
Mirage — Four Swords
Steel Path build. Hall of Mirrors copies melee. Influence, slam builds, or a heavy blade. Eclipse hold still multiplies.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Melee Influence, slam Magistars, people who want four Kullervos without playing Kullervo
Wrong drop or mechanic?
Why this build?
Steel Path for Melee Influence, slam Magistars, people who want four Kullervos without playing Kullervo
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Clones copy melee. This is not a rumor. Influence Mirage is a real 2025–2026 loadout.
- You still die like paper. Rolling Guard and tap-Eclipse are the health bar.
- If the clones feel weak, Malevolence is not stacked and Eclipse is not held.
Don’t use this for: content this card does not name
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Melee (Influence or heavy) — A melee with Melee Influence, or a slam weapon. Clones swing with you. Range on the melee matters more than Ability Range.
Alternative if…
- Star Chart only → First Audience
- This is too much Forma / cost → First Audience — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Hall Pass — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Hall Pass — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Steel ChargeInvasion / Nightwave
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterViolet · Melee crit damageHelminth and shards are the last rungs. They are not the Starter.
- FinalFour SwordsSteel Path · Advanced · 3–4 Forma
Upgrade from here
Hall Pass — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Hall Pass — OptimisedFarm the gap
- Mirage augments — Hall of Malevolence · Total Eclipse · Prism Guard · Explosive Legerdemain
Helminth & shards
What to put on the body
- 2–3 Violet · Melee crit damage — The melee is the nuke.Archon locked
- 2 Crimson · Strength — Eclipse hold.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Steel Charge
One named gap. Invasion / Nightwave
60 minutes
Steel Charge, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Steel Charge
Invasion / Nightwave
Who this is for
Play this build from zero
You want four melee weapons. Influence is on the blade.
- Time to a playable copy
- After Malevolence and a real melee grid.
- First mission to practice in
- A packed Exterminate. You want Influence to pop.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Blade loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Hall of Mirrors (1). Three extra swords.
- 2Hold Eclipse (3).
- 3Swing. Influence pops tiles. Slams get four shockwaves.
- 4Recast 1 on cooldown. Sleight of Hand is still skippable.
First mission — press these buttons
- 1
Clones out, Eclipse held
11 then hold 3. Swing.
- 2
Watch four shockwaves
Slams and Influence procs copy. That is the config.
Common mistakes
Building Ability Range for 'longer clones'
Reach is a melee mod. Slot it on the sword.
When this feels easy
- 1Violet melee shardsThe blade is the nuke.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●mirageframe
- 2○Steel Chargemod
- 3○Power Driftmod
- 4○Hall of Malevolenceaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Primed Continuitymod
- 8○Primed Flowmod
- 9○Rolling Guardmod
- 10○Equilibriummod
- 11○Arcane Furyarcane
- 12○Arcane Strikearcane
- 13○Violet · Melee crit damageshard
- 14○Crimson · Strengthshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Steel Charge
missing · Invasion / Nightwave
Power Driftmissing · Unlock Lua
- Hall of Malevolence
missing · Arbiters of Hexis / Cephalon Suda · 25,000 standing
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
- Equilibrium
missing · The New Strange / drops
Recommended
Optional
Strength
~200% Eclipse hold
Duration
180% clones
Range
100%
Ability Range does not make clone swords longer. Mod Reach on the melee.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 155%
- Range
- 100%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 53 / 69
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Mirage mods
- AuraSteel ChargeInvasion / Nightwave
- Exilus
Power DriftVaults / Lua - 1Hall of MalevolenceArbiters / Cephalon Suda · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
Primed ContinuityBaro Ki'Teer - 5
Primed FlowBaro / relics - 6Rolling GuardArbitrations
- 7EquilibriumThe New Strange
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Steel Charge | Invasion / Nightwave | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Hall of Malevolence | Arbiters / Cephalon Suda · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Primed Continuity | Baro Ki'Teer | |
| 5 | Primed Flow | Baro / relics | |
| 6 | Rolling Guard | Arbitrations | |
| 7 | Equilibrium | The New Strange |
Melee (Influence or heavy)
A melee with Melee Influence, or a slam weapon. Clones swing with you. Range on the melee matters more than Ability Range.
Arcanes
Arcane Fury
Melee damage. Four copies.
Eidolon / trade
Arcane Strike
Attack speed. Clones keep up.
Cetus / trade
Archon shards
- 1
Violet · Melee crit damageThe melee is the nuke.2–3 · EDA - 2
Crimson · StrengthEclipse hold.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Violet · Melee crit damageThe melee is the nuke. | 2–3 | EDA | |
| 2 | Crimson · StrengthEclipse hold. | 2 | Netracells |