
Ember — Smothered Flame
Endgame build. Gloom over Fireball. Slow soup, Inferno still nukes, Immolation still gates. You stop dying to 135 armor.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Solo Steel Path, endurance, people who like Ember's damage and hate her health bar
Wrong drop or mechanic?
Don’t build this yet
First Heat first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First HeatWhy this build?
Endgame for Solo Steel Path, endurance, people who like Ember's damage and hate her health bar
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Fireball is the Helminth slot on almost every 2026 guide.
- Gloom plus Inferno is slow food. Casting Ember that does not fold.
- Watch the double drain. Full-heat Immolation plus Gloom will empty Flow. Tap 2 to vent when you are rich on DR already.
Don’t use this for: Star Chart only · new accounts · solo level-cap · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Any gun — A Heat primer is enough. Gloom wants you standing in the soup while 4 cooks it.
Alternative if…
- You don’t have Helminth yet → First Heat
- Star Chart only → First Heat
- New account or low investment → First Heat
- This is too much Forma / cost → Comet Night — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First HeatThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Corrosive ProjectionOpen Nightwave
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalSmothered FlameEndgame · Endgame · 4 Forma
Farm the gap
- Fire augments — Exothermic · Healing Flame · Immolated Radiance · Fireball Frenzy
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Fireball (1)
1 is a wet matchstick. Gloom slows the tile and leeches health. Inferno, Blast, and Immolation stay. This is the survive subsume.
Helminth is locked. Tick it on Progress before you subsume.
- 3 Crimson · Strength — Gloom cap and Inferno.Archon locked
- 1 Amber · Casting Speed — Comets and Blast.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Solo. 135 armor has been bullying you.
- Time to a playable copy
- After Gloom over Fireball.
- First mission to practice in
- A long Survival. Stand in your bubble.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Soup-fire loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Gloom (1) as you enter. Immolation (2) on.
- 2Inferno (4) in the soup. Fire Blast (3) when armored.
- 3Stand in the bubble. Vent Immolation if energy is screaming — recast it, do not leave it full-drain forever with Gloom also on.
- 4You gave up Fireball. You did not need it.
First mission — press these buttons
- 1
Bubble then burn
1 2 41, 2, 4. Do not leave the soup.
- 2
Watch the drains
Full heat plus Gloom will eat Flow. Vent 2 if you are already tanky.
Common mistakes
Gloom with no range
Overextended is the radius. Come back if you wandered.
When this feels easy
- 1Energize if the drains winOr more Exothermic uptime.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●emberframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Overextendedmod
- 6○Primed Continuitymod
- 7○Archon Stretchmod
- 8○Exothermicaugment
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Energizearcane
- 12○Molt Augmentedarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults

Primed Continuitymissing · Wait for Baro Ki'Teer
Archon Stretchmissing · Kahl’s Garrison
- Exothermic
missing · Red Veil / Steel Meridian · 25,000
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
- Gloom
missing · Helminth
1 is a wet matchstick. Gloom slows the tile and leeches health. Inferno, Blast, and Immolation stay. This is the survive subsume.
Recommended
Optional
Helminth
Subsume Gloom (Sevagoth) over Fireball (1)
1 is a wet matchstick. Gloom slows the tile and leeches health. Inferno, Blast, and Immolation stay. This is the survive subsume.
Strength
~220% Gloom slow + Inferno
Duration
155%
Range
175%+ Gloom and Inferno
Gloom drains. Exothermic or Energize pays it. Immolation at full heat also drains — vent if both are eating you.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 139%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +277%
- Capacity
- 52 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Ember mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua - 1
Blind RageVaults - 2
OverextendedGloom radius.Vaults - 3
Primed ContinuityBaro - 4
Archon StretchKahl - 5ExothermicRed Veil / Steel Meridian · 25k
- 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua | |
| 1 | Blind Rage | Vaults | |
| 2 | OverextendedGloom radius. | Vaults | |
| 3 | Primed Continuity | Baro | |
| 4 | Archon Stretch | Kahl | |
| 5 | Exothermic | Red Veil / Steel Meridian · 25k | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Any gun
A Heat primer is enough. Gloom wants you standing in the soup while 4 cooks it.
Arcanes
Arcane Energize
Two drains. Pay both.
Eidolon
Molt Augmented
Strength.
Zariman
Archon shards
- 1
Crimson · StrengthGloom cap and Inferno.3 · Netracells - 2
Amber · Casting SpeedComets and Blast.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthGloom cap and Inferno. | 3 | Netracells | |
| 2 | Amber · Casting SpeedComets and Blast. | 1 | EDA |