
Ember — Hot Guns
Steel Path build. Immolation as a DR coat. Roar over Fireball. You are a Heat weapon platform that happens to strip.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Heat Incarnons, people who press 4 less than they used to
Wrong drop or mechanic?
Why this build?
Steel Path for Heat Incarnons, people who press 4 less than they used to
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Not every Ember wants to be a comet turret. This is the 'I brought a real Heat gun' loadout.
- Immolation DR plus Adaptation is the survive layer the caster configs fake with Gloom.
- Roar plus inherit is the damage. Inferno is backup.
Don’t use this for: ability-nuke as the damage · players without Helminth
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Heat primary — The gun is the build. Immolation is DR. Blast is strip / inherit. Roar is the multiplier.
Alternative if…
- You don’t have Helminth yet → First Heat
- Star Chart only → First Heat
- This is too much Forma / cost → First Heat — Star Chart
- You wanted the ability loop, not guns → Inherit Flare
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar (Rhino)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Comet Night — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Comet Night — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterViolet · Primary HeatHelminth and shards are the last rungs. They are not the Starter.
- FinalHot GunsSteel Path · Advanced · 4 Forma
Upgrade from here
Comet Night — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Comet Night — OptimisedHelminth & shards
What to put on the body
Roar (Rhino) over Fireball (1)
Roar on a Heat gun with Fire Blast inherit is greedy. Inferno becomes optional spice instead of the nuke.
Helminth is locked. Tick it on Progress before you subsume.
- 2–3 Violet · Primary Heat — The gun.Archon locked
- 2 Crimson · Strength — Roar and strip.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You pressed 4 less this year. You brought a real gun.
- Time to a playable copy
- After Roar over Fireball.
- First mission to practice in
- A hallway Exterminate.
1 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Coat-gun loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Immolation (2) on, heat high.
- 2Roar (1). Fire Blast (3) the pack.
- 3Shoot Heat. Inferno (4) if you want passive Strength from burning enemies.
- 4You are a gun with a heat coat. Recast Roar. Vent 2 only when drain hurts.
First mission — press these buttons
- 1
Coat, Roar, Blast, shoot
2 1 32, 1, 3, hold trigger.
Common mistakes
Venting 2 out of habit
You want the heat. Vent only when drain hurts.
When this feels easy
- 1Do not drop ImmolationThe DR coat is why you are not Gloom Ember.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●emberframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Primed Flowmod
- 9○Adaptationmod
- 10○Rolling Guardmod
- 11○Arcane Ragearcane
- 12○Molt Efficiencyarcane
- 13○Violet · Primary Heatshard
- 14○Crimson · Strengthshard
- 15○Roar (Rhino)helminth
- 16○Helminth · Roar (Rhino)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Primed Flowmissing · Baro Ki'Teer
- Adaptation
missing · Arbitration / Arbitrations
- Rolling Guard
missing · Arbitrations
Roar (Rhino)missing · Own Rhino
Roar on a Heat gun with Fire Blast inherit is greedy. Inferno becomes optional spice instead of the nuke.
Recommended
Optional
Helminth
Subsume Roar (Rhino) over Fireball (1)
Roar on a Heat gun with Fire Blast inherit is greedy. Inferno becomes optional spice instead of the nuke.
Strength
~200% Roar + Blast strip
Duration
155% Roar
Range
130%
Keep heat high for DR and strip. Vent only to save energy.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 52 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Ember mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1
Blind RageVaults - 2
Umbral IntensifyThe Sacrifice - 3
Primed ContinuityBaro - 4
StretchDrops - 5
Primed FlowBaro - 6AdaptationArbitration
- 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Blind Rage | Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Primed Continuity | Baro | |
| 4 | Stretch | Drops | |
| 5 | Primed Flow | Baro | |
| 6 | Adaptation | Arbitration | |
| 7 | Rolling Guard | Arbitrations |
Heat primary
The gun is the build. Immolation is DR. Blast is strip / inherit. Roar is the multiplier.
Arcanes
Arcane Rage
Primary damage.
Eidolon
Molt Efficiency
Roar duration.
Zariman
Archon shards
- 1Violet · Primary HeatThe gun.2–3 · EDA
- 2
Crimson · StrengthRoar and strip.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Violet · Primary Heat The gun. | 2–3 | EDA | |
| 2 | Crimson · StrengthRoar and strip. | 2 | Netracells |