
Valkyr — First Rage
Starter build. Melee fills the Rage meter. Warcry is armor and attack speed. Do not treat Hysteria as old-world invulnerability — it is not.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Star Chart, first Valkyr, learning the Rage bar
Wrong drop or mechanic?
Why this build?
Starter for Star Chart, first Valkyr, learning the Rage bar
Health: Inventory unknown — Mark what you own. Until then this is a recommendation, not a test you failed.
- The Isleweaver rework deleted Hysteria invuln. Rage above the threshold eats a death and gives a few seconds of i-frames. Stay in melee so the bar stays full.
- Warcry is still the squad buff. Duration keeps it up.
- You have 650 health and 855 armor. You are allowed to get hit. Just keep swinging.
Don’t use this for: Steel Path endurance · level-cap content · frames played as a gun platform only
0 Forma, basic mods, no Helminth or shards required
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Any melee — A slash melee is enough. Hysteria's claw grid can wait. Fill Rage by hitting things.
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/2 · required — 2 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 2 Forma · Reactor · 1 shard. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
High confidence. How strongly the Codex recommends this for its stated purpose — not a test log. Verification is separate: Codex Checked against Update 43.5.
Your next step
Open First Rage — Star Chart
The next rung on this frame is unlocked. Mark I run this, then step up.
First Rage — Star ChartPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Steel ChargeInvasion / Nightwave
- After that0–2 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalFirst RageStarter · Starter · 0–2 Forma
Upgrade from here
First Rage — Star Chart
Melee fills the Rage meter. Warcry is armor and attack speed. Do not treat Hysteria as old-world invulnerability — it is not. Primed Continuity and Primed Flow are the first real upgrade — not Blind Rage.
Open First Rage — Star ChartHelminth & shards
What to put on the body
- 1 Amber · Casting Speed — Warcry recast.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Steel Charge
One named gap. Invasion / Nightwave
60 minutes
Steel Charge, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Steel Charge
Invasion / Nightwave
Who this is for
Play this build from zero
You just beat Alad V and still think 4 makes you immortal.
- Time to a playable copy
- Same day. Intensify, Continuity, Steel Fiber, Vitality.
- First mission to practice in
- A Grineer Exterminate. You want to melee, not snipe.
2 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Rage loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Warcry (2) before you walk in. Armor and attack speed for you and allies in Affinity Range.
- 2Melee. Every hit and kill fills Rage. The bar is bonus melee damage and your death-save.
- 3Rip Line (1) onto a heavy or across a gap. If it hits an enemy, nearby foes get yanked.
- 4Hysteria (4) only after you open the claw grid. Starter can live on a normal melee.
First mission — press these buttons
- 1
Warcry, then swing
22. You get faster and tankier. Hit things. Watch the Rage bar climb on the right of the abilities.
You will know it worked when: A Rage meter. It should move when you melee.
- 2
Rip Line a heavy
11 at a Bombard. You slam in. Keep swinging.
Common mistakes
Pressing 4 with no claw mods
Unmodded exalted melee tickles. Use a real stick until you forma the claws.
When this feels easy
- 1Open the claw gridNext config. Blood Rush, Organ Shatter.
- 2Unlearn invuln-4If 4 is on and you stand still, you can still die. Rage is the save.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
13 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●valkyrframe
- 2○Steel Chargemod
- 3○Power Driftmod
- 4○Intensifymod
- 5○Continuitymod
- 6○Steel Fibermod
- 7○Vitalitymod
- 8○Streamlinemod
- 9○Flowmod
- 10○Stretchmod
- 11○Arcane Furyarcane
- 12○Amber · Casting Speedshard
- 13○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Steel Charge
missing · Invasion / Nightwave
Power Driftmissing · Unlock Lua
Intensifymissing · Fight Lieutenant Lech Kril
Continuitymissing · Run low-level Defense or Survival

Vitalitymissing · Jackal
Streamlinemissing · Enemy drops and early missions
Flowmissing · Enemy drops

Recommended
Optional
Strength
~145%
Duration
155%
Range
100–130%
Duration is Warcry uptime. Strength is Warcry armor and later claw damage. Rage is the new health gate.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 145%
- Duration
- 130%
- Range
- 145%
- Efficiency
- 130%
- Energy
- +150%
- Capacity
- 43 / 69
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Valkyr mods
- AuraSteel ChargeInvasion / Nightwave
- Exilus
Power DriftOrokin Vaults / Lua - 1
IntensifyMercury / Venus - 2
ContinuityEnemy drops - 3
Steel Fiber855 armor is the identity. Feed it.Enemy drops - 4
VitalityEarth / drops - 5
StreamlineEnemy drops - 6
FlowEnemy drops - 7
StretchRip Line and Paralysis radius. Optional if you only Warcry.Enemy drops
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Steel Charge | Invasion / Nightwave | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Intensify | Mercury / Venus | |
| 2 | Continuity | Enemy drops | |
| 3 | Steel Fiber855 armor is the identity. Feed it. | Enemy drops | |
| 4 | Vitality | Earth / drops | |
| 5 | Streamline | Enemy drops | |
| 6 | Flow | Enemy drops | |
| 7 | StretchRip Line and Paralysis radius. Optional if you only Warcry. | Enemy drops |
Any melee
A slash melee is enough. Hysteria's claw grid can wait. Fill Rage by hitting things.
Arcanes
Arcane Fury
Melee damage. Skip until you have it.
Eidolon / trade
Archon shards
- 1
Amber · Casting SpeedWarcry recast.1 · Archon Hunt
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedWarcry recast. | 1 | Archon Hunt |