
Ember — Inherit Flare
Endgame build. Fire Blast armor strip plus Heat weapons that inherit the status. Healing Flame if you like the heal. This is the gun Ember.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Heat Incarnons, Kuva / Tenet Heat, Steel Path Grineer
Wrong drop or mechanic?
Don’t build this yet
First Heat first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First HeatWhy this build?
Endgame for Heat Incarnons, Kuva / Tenet Heat, Steel Path Grineer
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Heat inherit plus a full strip is why Ember still has a gun identity after the caster identity.
- Healing Flame makes 3 a sustain button. You live in the fire.
- Do not Blast at 10% heat. The strip and the inherit both want the gate high.
Don’t use this for: Star Chart only · new accounts · ability-nuke as the damage · solo level-cap
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Heat primary — Ignis, Kohm, Phenmor, any Heat Incarnon. Blast applies Heat. The gun inherits it. Strip first if they still have armor.
Alternative if…
- Star Chart only → First Heat
- New account or low investment → First Heat
- This is too much Forma / cost → Comet Night — Optimised
- You wanted the ability loop, not guns → First Heat
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First HeatThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalInherit FlareEndgame · Endgame · 5 Forma
Farm the gap
- Fire augments — Exothermic · Healing Flame · Immolated Radiance · Fireball Frenzy
Helminth & shards
What to put on the body
- 3 Crimson · Strength — Full strip at high heat.Archon locked
- 2 Violet · Primary Heat — Inherit gun.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You brought a Heat Incarnon.
- Time to a playable copy
- After Healing Flame and a Heat gun you already like.
- First mission to practice in
- Grineer Steel Path. You should see armor bars vanish, then the gun finish.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Inherit loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Immolation (2). Wait until the meter is ugly-hot.
- 2Inferno (4) to paint Heat on the pack (passive Strength also climbs).
- 3Fire Blast (3) — armor gone, Heat status, Healing Flame ticks.
- 4Shoot the Heat gun. Inherit double-dips. Recast Blast when new armor walks in.
First mission — press these buttons
- 1
Hot meter
22. Wait until it is ugly.
- 2
Paint, strip, shoot
4 34, 3, dump the Heat gun.
Common mistakes
Blasting cold
Low heat = sad strip. Wait.
When this feels easy
- 1Violet Heat shardsThe gun spends the inherit.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●emberframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Healing Flameaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Transient Fortitudemod
- 8○Primed Continuitymod
- 9○Stretchmod
- 10○Rolling Guardmod
- 11○Arcane Ragearcane
- 12○Molt Augmentedarcane
- 13○Crimson · Strengthshard
- 14○Violet · Primary Heatshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
- Healing Flame
missing · Red Veil / Steel Meridian · 25,000
Fire Blast heals you per enemy hit. Strip plus a heal.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Transient Fortitudemissing · Same vaults as Blind Rage
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
- Rolling Guard
missing · Arbitrations
Recommended
Optional
Watch it played
YouTube for this loadout
The Most Comfortable Ember Build You've Ever Seen
2025 Immolation comfort pass — Heat inherit without sweating the meter.
Strength
~200%+ so a hot Fire Blast fully strips
Duration
130%
Range
145%
Heat meter up before you Blast. Inherit wants Heat status already on the target.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 313%
- Duration
- 128%
- Range
- 145%
- Efficiency
- 45%
- Energy
- base
- Capacity
- 52 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Ember mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1Healing FlameFire Blast heals you per enemy hit. Strip plus a heal.Red Veil / Steel Meridian · 25k
- 2
Blind RageVaults - 3
Umbral IntensifyThe Sacrifice - 4
Transient FortitudeVaults - 5
Primed ContinuityBaro - 6
StretchDrops - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Healing Flame Fire Blast heals you per enemy hit. Strip plus a heal. | Red Veil / Steel Meridian · 25k | |
| 2 | Blind Rage | Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Transient Fortitude | Vaults | |
| 5 | Primed Continuity | Baro | |
| 6 | Stretch | Drops | |
| 7 | Rolling Guard | Arbitrations |
Heat primary
Ignis, Kohm, Phenmor, any Heat Incarnon. Blast applies Heat. The gun inherits it. Strip first if they still have armor.
Arcanes
Arcane Rage
The Heat gun is the nuke.
Eidolon
Molt Augmented
Strength for strip and Inferno.
Zariman
Archon shards
- 1
Crimson · StrengthFull strip at high heat.3 · Netracells - 2Violet · Primary HeatInherit gun.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthFull strip at high heat. | 3 | Netracells | |
| 2 | Violet · Primary Heat Inherit gun. | 2 | EDA |