Mirage

Mirage Prime · The kit

Clone, buff, shoot (or disco)

Mirage is a hologram gun platform. Hall of Mirrors is the 2026 identity. Eclipse is tap DR or hold damage. Prism is optional disco. Sleight of Hand is Helminth bait.

Health

200300

Shields

200300

Armor

105105

Energy

175225

Mirage
Passive

Long Slide

Slides last longer and acrobatic maneuvers are faster. She is already a movement frame before the clones come out.

Hall Of Mirrors
1

Hall Of Mirrors

25

Mirage summons an entourage. They fire what you fire and swing what you swing. Explosive and multishot weapons go loud. Hall of Malevolence grows clone damage with kills. Duration is the buff window — recast before they vanish or Malevolence resets. This is the button you do not Helminth.

Cost
25 energy
Clones
3 doppelgangers
Malevolence
Clone damage per kill
Sleight Of Hand
2

Sleight Of Hand

50

Nearby interactive objects become traps. A jewel lures enemies — blinds in 'dark' logic, explodes in 'light' logic, and Hall of Mirrors can spawn extra jewels. Explosive Legerdemain makes pickups explode. Fun in Capture. Roar, Nourish, or Eclipse-support builds replace this.

Cost
50 energy
Helminth
Default dump slot
Legerdemain
Pickups explode
Eclipse
3

Eclipse

25

Reworked off the old light/dark room check. Tap = DR. Hold = weapon damage. Strength scales both. Total Eclipse shares the buff you chose with nearby allies. Duration is uptime. Recast the hold before a gunfight, tap only when you are actually eating fire.

Cost
25 energy
Tap / hold
DR / weapon damage
Total Eclipse
Share with the squad
Prism
4

Prism

50 · drains while active

Launch a prism that fires lasers in all directions. Recast detonates it into a blind. Drain is real. Prism Guard tethers it to Mirage so it stops getting stuck on doorframes. Fine as a Star Chart caster. Outscaled as a Steel Path nuke — take the clone gun configs there.

Cost
50 + drain
Recast
Detonate blind
Prism Guard
Follows you

The Mirage loop

    01

    Hall of Mirrors before the room sees one of you.

    02

    Hold Eclipse for guns, tap Eclipse if you are dying.

    03

    Shoot. Recast 1 before the clones vanish.

    04

    Prism only on the disco config. Sleight of Hand only if you kept it.

Augments

Hall Of Mirrors

Hall of Malevolence

Clone damage increases with kills while Mirrors is active.

Arbiters of Hexis / Cephalon Suda · 25,000 standing

Sleight Of Hand

Explosive Legerdemain

Affected pickups explode and deal damage.

Arbiters of Hexis / Cephalon Suda · 25,000 standing

Eclipse

Total Eclipse

Nearby allies gain the Eclipse buff you cast (tap DR or hold damage).

Arbiters of Hexis / Cephalon Suda · 25,000 standing

Prism

Prism Guard

Prism follows Mirage instead of flying off.

Arbiters of Hexis / Cephalon Suda · 25,000 standing

YouTube

Watch the kit

All videos
The kitTheKengineer · Aug 2021

Mirage triple build guide for damage!

Hall of Mirrors, Eclipse, Prism. Three damage configs.

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