Ember
Ember builds
First Heat — Star Chart
Star Chart2–3 FormaModerateHigh confidenceStar ChartSteel Path

EmberFirst Heat

Star Chart build. Immolation is a heat meter, not a toggle you forget. Fire Blast strips. Inferno lights the room. World on Fire is dead. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Wrong drop or mechanic?

Why this build?

Star Chart for Junctions through the Outer Terminus. Steel Path is the next card, not this one.

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star ChartPlay this in Steel Path
  • Ember is an Immolation heat-gate caster. World on Fire / Sound Quake-style channel nukes are a decade dead.
  • Passive Strength from nearby Heat enemies is why you want Inferno down before you press 3.
  • Fire Blast at high heat is an armor strip. That is the identity.

Don’t use this for: Steel Path endurance · level-cap content

Accessible mods and a working energy / survivability loop

Bring: Heat gun optionalAny primary. Inferno is the clear. A Heat weapon starts to matter on the inherit config.

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/3 · required3 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalNone listed

Investment: 3 Forma · Reactor · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Comet Night — Steel Path

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Comet Night — Steel Path

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Corrosive ProjectionOpen Nightwave
  2. After that2–3 FormaOne slot at a time. Rank 30 after each polarize.
  3. FinalFirst Heat — Star ChartStar Chart · Moderate · 2–3 Forma

Upgrade from here

Comet Night — Steel Path

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Comet Night — Steel Path

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Two farm routes, then a test run

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You just beat Sargas Ruk and still think 4 is a channel.

Time to a playable copy
Same day. Intensify, Stretch, Flow, Continuity.
First mission to practice in
An Infested Exterminate. You want packs on fire.

3 button drills · 10 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Heat-gate loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Immolation (2) as you spawn. Watch the heat meter. DR climbs with it. At full heat it starts eating energy — tap 2 to extinguish, recast when you need the gate again.
  2. 2Inferno (4) on a pack. Comets land, Heat spreads. Passive gives Strength per Heat-affected enemy in Affinity Range.
  3. 3Fire Blast (3) when the meter is hot. Armor strip scales with heat. This is the 2026 button, not a knockback meme.
  4. 4Fireball (1) is a primer. You will Helminth it. Learn 2/3/4 first.

First mission — press these buttons

  1. 1

    Light Immolation

    2

    2. Watch the meter climb. You get tankier. At full it drains energy.

    You will know it worked when: A heat gauge. DR number climbing.

  2. 2

    Tap Inferno

    4

    4. Comets. Not a channel. If you are holding 4, you have the wrong decade.

  3. 3

    Blast at high heat

    3

    3 when the meter is fat. Armor peels.

Common mistakes

  • Holding 4

    World on Fire is gone. Tap Inferno.

When this feels easy

  1. 1ExothermicInferno orbs. Caster config.
  2. 2Healing FlameBlast heals. Inherit config.

Parts checklist

0 of 10 owned. Tap How on anything you still need.

Dependencies

11 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1emberframe
  2. 2Corrosive Projectionmod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Stretchmod
  6. 6Streamlinemod
  7. 7Primed Flowmod
  8. 8Primed Continuitymod
  9. 9Vitalitymod
  10. 10Redirectionmod
  11. 11Arcane Energizearcane

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Inferno plus a full heat meter is hungry. Skip until you have it. Skip until you have it — Star Chart does not need Eidolon arcanes.

Strength

~145%

Duration

100–130%

Range

145%

Immolation builds heat over time. At high heat, Fire Blast strips more armor. Energy drain starts when the meter is full — tap 2 to vent.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
155%
Range
145%
Efficiency
130%
Energy
+275%
Capacity
47 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Ember mods

  • AuraCorrosive ProjectionNightwave
  • ExilusPower DriftOrokin Vaults / Lua
  • 1IntensifyMercury / Venus
  • 2StretchDrops
  • 3StreamlineDrops
  • 4Primed FlowBaro Ki'Teer / relics
  • 5Primed ContinuityBaro Ki'Teer / relics
  • 6VitalityDrops
  • 7Redirection135 armor. You live on Immolation DR and shields, not Steel Fiber.Drops

Heat gun optional

Any primary. Inferno is the clear. A Heat weapon starts to matter on the inherit config.

Arcanes

Arcane Energize

Inferno plus a full heat meter is hungry. Skip until you have it. Skip until you have it — Star Chart does not need Eidolon arcanes.

Eidolon / trade

Archon shards

    FarmAll builds
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