
Mirage — Hall Pass
Endgame build. Hall of Malevolence plus Hall of Mirrors. Clones scale as you kill. This is 2026 Mirage.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
endgame / endurance, AoE weapons, anyone who came here to be a crowd
Wrong drop or mechanic?
Don’t build this yet
First Audience first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First AudienceWhy this build?
Endgame for endgame / endurance, AoE weapons, anyone who came here to be a crowd
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Hall of Mirrors plus Malevolence is the 2026 Mirage. Prism has not been the nuke for years.
- Keep Duration honest. A 8-second clone window is a recast hobby.
- If the squad's FPS dies, swap to a hitscan. You can still be four Somas.
Don’t use this for: Star Chart only · new accounts · ability-nuke as the damage
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: AoE / multishot primary — Kuva Bramma, Torid Incarnon, Felarx, a beam. Clones copy the projectile. If the gun already lags a squad, four of them will. Pick something the session can survive.
Alternative if…
- Star Chart only → First Audience
- New account or low investment → First Audience
- This is too much Forma / cost → Hall Pass — Optimised
- You wanted the ability loop, not guns → Disco Inferno
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · 3 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First AudienceThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalHall Pass — EndgameEndgame · Endgame · 4–5 Forma
Farm the gap
- Mirage augments — Hall of Malevolence · Total Eclipse · Prism Guard · Explosive Legerdemain
Helminth & shards
What to put on the body
- 3 Tauforged Crimson · Strength — Clone damage and hold-Eclipse.Archon locked
- 1 Tauforged Amber · Casting Speed — Recast 1 on tempo.Archon locked
- 1–2 Tauforged Violet · Primary crit / electric — The gun is still the gun.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Steel Path. Malevolence is on. You brought an AoE gun the session can survive.
- Time to a playable copy
- After Hall of Malevolence and Blind Rage.
- First mission to practice in
- SP Exterminate. Packed rooms.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Malevolence loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Hall of Mirrors (1). Malevolence is now charging on every kill.
- 2Hold Eclipse (3) for the weapon buff. Tap only if you are actually dying.
- 3Empty the gun. Recast 1 before the clones vanish or Malevolence resets.
- 4Sleight of Hand and Prism are optional. Most of this config never presses 2 or 4.
First mission — press these buttons
- 1
Mirrors on, keep them on
11. Kill. Malevolence stacks. If 1 drops, the stacks drop.
- 2
Hold Eclipse
33 held. Then dump the gun.
Common mistakes
Letting 1 expire to 'save energy'
Malevolence is the energy. Recast.
When this feels easy
- 1Strength shardsClones and Eclipse both scale.
- 2Roar over 2Eclipse-weapon config if you want a second multiplier.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
17 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●mirageframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Hall of Malevolenceaugment
- 5○Blind Ragemod
- 6○Transient Fortitudemod
- 7○Umbral Intensifymod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Molt Augmentedarcane
- 12○Arcane Ragearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Violet · Primary crit / electricshard
- 16○Steel Pathunlock
- 17○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
- Hall of Malevolence
missing · Arbiters of Hexis / Cephalon Suda · 25,000 standing
Clone damage grows with kills. The reason this config is the identity.
Blind Ragemissing · Run Orokin Vaults
Transient Fortitudemissing · Same vaults as Blind Rage
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Recommended
Optional
Watch it played
YouTube for this loadout
Mirage triple build guide for damage!
Hall of Mirrors, Eclipse, Prism. Three damage configs.
Strength
~250%
Duration
180%+ clone uptime
Range
100–145%
Hall of Malevolence adds clone damage per kill while Mirrors is up. Keep 1 locked on.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 313%
- Duration
- 128%
- Range
- 100%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Mirage mods
- Aura
Growing PowerSilver Grove specters - Exilus
Power DriftVaults / Lua - 1Hall of MalevolenceClone damage grows with kills. The reason this config is the identity.Arbiters / Cephalon Suda · 25k
- 2
Blind RageOrokin Vaults - 3
Transient FortitudeOrokin Vaults - 4
Umbral IntensifyThe Sacrifice - 5
Primed ContinuityBaro Ki'Teer - 6
Primed FlowBaro / relics - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Hall of Malevolence Clone damage grows with kills. The reason this config is the identity. | Arbiters / Cephalon Suda · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Transient Fortitude | Orokin Vaults | |
| 4 | Umbral Intensify | The Sacrifice | |
| 5 | Primed Continuity | Baro Ki'Teer | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Rolling Guard | Arbitrations |
AoE / multishot primary
Kuva Bramma, Torid Incarnon, Felarx, a beam. Clones copy the projectile. If the gun already lags a squad, four of them will. Pick something the session can survive.
Arcanes
Molt Augmented
Strength stacks. Clones and Eclipse both eat it.
Zariman
Arcane Rage
Primary damage. Four copies of that.
Eidolon / trade
Archon shards
- 1
Tauforged Crimson · StrengthClone damage and hold-Eclipse.3 · Netracells - 2
Tauforged Amber · Casting SpeedRecast 1 on tempo.1 · EDA - 3
Tauforged Violet · Primary crit / electricThe gun is still the gun.1–2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Tauforged Crimson · StrengthClone damage and hold-Eclipse. | 3 | Netracells | |
| 2 | Tauforged Amber · Casting SpeedRecast 1 on tempo. | 1 | EDA | |
| 3 | Tauforged Violet · Primary crit / electricThe gun is still the gun. | 1–2 | EDA |
