Wisp
Wisp builds
Haste Battery
Optimised4 FormaEndgameMedium confidenceDefenseEidolonsShards optional

WispHaste Battery

Optimised build. Fused Reservoir plants all three motes at once. Strength stacked Haste is fire rate for the whole cell. You are a buff stick.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Eidolon / squad buff, Defense, people who picked Wisp to make everyone else unfair

Wrong drop or mechanic?

Don’t build this yet

First Motes first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Motes

Why this build?

Optimised for Eidolon / squad buff, Defense, people who picked Wisp to make everyone else unfair

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in DefensePlay this in Eidolons
  • Fused Reservoir is quality of life and a forma saver. Support Wisp plants once.
  • Haste fire rate is one of the best squad buffs in the game. Strength is the buff.
  • If you want to be the nuke, go back to Breach Spark. This config is selfish in the opposite direction.

Don’t use this for: Spy vaults · Capture / short missions · Exterminate speedruns · solo level-cap

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Squad gunsYour gun is whatever. The squad's guns are the build. Park pads on the objective and do not wander out of mote range without replanting.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Breach Spark — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Breach Spark — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First MotesThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalHaste BatteryOptimised · Endgame · 4 Forma

Upgrade from here

Breach Spark — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Breach Spark — Endgame

Farm the gap

  • Wisp augmentsFused Reservoir · Critical Surge · Enlightened

Helminth & shards

What to put on the body

  • 5 Tauforged Crimson · StrengthHaste is a Strength buff. Greed is the point.Archon locked
  • 1 Amber · Casting SpeedReplant.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

The squad brought guns. You brought pads.

Time to a playable copy
After Fused Reservoir and a pile of Strength.
First mission to practice in
A Defense or an Eidolon lure camp.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Haste loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Fused Reservoir (1) on the pod, the cryopod, the lure, the door. All three motes.
  2. 2Breach Surge (3) if you still want to contribute damage.
  3. 3Wil-O-Wisp (2) to relocate. Plant again at the new spot.
  4. 4You are allowed to shoot. You are not required to. The pads are the contribution.

First mission — press these buttons

  1. 1

    One tap, three motes

    1

    1 on the pod. Haste fire rate should be obvious on everyone's guns.

  2. 2

    Replant when people wander

    Motes fall off. You are a gardener.

Common mistakes

  • Following the kid who runs into the next tile

    Pads stay. You can go — recast at the new fight.

When this feels easy

  1. 1Five Strength shardsHaste is the product. Greed.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1wispframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Fused Reservoiraugment
  5. 5Blind Ragemod
  6. 6Transient Fortitudemod
  7. 7Umbral Intensifymod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Stretchmod
  11. 11Molt Augmentedarcane
  12. 12Molt Efficiencyarcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Strength

~280–350%

Duration

155%+

Range

145%

Strength is Haste speed, Vitality health, Shock damage. Fused Reservoir is one button for all three.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
313%
Duration
128%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
53 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Wisp mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults / Lua
  • 1Fused ReservoirOne tap drops Haste, Health, and Shock together. The support augment.New Loka / Cephalon Suda · 25k
  • 2Blind RageOrokin Vaults
  • 3Transient FortitudeOrokin Vaults
  • 4Umbral IntensifyThe Sacrifice
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7StretchMote pickup radius. Power Drift already lives in Exilus.Drops

Squad guns

Your gun is whatever. The squad's guns are the build. Park pads on the objective and do not wander out of mote range without replanting.

Arcanes

Molt Augmented

Kills add Strength. Haste numbers go stupid.

Zariman

Molt Efficiency

Duration on motes.

Zariman

Archon shards

  • 1Crimson · StrengthHaste is a Strength buff. Greed is the point.5 Tauforged · EDA
  • 2Amber · Casting SpeedReplant.1 · EDA
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