
Wisp — Sol Gate
Steel Path build. A sun beam that ramps. Hold fire to double damage for more energy. Shock motes add Electricity. Niche, loud, still real.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Fun, profit-taker-adjacent beam play, people who actually like 4
Wrong drop or mechanic?
Why this build?
Steel Path for Fun, profit-taker-adjacent beam play, people who actually like 4
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Sol Gate is not the 2026 identity. Breach Surge is. This config exists because the beam is still fun and still kills grouped Star Chart / mid Steel Path.
- Efficiency mods fight Blind Rage. That is the whole forma puzzle.
- If energy dies, you are a Wisp with no 4 and delayed motes. Abort the channel.
Don’t use this for: content this card does not name
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Beam channel — No exalted grid. Sol Gate is the ability. Shock Reservoirs add Electricity to the beam. Energy is the limiter.
Alternative if…
- Star Chart only → First Motes
- This is too much Forma / cost → First Motes — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Breach Spark — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Breach Spark — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Energy SiphonNightwave / alerts
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAzure · Energy maxHelminth and shards are the last rungs. They are not the Starter.
- FinalSol GateSteel Path · Advanced · 4 Forma
Upgrade from here
Breach Spark — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Breach Spark — OptimisedHelminth & shards
What to put on the body
- 2 Azure · Energy max — Longer beam.Archon locked
- 2 Crimson · Strength — Beam numbers.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Energy Siphon
One named gap. Nightwave / alerts
60 minutes
Energy Siphon, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Energy Siphon
Nightwave / alerts
Who this is for
Play this build from zero
You actually like the sun beam.
- Time to a playable copy
- After efficiency mods and Primed Flow.
- First mission to practice in
- A clustered Exterminate. Shock pad, then 4.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Beam loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Shock Reservoir (1) so the beam picks up Electricity.
- 2Sol Gate (4). Sweep. Hold fire when a heavy needs to die faster.
- 3Breach Surge (3) first if you want sparks plus beam.
- 4Jump. Passive invis while the beam is up in the air is free.
First mission — press these buttons
- 1
Shock pad, then beam
44. Sweep. Jump so you are invisible while cooking.
You will know it worked when: A bright beam. Health bars sliding. Energy sliding faster.
- 2
Abort if energy dies
A Wisp with 0 energy cannot replant motes. Let go.
Common mistakes
Blind Rage with no efficiency
You will channel for one second. Do the math.
When this feels easy
- 1Azure energy shardsLonger beam.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●wispframe
- 2○Energy Siphonmod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Fleeting Expertisemod
- 6○Streamlinemod
- 7○Umbral Intensifymod
- 8○Primed Flowmod
- 9○Stretchmod
- 10○Rolling Guardmod
- 11○Arcane Energizearcane
- 12○Molt Augmentedarcane
- 13○Azure · Energy maxshard
- 14○Crimson · Strengthshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Energy Siphon
missing · Nightwave / alerts
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
- Fleeting Expertise
missing · Orokin Vaults
Channel cost. Pair with Streamline. Do not let Efficiency hit the 75% cap twice and brick Duration if you still care about motes.
Streamlinemissing · Enemy drops and early missions
Umbral Intensifymissing · Finish The Sacrifice
Primed Flowmissing · Baro Ki'Teer
Stretchmissing · Enemy drops
- Rolling Guard
missing · Arbitrations
Recommended
Optional
Strength
~250%
Duration
100–130%
Range
145%
Strength is beam damage. Efficiency / Flow is uptime. Duration is less important than energy.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 40%
- Range
- 145%
- Efficiency
- 135%
- Energy
- +281%
- Capacity
- 50 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Wisp mods
- AuraEnergy SiphonNightwave
- Exilus
Power DriftVaults / Lua - 1
Blind RageOrokin Vaults - 2Fleeting ExpertiseChannel cost. Pair with Streamline. Do not let Efficiency hit the 75% cap twice and brick Duration if you still care about motes.Orokin Vaults
- 3
StreamlineDrops - 4
Umbral IntensifyThe Sacrifice - 5
Primed FlowBaro - 6
StretchDrops - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Energy Siphon | Nightwave | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Fleeting Expertise Channel cost. Pair with Streamline. Do not let Efficiency hit the 75% cap twice and brick Duration if you still care about motes. | Orokin Vaults | |
| 3 | Streamline | Drops | |
| 4 | Umbral Intensify | The Sacrifice | |
| 5 | Primed Flow | Baro | |
| 6 | Stretch | Drops | |
| 7 | Rolling Guard | Arbitrations |
Beam channel
No exalted grid. Sol Gate is the ability. Shock Reservoirs add Electricity to the beam. Energy is the limiter.
Arcanes
Arcane Energize
The beam is an energy fireplace.
Eidolon / trade
Molt Augmented
Strength while you cook.
Zariman
Archon shards
- 1
Azure · Energy maxLonger beam.2 · Netracells - 2
Crimson · StrengthBeam numbers.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Azure · Energy maxLonger beam. | 2 | Netracells | |
| 2 | Crimson · StrengthBeam numbers. | 2 | Netracells |