Mirage
Mirage builds
Disco Inferno
Steel Path4 FormaAdvancedExperimentalStar ChartSteel PathShards optional

MirageDisco Inferno

Steel Path build. Prism lasers plus Prism Guard so the ball follows you. Strength and Range. This is the caster config, not the clone one.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Star Chart speedruns, people who like the disco ball, Energy-rich tiles

Wrong drop or mechanic?

Why this build?

Steel Path for Star Chart speedruns, people who like the disco ball, Energy-rich tiles

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Star ChartPlay this in Steel PathPlay this in Level capPlay this in Farming
  • Prism is fun and outscaled as a Steel Path nuke. Bring it to Star Chart and fissures, not level cap.
  • Prism Guard is mandatory. Without it you throw a ball into a wall and jog after it.
  • Hall of Mirrors still belongs here. You can play disco and clones at once.

Don’t use this for: Steel Path endurance · level-cap content · solo level-cap

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Energy supportPrism drains while it flies. Zenurik, Arcane Energize, or a squad Wisp. The clones can still shoot; the ball is the identity here.

Alternative if…

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Readiness

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Experimental. Interesting interaction — less proven or more demanding. Not the same as untested. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Hall Pass — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Hall Pass — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Energy SiphonNightwave / alerts
  2. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalDisco InfernoSteel Path · Advanced · 4 Forma

Upgrade from here

Hall Pass — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Hall Pass — Optimised

Farm the gap

  • Mirage augmentsHall of Malevolence · Total Eclipse · Prism Guard · Explosive Legerdemain

Helminth & shards

What to put on the body

  • 2 Amber · Energy / casting speedKeep the ball fed.Archon locked
  • 2 Crimson · StrengthLaser numbers.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Energy Siphon

    One named gap. Nightwave / alerts

  2. 60 minutes

    Energy Siphon, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You bought Prism Guard because you like lasers.

Time to a playable copy
After Prism Guard and a drain plan (Zenurik / Energize).
First mission to practice in
A Star Chart Survival. Not Steel Path endurance.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Disco loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Hall of Mirrors (1) anyway. Free extra lasers from clones if they copy Prism's chaos, and extra gun.
  2. 2Prism (4). Prism Guard keeps it on you. Walk through a packed tile.
  3. 3Recast 4 to detonate a blind when you want the room to stop shooting.
  4. 4Eclipse tap if you are eating fire. This config is not the hold-Eclipse gun platform.

First mission — press these buttons

  1. 1

    Throw the ball, walk

    4

    4. Guard keeps it on you. Lasers hit the tile.

    You will know it worked when: A prism glued to you. Beams everywhere.

  2. 2

    Detonate for the blind

    4 again. Then recast if you still want lasers.

Common mistakes

  • Taking this to level cap

    Lasers fall off. Hall Pass is the cap config.

When this feels easy

  1. 1EnergizeWithout it the drain eats you.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1mirageframe
  2. 2Energy Siphonmod
  3. 3Cunning Driftmod
  4. 4Prism Guardaugment
  5. 5Blind Ragemod
  6. 6Overextendedmod
  7. 7Stretchmod
  8. 8Streamlinemod
  9. 9Primed Flowmod
  10. 10Intensifymod
  11. 11Arcane Energizearcane
  12. 12Molt Augmentedarcane
  13. 13Amber · Casting Speedshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Energy Siphon

    missing · Nightwave / alerts

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Prism Guard

    missing · Arbiters of Hexis / Cephalon Suda · 25,000 standing

    Prism follows you. The augment that makes 4 usable.

  • Blind Rage

    missing · Run Orokin Vaults

  • Overextended

    missing · Orokin Vaults

  • Stretch

    missing · Enemy drops

  • Streamline

    missing · Enemy drops and early missions

    Drain. Prism is hungry.

  • Primed Flow

    missing · Baro Ki'Teer

  • Intensify

    missing · Fight Lieutenant Lech Kril

    Offset Overextended so the lasers still sting.

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Prism is a drain ability. This is not optional at high levels.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for laser damage.

Optional

Strength

~250% laser damage

Duration

min-max: some Duration so it lives, not so much that you cannot recast-detonate

Range

200%+ laser reach and blind radius

Recast Prism to detonate a blind. Prism Guard tethers it to you so you stop losing the ball in a hallway.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
169%
Duration
100%
Range
250%
Efficiency
75%
Energy
+281%
Capacity
47 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Mirage mods

  • AuraEnergy SiphonNightwave / alerts
  • ExilusCunning DriftLua Halls
  • 1Prism GuardPrism follows you. The augment that makes 4 usable.Arbiters / Cephalon Suda · 25k
  • 2Blind RageOrokin Vaults
  • 3OverextendedOrokin Vaults
  • 4StretchEnemy drops
  • 5StreamlineDrain. Prism is hungry.Enemy drops
  • 6Primed FlowBaro / relics
  • 7IntensifyOffset Overextended so the lasers still sting.Mercury / Venus

Energy support

Prism drains while it flies. Zenurik, Arcane Energize, or a squad Wisp. The clones can still shoot; the ball is the identity here.

Arcanes

Arcane Energize

Prism is a drain ability. This is not optional at high levels.

Eidolon hunts

Molt Augmented

Strength for laser damage.

Zariman

Archon shards

  • 1Amber · Energy / casting speedKeep the ball fed.2 · EDA
  • 2Crimson · StrengthLaser numbers.2 · Netracells
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