Wisp
Wisp builds
First Motes
Starter0–2 FormaStarterHigh confidenceStar ChartSpyShards optional

WispFirst Motes

Starter build. Hold 1 to pick Haste, Health, or Shock. Tap 1 to plant a Reservoir. Grab the mote. Stay in the air and you are invisible.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Star Chart, first Wisp, learning the three motes

Wrong drop or mechanic?

Why this build?

Starter for Star Chart, first Wisp, learning the three motes

Health: Inventory unknownMark what you own. Until then this is a recommendation, not a test you failed.

Play this in Star ChartPlay this in Spy
  • Wisp is motes. If you plant nothing, you are a squishy teleport.
  • Passive invis in the air is free. Jump more than you think.
  • Fused Reservoir can wait. Three taps is fine on day one.

Don’t use this for: Steel Path endurance · level-cap content · open combat endurance · open-world / Eidolons

0 Forma, basic mods, no Helminth or shards required

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Any gunHaste mote is fire rate and attack speed. Your starter rifle becomes a different gun. Shock stun is free CC.

Alternative if…

  • You wanted open combat, not stealthRoar Wisp

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/2 · required2 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.

Your next step

Open First Motes — Star Chart

The next rung on this frame is unlocked. Mark I run this, then step up.

First Motes — Star Chart

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalFirst MotesStarter · Starter · 0–2 Forma

Upgrade from here

First Motes — Star Chart

Hold 1 to pick Haste, Health, or Shock. Tap 1 to plant a Reservoir. Grab the mote. Stay in the air and you are invisible. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.

Open First Motes — Star Chart

Helminth & shards

What to put on the body

  • 1 Amber · Casting SpeedPlant three pads faster.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You just beat the Ropalolyst and have three colored pads to learn.

Time to a playable copy
Same day. Intensify, Continuity, Stretch, Streamline, Flow.
First mission to practice in
A Defense. Plant all three at the pod.

2 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Mote loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Hold Reservoirs (1) to cycle Haste (yellow), Vitality (red), Shock (blue). Plant all three at the objective.
  2. 2Walk through them. Motes sit on you and allies. Recast when they fade.
  3. 3Wil-O-Wisp (2) is a decoy. Reactivate to teleport to it. Airborne = invisible (passive).
  4. 4Breach Surge (3) later. Sol Gate (4) later. Starter is motes.

First mission — press these buttons

  1. 1

    Plant all three Reservoirs

    1

    Hold 1 to cycle. Tap 1 three times at the objective. Walk through them. Motes sit on your shoulder.

    You will know it worked when: Yellow, red, and blue pads. Buff icons on you.

  2. 2

    Jump and stay up

    Airborne = invisible. Shoot from a jump. Feet on the floor = visible.

Common mistakes

  • Planting one mote and leaving

    Haste without Health is a glass cannon. Health without Haste is a slow tank. Plant all three.

When this feels easy

  1. 1Fused ReservoirOne tap, three pads. Support config.
  2. 2Then learn 3Breach Surge is the next loadout.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

13 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1wispframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Intensifymod
  5. 5Continuitymod
  6. 6Stretchmod
  7. 7Streamlinemod
  8. 8Flowmod
  9. 9Vitalitymod
  10. 10Redirectionmod
  11. 11Arcane Energizearcane
  12. 12Amber · Casting Speedshard
  13. 13Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    Optional. Reservoirs are not that hungry.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Jul 2023

Get the most out of Wisp! (guide)

Reservoirs, Breach Surge, motes. The squad buff everyone copies.

Strength

~145%

Duration

155%

Range

145%

Strength is mote buffs (health, haste speed, shock damage). Duration is how long motes last on you. Range is Reservoir radius.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
145%
Duration
130%
Range
145%
Efficiency
130%
Energy
+150%
Capacity
42 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Wisp mods

  • AuraGrowing PowerSilver Grove specters
  • ExilusPower DriftOrokin Vaults / Lua
  • 1IntensifyMercury / Venus
  • 2ContinuityEnemy drops
  • 3StretchEnemy drops
  • 4StreamlineEnemy drops
  • 5FlowEnemy drops
  • 6VitalityEarth / drops
  • 7RedirectionEnemy drops

Any gun

Haste mote is fire rate and attack speed. Your starter rifle becomes a different gun. Shock stun is free CC.

Arcanes

Arcane Energize

Optional. Reservoirs are not that hungry.

Eidolon / trade

Archon shards

  • 1Amber · Casting SpeedPlant three pads faster.1 · Archon Hunt
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