
Ember — Comet Night
Steel Path build. Spam Inferno. Exothermic prints energy orbs. Casting speed shards. The room stays on fire. This is the peak you can run the day Steel Path unlocks — galvanized / arcanes, no Helminth.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.
Wrong drop or mechanic?
Why this build?
Steel Path for Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Inferno is the 2026 Ember nuke. Casting speed makes it a machine gun.
- Exothermic plus Equilibrium is infinite 4.
- Keep Immolation up. The heat gate is DR and the strip scaler.
Don’t use this for: Star Chart only · loadouts that need Helminth
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: No exalted — Inferno is the gun. A Heat primer still helps inherit later. This config just presses 4.
Alternative if…
- Star Chart only → First Heat
- This is too much Forma / cost → First Heat — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 1 shard · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Comet Night — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Comet Night — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalComet Night — Steel PathSteel Path · Advanced · 3–4 Forma
Upgrade from here
Comet Night — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Comet Night — OptimisedFarm the gap
- Fire augments — Exothermic · Healing Flame · Immolated Radiance · Fireball Frenzy
Helminth & shards
What to put on the body
- 1 Amber · Casting Speed — Inferno is fire rate.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Steel Path rooms. You bought Exothermic.
- Time to a playable copy
- After Exothermic, Blind Rage, a casting-speed shard.
- First mission to practice in
- A packed Survival.
2 button drills · 12 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Comet loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Immolation (2) on. Let heat climb. Do not full-vent unless energy is dying.
- 2Inferno (4) every pack. Comets, spread, passive Strength.
- 3Fire Blast (3) when armor is rude. High heat = more strip.
- 4Fireball is filler. Recast Inferno. Never stand still waiting for World on Fire. It is gone.
First mission — press these buttons
- 1
Gate on, comets out
2 42 then 4 every pack. Orbs drop. Equilibrium drinks.
- 2
Blast the heavies
3 at high heat.
Common mistakes
Starving energy at full heat
Vent 2, recast. Exothermic is not instant.
When this feels easy
- 1Two Amber casting-speed shardsInferno is fire rate.
Parts checklist
0 of 12 owned. Tap How on anything you still need.
Dependencies
15 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●emberframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Exothermicaugment
- 5○Blind Ragemod
- 6○Intensifymod
- 7○Stretchmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Equilibriummod
- 11○Molt Augmentedarcane
- 12○Arcane Energizearcane
- 13○Amber · Casting Speedshard
- 14○Steel Pathunlock
- 15○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
- Exothermic
missing · Red Veil / Steel Meridian · 25,000
Inferno kills can drop energy orbs. The battery.
Blind Ragemissing · Run Orokin Vaults
Intensifymissing · Fight Lieutenant Lech Kril

Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
Recommended
Molt Augmentedmissing · Unlock the Zariman
Strength stacks. Inferno and the passive both eat it. Rank 0 is legal. Rank 3 is the Steel Path version.
Arcane Energizemissing · Buy 20–40 Platinum worth
Orbs from Exothermic dump the pool. Rank 0 is legal. Rank 3 is the Steel Path version.
Optional
Strength
~220–280%
Duration
enough for Heat status to linger
Range
175% so comets find people
Exothermic (Inferno augment) drops energy orbs. Passive Strength climbs as the tile burns.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 244%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 50 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Ember mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1ExothermicInferno kills can drop energy orbs. The battery.Red Veil / Steel Meridian · 25k
- 2
Blind RageOrokin Vaults - 3
IntensifyMercury / Venus - 4
StretchHeat procs can feed energy. Stretch is also Inferno range.Kahl / Archon Hunts - 5
Primed ContinuityBaro - 6
Primed FlowBaro - 7EquilibriumThe New Strange
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Exothermic Inferno kills can drop energy orbs. The battery. | Red Veil / Steel Meridian · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Intensify | Mercury / Venus | |
| 4 | StretchHeat procs can feed energy. Stretch is also Inferno range. | Kahl / Archon Hunts | |
| 5 | Primed Continuity | Baro | |
| 6 | Primed Flow | Baro | |
| 7 | Equilibrium | The New Strange |
No exalted
Inferno is the gun. A Heat primer still helps inherit later. This config just presses 4.
Arcanes
Molt Augmented
Strength stacks. Inferno and the passive both eat it. Rank 0 is legal. Rank 3 is the Steel Path version.
Zariman
Arcane Energize
Orbs from Exothermic dump the pool. Rank 0 is legal. Rank 3 is the Steel Path version.
Eidolon
Archon shards
- 1
Amber · Casting SpeedInferno is fire rate.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedInferno is fire rate. | 1 | EDA |