Mirage Prime · The kit
Clone, buff, shoot (or disco)
Mirage is a hologram gun platform. Hall of Mirrors is the 2026 identity. Eclipse is tap DR or hold damage. Prism is optional disco. Sleight of Hand is Helminth bait.
Health
200 → 300
Shields
200 → 300
Armor
105 → 105
Energy
175 → 225

Long Slide
Slides last longer and acrobatic maneuvers are faster. She is already a movement frame before the clones come out.
Hall Of Mirrors
25Mirage summons an entourage. They fire what you fire and swing what you swing. Explosive and multishot weapons go loud. Hall of Malevolence grows clone damage with kills. Duration is the buff window — recast before they vanish or Malevolence resets. This is the button you do not Helminth.
- Cost
- 25 energy
- Clones
- 3 doppelgangers
- Malevolence
- Clone damage per kill
Sleight Of Hand
50Nearby interactive objects become traps. A jewel lures enemies — blinds in 'dark' logic, explodes in 'light' logic, and Hall of Mirrors can spawn extra jewels. Explosive Legerdemain makes pickups explode. Fun in Capture. Roar, Nourish, or Eclipse-support builds replace this.
- Cost
- 50 energy
- Helminth
- Default dump slot
- Legerdemain
- Pickups explode
Eclipse
25Reworked off the old light/dark room check. Tap = DR. Hold = weapon damage. Strength scales both. Total Eclipse shares the buff you chose with nearby allies. Duration is uptime. Recast the hold before a gunfight, tap only when you are actually eating fire.
- Cost
- 25 energy
- Tap / hold
- DR / weapon damage
- Total Eclipse
- Share with the squad
Prism
50 · drains while activeLaunch a prism that fires lasers in all directions. Recast detonates it into a blind. Drain is real. Prism Guard tethers it to Mirage so it stops getting stuck on doorframes. Fine as a Star Chart caster. Outscaled as a Steel Path nuke — take the clone gun configs there.
- Cost
- 50 + drain
- Recast
- Detonate blind
- Prism Guard
- Follows you
The Mirage loop
01
Hall of Mirrors before the room sees one of you.
02
Hold Eclipse for guns, tap Eclipse if you are dying.
03
Shoot. Recast 1 before the clones vanish.
04
Prism only on the disco config. Sleight of Hand only if you kept it.
Augments
Hall Of Mirrors
Hall of Malevolence
Clone damage increases with kills while Mirrors is active.
Arbiters of Hexis / Cephalon Suda · 25,000 standing
Sleight Of Hand
Explosive Legerdemain
Affected pickups explode and deal damage.
Arbiters of Hexis / Cephalon Suda · 25,000 standing
Eclipse
Total Eclipse
Nearby allies gain the Eclipse buff you cast (tap DR or hold damage).
Arbiters of Hexis / Cephalon Suda · 25,000 standing
Prism
Prism Guard
Prism follows Mirage instead of flying off.
Arbiters of Hexis / Cephalon Suda · 25,000 standing
YouTube
Watch the kit
Mirage triple build guide for damage!
Hall of Mirrors, Eclipse, Prism. Three damage configs.