Ember
Ember builds
Inherit Flare
Endgame5 FormaEndgameMedium confidenceSteel PathShards optional

EmberInherit Flare

Endgame build. Fire Blast armor strip plus Heat weapons that inherit the status. Healing Flame if you like the heal. This is the gun Ember.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Heat Incarnons, Kuva / Tenet Heat, Steel Path Grineer

Wrong drop or mechanic?

Don’t build this yet

First Heat first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Heat

Why this build?

Endgame for Heat Incarnons, Kuva / Tenet Heat, Steel Path Grineer

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Heat inherit plus a full strip is why Ember still has a gun identity after the caster identity.
  • Healing Flame makes 3 a sustain button. You live in the fire.
  • Do not Blast at 10% heat. The strip and the inherit both want the gate high.

Don’t use this for: Star Chart only · new accounts · ability-nuke as the damage · solo level-cap

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Heat primaryIgnis, Kohm, Phenmor, any Heat Incarnon. Blast applies Heat. The gun inherits it. Strip first if they still have armor.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First HeatThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalInherit FlareEndgame · Endgame · 5 Forma

Farm the gap

  • Fire augmentsExothermic · Healing Flame · Immolated Radiance · Fireball Frenzy

Helminth & shards

What to put on the body

  • 3 Crimson · StrengthFull strip at high heat.Archon locked
  • 2 Violet · Primary HeatInherit gun.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You brought a Heat Incarnon.

Time to a playable copy
After Healing Flame and a Heat gun you already like.
First mission to practice in
Grineer Steel Path. You should see armor bars vanish, then the gun finish.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Inherit loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Immolation (2). Wait until the meter is ugly-hot.
  2. 2Inferno (4) to paint Heat on the pack (passive Strength also climbs).
  3. 3Fire Blast (3) — armor gone, Heat status, Healing Flame ticks.
  4. 4Shoot the Heat gun. Inherit double-dips. Recast Blast when new armor walks in.

First mission — press these buttons

  1. 1

    Hot meter

    2

    2. Wait until it is ugly.

  2. 2

    Paint, strip, shoot

    4 3

    4, 3, dump the Heat gun.

Common mistakes

  • Blasting cold

    Low heat = sad strip. Wait.

When this feels easy

  1. 1Violet Heat shardsThe gun spends the inherit.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1emberframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Healing Flameaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Transient Fortitudemod
  8. 8Primed Continuitymod
  9. 9Stretchmod
  10. 10Rolling Guardmod
  11. 11Arcane Ragearcane
  12. 12Molt Augmentedarcane
  13. 13Crimson · Strengthshard
  14. 14Violet · Primary Heatshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Rage

    missing · Eidolon / trade

    The Heat gun is the nuke.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for strip and Inferno.

Optional

Watch it played

YouTube for this loadout

All videos
BuildsUnified Codex · Jan 2025

The Most Comfortable Ember Build You've Ever Seen

2025 Immolation comfort pass — Heat inherit without sweating the meter.

Strength

~200%+ so a hot Fire Blast fully strips

Duration

130%

Range

145%

Heat meter up before you Blast. Inherit wants Heat status already on the target.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
313%
Duration
128%
Range
145%
Efficiency
45%
Energy
base
Capacity
52 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Ember mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1Healing FlameFire Blast heals you per enemy hit. Strip plus a heal.Red Veil / Steel Meridian · 25k
  • 2Blind RageVaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Transient FortitudeVaults
  • 5Primed ContinuityBaro
  • 6StretchDrops
  • 7Rolling GuardArbitrations

Heat primary

Ignis, Kohm, Phenmor, any Heat Incarnon. Blast applies Heat. The gun inherits it. Strip first if they still have armor.

Arcanes

Arcane Rage

The Heat gun is the nuke.

Eidolon

Molt Augmented

Strength for strip and Inferno.

Zariman

Archon shards

  • 1Crimson · StrengthFull strip at high heat.3 · Netracells
  • 2Violet · Primary HeatInherit gun.2 · EDA
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