
Ember — First Heat
Star Chart build. Immolation is a heat meter, not a toggle you forget. Fire Blast strips. Inferno lights the room. World on Fire is dead. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Junctions through the Outer Terminus. Steel Path is the next card, not this one.
Wrong drop or mechanic?
Why this build?
Star Chart for Junctions through the Outer Terminus. Steel Path is the next card, not this one.
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- Ember is an Immolation heat-gate caster. World on Fire / Sound Quake-style channel nukes are a decade dead.
- Passive Strength from nearby Heat enemies is why you want Inferno down before you press 3.
- Fire Blast at high heat is an armor strip. That is the identity.
Don’t use this for: Steel Path endurance · level-cap content
Accessible mods and a working energy / survivability loop
Bring: Heat gun optional — Any primary. Inferno is the clear. A Heat weapon starts to matter on the inherit config.
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — None listed
Investment: 3 Forma · Reactor · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Comet Night — Steel Path
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Comet Night — Steel PathPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Corrosive ProjectionOpen Nightwave
- After that2–3 FormaOne slot at a time. Rank 30 after each polarize.
- FinalFirst Heat — Star ChartStar Chart · Moderate · 2–3 Forma
Upgrade from here
Comet Night — Steel Path
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Comet Night — Steel PathTonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Two farm routes, then a test run
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
You just beat Sargas Ruk and still think 4 is a channel.
- Time to a playable copy
- Same day. Intensify, Stretch, Flow, Continuity.
- First mission to practice in
- An Infested Exterminate. You want packs on fire.
3 button drills · 10 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Heat-gate loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Immolation (2) as you spawn. Watch the heat meter. DR climbs with it. At full heat it starts eating energy — tap 2 to extinguish, recast when you need the gate again.
- 2Inferno (4) on a pack. Comets land, Heat spreads. Passive gives Strength per Heat-affected enemy in Affinity Range.
- 3Fire Blast (3) when the meter is hot. Armor strip scales with heat. This is the 2026 button, not a knockback meme.
- 4Fireball (1) is a primer. You will Helminth it. Learn 2/3/4 first.
First mission — press these buttons
- 1
Light Immolation
22. Watch the meter climb. You get tankier. At full it drains energy.
You will know it worked when: A heat gauge. DR number climbing.
- 2
Tap Inferno
44. Comets. Not a channel. If you are holding 4, you have the wrong decade.
- 3
Blast at high heat
33 when the meter is fat. Armor peels.
Common mistakes
Holding 4
World on Fire is gone. Tap Inferno.
When this feels easy
- 1ExothermicInferno orbs. Caster config.
- 2Healing FlameBlast heals. Inherit config.
Parts checklist
0 of 10 owned. Tap How on anything you still need.
Dependencies
11 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●emberframe
- 2○Corrosive Projectionmod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Stretchmod
- 6○Streamlinemod
- 7○Primed Flowmod
- 8○Primed Continuitymod
- 9○Vitalitymod
- 10○Redirectionmod
- 11○Arcane Energizearcane
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Stretchmissing · Enemy drops
Streamlinemissing · Enemy drops and early missions
Primed Flowmissing · Baro Ki'Teer
Primed Continuitymissing · Wait for Baro Ki'Teer
Vitalitymissing · Jackal
Recommended
Arcane Energizemissing · Buy 20–40 Platinum worth
Inferno plus a full heat meter is hungry. Skip until you have it. Skip until you have it — Star Chart does not need Eidolon arcanes.
Strength
~145%
Duration
100–130%
Range
145%
Immolation builds heat over time. At high heat, Fire Blast strips more armor. Energy drain starts when the meter is full — tap 2 to vent.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +275%
- Capacity
- 47 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Ember mods
- Aura
Corrosive ProjectionNightwave - Exilus
Power DriftOrokin Vaults / Lua - 1
IntensifyMercury / Venus - 2
StretchDrops - 3
StreamlineDrops - 4
Primed FlowBaro Ki'Teer / relics - 5
Primed ContinuityBaro Ki'Teer / relics - 6
VitalityDrops - 7Redirection135 armor. You live on Immolation DR and shields, not Steel Fiber.Drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Intensify | Mercury / Venus | |
| 2 | Stretch | Drops | |
| 3 | Streamline | Drops | |
| 4 | Primed Flow | Baro Ki'Teer / relics | |
| 5 | Primed Continuity | Baro Ki'Teer / relics | |
| 6 | Vitality | Drops | |
| 7 | Redirection 135 armor. You live on Immolation DR and shields, not Steel Fiber. | Drops |
Heat gun optional
Any primary. Inferno is the clear. A Heat weapon starts to matter on the inherit config.
Arcanes
Arcane Energize
Inferno plus a full heat meter is hungry. Skip until you have it. Skip until you have it — Star Chart does not need Eidolon arcanes.
Eidolon / trade
Archon shards
| # | Shard | Qty | Source | How |
|---|