
Archon shards
- 1
Crimson · StrengthHold-Eclipse is a Strength ability.3–4 · Netracells - 2
Amber · Casting SpeedHold-3 then 1 then Roar.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthHold-Eclipse is a Strength ability. | 3–4 | Netracells | |
| 2 | Amber · Casting SpeedHold-3 then 1 then Roar. | 1 | EDA |