Mirage
Mirage builds
Four Swords
Steel Path3–4 FormaAdvancedMedium confidenceSteel PathShards optional

MirageFour Swords

Steel Path build. Hall of Mirrors copies melee. Influence, slam builds, or a heavy blade. Eclipse hold still multiplies.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Melee Influence, slam Magistars, people who want four Kullervos without playing Kullervo

Wrong drop or mechanic?

Why this build?

Steel Path for Melee Influence, slam Magistars, people who want four Kullervos without playing Kullervo

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Clones copy melee. This is not a rumor. Influence Mirage is a real 2025–2026 loadout.
  • You still die like paper. Rolling Guard and tap-Eclipse are the health bar.
  • If the clones feel weak, Malevolence is not stacked and Eclipse is not held.

Don’t use this for: content this card does not name

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Melee (Influence or heavy)A melee with Melee Influence, or a slam weapon. Clones swing with you. Range on the melee matters more than Ability Range.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Hall Pass — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Hall Pass — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Steel ChargeInvasion / Nightwave
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterViolet · Melee crit damageHelminth and shards are the last rungs. They are not the Starter.
  4. FinalFour SwordsSteel Path · Advanced · 3–4 Forma

Upgrade from here

Hall Pass — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Hall Pass — Optimised

Farm the gap

  • Mirage augmentsHall of Malevolence · Total Eclipse · Prism Guard · Explosive Legerdemain

Helminth & shards

What to put on the body

  • 2–3 Violet · Melee crit damageThe melee is the nuke.Archon locked
  • 2 Crimson · StrengthEclipse hold.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want four melee weapons. Influence is on the blade.

Time to a playable copy
After Malevolence and a real melee grid.
First mission to practice in
A packed Exterminate. You want Influence to pop.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Blade loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Hall of Mirrors (1). Three extra swords.
  2. 2Hold Eclipse (3).
  3. 3Swing. Influence pops tiles. Slams get four shockwaves.
  4. 4Recast 1 on cooldown. Sleight of Hand is still skippable.

First mission — press these buttons

  1. 1

    Clones out, Eclipse held

    1

    1 then hold 3. Swing.

  2. 2

    Watch four shockwaves

    Slams and Influence procs copy. That is the config.

Common mistakes

  • Building Ability Range for 'longer clones'

    Reach is a melee mod. Slot it on the sword.

When this feels easy

  1. 1Violet melee shardsThe blade is the nuke.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1mirageframe
  2. 2Steel Chargemod
  3. 3Power Driftmod
  4. 4Hall of Malevolenceaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Primed Continuitymod
  8. 8Primed Flowmod
  9. 9Rolling Guardmod
  10. 10Equilibriummod
  11. 11Arcane Furyarcane
  12. 12Arcane Strikearcane
  13. 13Violet · Melee crit damageshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Fury

    missing · Eidolon / trade

    Melee damage. Four copies.

  • Arcane Strike

    missing · Eidolon / trade

    Attack speed. Clones keep up.

Optional

Strength

~200% Eclipse hold

Duration

180% clones

Range

100%

Ability Range does not make clone swords longer. Mod Reach on the melee.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
100%
Efficiency
45%
Energy
+275%
Capacity
53 / 69

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Mirage mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusPower DriftVaults / Lua
  • 1Hall of MalevolenceArbiters / Cephalon Suda · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Primed ContinuityBaro Ki'Teer
  • 5Primed FlowBaro / relics
  • 6Rolling GuardArbitrations
  • 7EquilibriumThe New Strange

Melee (Influence or heavy)

A melee with Melee Influence, or a slam weapon. Clones swing with you. Range on the melee matters more than Ability Range.

Arcanes

Arcane Fury

Melee damage. Four copies.

Eidolon / trade

Arcane Strike

Attack speed. Clones keep up.

Cetus / trade

Archon shards

  • 1Violet · Melee crit damageThe melee is the nuke.2–3 · EDA
  • 2Crimson · StrengthEclipse hold.2 · Netracells
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