Ember
Ember builds
Smothered Flame
Endgame4 FormaEndgameMedium confidenceSteel PathHelminthShards optional

EmberSmothered Flame

Endgame build. Gloom over Fireball. Slow soup, Inferno still nukes, Immolation still gates. You stop dying to 135 armor.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Solo Steel Path, endurance, people who like Ember's damage and hate her health bar

Wrong drop or mechanic?

Don’t build this yet

First Heat first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Heat

Why this build?

Endgame for Solo Steel Path, endurance, people who like Ember's damage and hate her health bar

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Fireball is the Helminth slot on almost every 2026 guide.
  • Gloom plus Inferno is slow food. Casting Ember that does not fold.
  • Watch the double drain. Full-heat Immolation plus Gloom will empty Flow. Tap 2 to vent when you are rich on DR already.

Don’t use this for: Star Chart only · new accounts · solo level-cap · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Any gunA Heat primer is enough. Gloom wants you standing in the soup while 4 cooks it.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First HeatThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalSmothered FlameEndgame · Endgame · 4 Forma

Farm the gap

  • Fire augmentsExothermic · Healing Flame · Immolated Radiance · Fireball Frenzy

Helminth & shards

What to put on the body

Gloom (Sevagoth) over Fireball (1)

1 is a wet matchstick. Gloom slows the tile and leeches health. Inferno, Blast, and Immolation stay. This is the survive subsume.

Helminth is locked. Tick it on Progress before you subsume.

  • 3 Crimson · StrengthGloom cap and Inferno.Archon locked
  • 1 Amber · Casting SpeedComets and Blast.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Solo. 135 armor has been bullying you.

Time to a playable copy
After Gloom over Fireball.
First mission to practice in
A long Survival. Stand in your bubble.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Soup-fire loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Gloom (1) as you enter. Immolation (2) on.
  2. 2Inferno (4) in the soup. Fire Blast (3) when armored.
  3. 3Stand in the bubble. Vent Immolation if energy is screaming — recast it, do not leave it full-drain forever with Gloom also on.
  4. 4You gave up Fireball. You did not need it.

First mission — press these buttons

  1. 1

    Bubble then burn

    1 2 4

    1, 2, 4. Do not leave the soup.

  2. 2

    Watch the drains

    Full heat plus Gloom will eat Flow. Vent 2 if you are already tanky.

Common mistakes

  • Gloom with no range

    Overextended is the radius. Come back if you wandered.

When this feels easy

  1. 1Energize if the drains winOr more Exothermic uptime.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Helminth

Subsume Gloom (Sevagoth) over Fireball (1)

1 is a wet matchstick. Gloom slows the tile and leeches health. Inferno, Blast, and Immolation stay. This is the survive subsume.

Strength

~220% Gloom slow + Inferno

Duration

155%

Range

175%+ Gloom and Inferno

Gloom drains. Exothermic or Energize pays it. Immolation at full heat also drains — vent if both are eating you.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
139%
Duration
155%
Range
250%
Efficiency
45%
Energy
+277%
Capacity
52 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Ember mods

  • AuraCorrosive ProjectionNightwave
  • ExilusCunning DriftLua
  • 1Blind RageVaults
  • 2OverextendedGloom radius.Vaults
  • 3Primed ContinuityBaro
  • 4Archon StretchKahl
  • 5ExothermicRed Veil / Steel Meridian · 25k
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Any gun

A Heat primer is enough. Gloom wants you standing in the soup while 4 cooks it.

Arcanes

Arcane Energize

Two drains. Pay both.

Eidolon

Molt Augmented

Strength.

Zariman

Archon shards

  • 1Crimson · StrengthGloom cap and Inferno.3 · Netracells
  • 2Amber · Casting SpeedComets and Blast.1 · EDA
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