Wisp
Wisp builds
Breach Spark — Optimised
Optimised4–5 FormaEndgameMedium confidenceSteel PathNetracellsShards optional

WispBreach Spark

Optimised build. Breach Surge blinds and plants sparks that explode when the target is damaged. Teleport to a Reservoir to double the radius. This is 2026 Wisp. Shards and a finished config. Tauforged is the last card.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Netracells, Archon, EDA. You have Helminth or you don't need it.

Wrong drop or mechanic?

Don’t build this yet

First Motes first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Motes

Why this build?

Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in NetracellsPlay this in Archon HuntsPlay this in Level cap
  • Breach Surge is Wisp's nuke, not Sol Gate. Sparks scale with Strength and with the damage that procs them.
  • Teleport-to-Reservoir is not a gimmick. Double range is the Steel Path button.
  • Motes still go down first. A Wisp with no Haste is a slower caster.

Don’t use this for: new accounts · Star Chart only

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Spark primerA fast-firing gun or a Heat/Electric primer so sparks pop immediately. Critical Surge (augment) gives you sniper-level crit after a Reservoir teleport.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Breach Spark — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Breach Spark — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First MotesThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalBreach Spark — OptimisedOptimised · Endgame · 4–5 Forma

Upgrade from here

Breach Spark — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Breach Spark — Endgame

Helminth & shards

What to put on the body

  • 3 Tauforged Crimson · StrengthSpark damage.Archon locked
  • 2 Amber · Casting SpeedSurge tempo.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You want sparks to cook the tile.

Time to a playable copy
After Strength mods and a Reservoir you can blink to.
First mission to practice in
SP Exterminate. Surge, shoot, watch sparks jump.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Spark loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Plant Reservoirs (1). You want one you can blink to.
  2. 2Breach Surge (3) the pack. They blind. Sparks sit on them.
  3. 3Shoot anyone. Sparks jump and explode. Target a Reservoir with 3 to teleport and double the radius.
  4. 4Wil-O-Wisp (2) as a panic teleport. Sol Gate only if you like the beam.

First mission — press these buttons

  1. 1

    Pad, then Surge the pack

    3

    3. They blind. Sparks sit. Shoot anyone — sparks jump.

    You will know it worked when: A flash. Little sparks on enemies. Neighbor explosions.

  2. 2

    Aim 3 at a Reservoir

    You teleport to it and the radius doubles. That is the Steel Path cast.

Common mistakes

  • Surging an empty hallway

    Sparks need bodies. Cast on a pack.

When this feels easy

  1. 1Critical SurgeBlink-to-pad becomes a crit buff.
  2. 2Casting speed shards3 is fire rate.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1wispframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Blind Ragemod
  5. 5Transient Fortitudemod
  6. 6Umbral Intensifymod
  7. 7Stretchmod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Rolling Guardmod
  11. 11Molt Augmentedarcane
  12. 12Arcane Energizearcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Strength

~250–300%

Duration

155%

Range

175%+

Strength is spark damage and blind. Range is Surge radius — doubled if you target a Reservoir to teleport.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
298%
Duration
128%
Range
160%
Efficiency
45%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Wisp mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2Transient FortitudeOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4StretchDrops
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Spark primer

A fast-firing gun or a Heat/Electric primer so sparks pop immediately. Critical Surge (augment) gives you sniper-level crit after a Reservoir teleport.

Arcanes

Molt Augmented

Strength stacks. Sparks scale.

Zariman

Arcane Energize

3 is spam.

Eidolon / trade

Archon shards

  • 1Crimson · StrengthSpark damage.3 Tauforged · Netracells
  • 2Amber · Casting SpeedSurge tempo.2 · EDA
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