Wisp
Wisp builds
Sol Gate
Steel Path4 FormaAdvancedMedium confidenceStar ChartSteel PathShards optional

WispSol Gate

Steel Path build. A sun beam that ramps. Hold fire to double damage for more energy. Shock motes add Electricity. Niche, loud, still real.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Fun, profit-taker-adjacent beam play, people who actually like 4

Wrong drop or mechanic?

Why this build?

Steel Path for Fun, profit-taker-adjacent beam play, people who actually like 4

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Star ChartPlay this in Steel PathPlay this in Profit-Taker
  • Sol Gate is not the 2026 identity. Breach Surge is. This config exists because the beam is still fun and still kills grouped Star Chart / mid Steel Path.
  • Efficiency mods fight Blind Rage. That is the whole forma puzzle.
  • If energy dies, you are a Wisp with no 4 and delayed motes. Abort the channel.

Don’t use this for: content this card does not name

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Beam channelNo exalted grid. Sol Gate is the ability. Shock Reservoirs add Electricity to the beam. Energy is the limiter.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Breach Spark — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Breach Spark — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Energy SiphonNightwave / alerts
  2. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAzure · Energy maxHelminth and shards are the last rungs. They are not the Starter.
  4. FinalSol GateSteel Path · Advanced · 4 Forma

Upgrade from here

Breach Spark — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Breach Spark — Optimised

Helminth & shards

What to put on the body

  • 2 Azure · Energy maxLonger beam.Archon locked
  • 2 Crimson · StrengthBeam numbers.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Energy Siphon

    One named gap. Nightwave / alerts

  2. 60 minutes

    Energy Siphon, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You actually like the sun beam.

Time to a playable copy
After efficiency mods and Primed Flow.
First mission to practice in
A clustered Exterminate. Shock pad, then 4.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Beam loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Shock Reservoir (1) so the beam picks up Electricity.
  2. 2Sol Gate (4). Sweep. Hold fire when a heavy needs to die faster.
  3. 3Breach Surge (3) first if you want sparks plus beam.
  4. 4Jump. Passive invis while the beam is up in the air is free.

First mission — press these buttons

  1. 1

    Shock pad, then beam

    4

    4. Sweep. Jump so you are invisible while cooking.

    You will know it worked when: A bright beam. Health bars sliding. Energy sliding faster.

  2. 2

    Abort if energy dies

    A Wisp with 0 energy cannot replant motes. Let go.

Common mistakes

  • Blind Rage with no efficiency

    You will channel for one second. Do the math.

When this feels easy

  1. 1Azure energy shardsLonger beam.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1wispframe
  2. 2Energy Siphonmod
  3. 3Power Driftmod
  4. 4Blind Ragemod
  5. 5Fleeting Expertisemod
  6. 6Streamlinemod
  7. 7Umbral Intensifymod
  8. 8Primed Flowmod
  9. 9Stretchmod
  10. 10Rolling Guardmod
  11. 11Arcane Energizearcane
  12. 12Molt Augmentedarcane
  13. 13Azure · Energy maxshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    The beam is an energy fireplace.

  • Molt Augmented

    missing · Unlock the Zariman

    Strength while you cook.

Optional

Strength

~250%

Duration

100–130%

Range

145%

Strength is beam damage. Efficiency / Flow is uptime. Duration is less important than energy.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
40%
Range
145%
Efficiency
135%
Energy
+281%
Capacity
50 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Wisp mods

  • AuraEnergy SiphonNightwave
  • ExilusPower DriftVaults / Lua
  • 1Blind RageOrokin Vaults
  • 2Fleeting ExpertiseChannel cost. Pair with Streamline. Do not let Efficiency hit the 75% cap twice and brick Duration if you still care about motes.Orokin Vaults
  • 3StreamlineDrops
  • 4Umbral IntensifyThe Sacrifice
  • 5Primed FlowBaro
  • 6StretchDrops
  • 7Rolling GuardArbitrations

Beam channel

No exalted grid. Sol Gate is the ability. Shock Reservoirs add Electricity to the beam. Energy is the limiter.

Arcanes

Arcane Energize

The beam is an energy fireplace.

Eidolon / trade

Molt Augmented

Strength while you cook.

Zariman

Archon shards

  • 1Azure · Energy maxLonger beam.2 · Netracells
  • 2Crimson · StrengthBeam numbers.2 · Netracells
FarmAll builds
Lotus emblemWARFRAMEWarframeGodBuilds

Not affiliated with Digital Extremes Ltd.

No login required to use the Codex. Collection, bookmarks and tests stay in this browser. Connecting a public Warframe profile is optional and never takes a Warframe password.

Press ? for shortcuts. · Sitemap · Security · Privacy · Connector · XML · robots.txt