
Wisp — First Motes
Starter build. Hold 1 to pick Haste, Health, or Shock. Tap 1 to plant a Reservoir. Grab the mote. Stay in the air and you are invisible.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Star Chart, first Wisp, learning the three motes
Wrong drop or mechanic?
Why this build?
Starter for Star Chart, first Wisp, learning the three motes
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- Wisp is motes. If you plant nothing, you are a squishy teleport.
- Passive invis in the air is free. Jump more than you think.
- Fused Reservoir can wait. Three taps is fine on day one.
Don’t use this for: Steel Path endurance · level-cap content · open combat endurance · open-world / Eidolons
0 Forma, basic mods, no Helminth or shards required
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Any gun — Haste mote is fire rate and attack speed. Your starter rifle becomes a different gun. Shock stun is free CC.
Alternative if…
- You wanted open combat, not stealth → Roar Wisp
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/2 · required — 2 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Open First Motes — Star Chart
The next rung on this frame is unlocked. Mark I run this, then step up.
First Motes — Star ChartPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalFirst MotesStarter · Starter · 0–2 Forma
Upgrade from here
First Motes — Star Chart
Hold 1 to pick Haste, Health, or Shock. Tap 1 to plant a Reservoir. Grab the mote. Stay in the air and you are invisible. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Open First Motes — Star ChartHelminth & shards
What to put on the body
- 1 Amber · Casting Speed — Plant three pads faster.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You just beat the Ropalolyst and have three colored pads to learn.
- Time to a playable copy
- Same day. Intensify, Continuity, Stretch, Streamline, Flow.
- First mission to practice in
- A Defense. Plant all three at the pod.
2 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Mote loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Hold Reservoirs (1) to cycle Haste (yellow), Vitality (red), Shock (blue). Plant all three at the objective.
- 2Walk through them. Motes sit on you and allies. Recast when they fade.
- 3Wil-O-Wisp (2) is a decoy. Reactivate to teleport to it. Airborne = invisible (passive).
- 4Breach Surge (3) later. Sol Gate (4) later. Starter is motes.
First mission — press these buttons
- 1
Plant all three Reservoirs
1Hold 1 to cycle. Tap 1 three times at the objective. Walk through them. Motes sit on your shoulder.
You will know it worked when: Yellow, red, and blue pads. Buff icons on you.
- 2
Jump and stay up
Airborne = invisible. Shoot from a jump. Feet on the floor = visible.
Common mistakes
Planting one mote and leaving
Haste without Health is a glass cannon. Health without Haste is a slow tank. Plant all three.
When this feels easy
- 1Fused ReservoirOne tap, three pads. Support config.
- 2Then learn 3Breach Surge is the next loadout.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
13 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●wispframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Continuitymod
- 6○Stretchmod
- 7○Streamlinemod
- 8○Flowmod
- 9○Vitalitymod
- 10○Redirectionmod
- 11○Arcane Energizearcane
- 12○Amber · Casting Speedshard
- 13○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Continuitymissing · Run low-level Defense or Survival
Stretchmissing · Enemy drops
Streamlinemissing · Enemy drops and early missions
Flowmissing · Enemy drops
Vitalitymissing · Jackal
- Redirection
missing · Drops
Recommended
Optional
Watch it played
YouTube for this loadout
Get the most out of Wisp! (guide)
Reservoirs, Breach Surge, motes. The squad buff everyone copies.
Strength
~145%
Duration
155%
Range
145%
Strength is mote buffs (health, haste speed, shock damage). Duration is how long motes last on you. Range is Reservoir radius.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 130%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +150%
- Capacity
- 42 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Wisp mods
- Aura
Growing PowerSilver Grove specters - Exilus
Power DriftOrokin Vaults / Lua - 1
IntensifyMercury / Venus - 2
ContinuityEnemy drops - 3
StretchEnemy drops - 4
StreamlineEnemy drops - 5
FlowEnemy drops - 6
VitalityEarth / drops - 7RedirectionEnemy drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Intensify | Mercury / Venus | |
| 2 | Continuity | Enemy drops | |
| 3 | Stretch | Enemy drops | |
| 4 | Streamline | Enemy drops | |
| 5 | Flow | Enemy drops | |
| 6 | Vitality | Earth / drops | |
| 7 | Redirection | Enemy drops |
Any gun
Haste mote is fire rate and attack speed. Your starter rifle becomes a different gun. Shock stun is free CC.
Arcanes
Arcane Energize
Optional. Reservoirs are not that hungry.
Eidolon / trade
Archon shards
- 1
Amber · Casting SpeedPlant three pads faster.1 · Archon Hunt
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedPlant three pads faster. | 1 | Archon Hunt |