
Valkyr — Gloom Berserker
Endgame build. Gloom over Rip Line. A slow aura that also life steals. Rage plus Gloom plus claws is the ugly endurance stack.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Solo Steel Path, endurance, people who hate being rushed
Wrong drop or mechanic?
Don’t build this yet
First Rage first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First RageWhy this build?
Endgame for Solo Steel Path, endurance, people who hate being rushed
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Rip Line is the Helminth slot on almost every 2026 endurance Valkyr.
- Gloom is the slow that makes 855 armor look immortal because nothing swings back in time.
- Energy is the failure mode. Equilibrium plus orbs, or you toggle Gloom off between packs.
Don’t use this for: Star Chart only · new accounts · frames played as a gun platform only · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Hysteria Talons — Same claw grid as Hysteria Claws. Gloom life steal stacks with claw life steal. You become a health sponge.
Alternative if…
- You don’t have Helminth yet → First Rage
- Star Chart only → First Rage
- New account or low investment → First Rage
- This is too much Forma / cost → Hysteria Claws — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/18 · required — 0/18 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First RageThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Brief RespiteThe Index / Nightwave
- After that5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalGloom BerserkerEndgame · Endgame · 5 Forma
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Rip Line (1)
Rip Line is movement you can replace with slides. Gloom slows the room and heals on damage dealt. Strength is the slow cap; Range is the radius.
Helminth is locked. Tick it on Progress before you subsume.
- 1 Amber · Casting Speed — Warcry plus Gloom on tempo.Archon locked
- 3 Crimson · Strength — Gloom slow cap and Warcry.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Brief Respite
One named gap. The Index / Nightwave
60 minutes
Brief Respite, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Brief Respite
The Index / Nightwave
Who this is for
Play this build from zero
Solo endurance. You have Sevagoth subsumed.
- Time to a playable copy
- After Gloom over Rip Line, Primed Flow, and Equilibrium.
- First mission to practice in
- SP Survival. Enemies should wade, not sprint.
2 button drills · 23 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Gloom loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Gloom (1). The room wades.
- 2Warcry (2).
- 3Hysteria (4) and walk through them. Life steal from claws and Gloom at the same time.
- 4Rage still saves you if something gets through. Recast Gloom if the drain dropped it.
First mission — press these buttons
- 1
Gloom the tile
11. The room slows. Drain starts. You need kills or orbs.
- 2
Claws in the soup
42 then 4. Walk through them. Health should not move down.
Common mistakes
Leaving Rip Line and wondering why you cannot Gloom
Helminth 1. Slide is your hook now.
When this feels easy
- 1If energy dies, toggle Gloom off between packsIt is a drain, not a toggle-and-forget on a 100 energy pool.
Parts checklist
0 of 23 owned. Tap How on anything you still need.
Dependencies
27 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●valkyrframe
- 2○Brief Respitemod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Umbral Fibermod
- 7○Stretchmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Equilibriummod
- 11○Hysteria stancemod
- 12○Blood Rushmod
- 13○Weeping Woundsmod
- 14○Condition Overloadmod
- 15○Organ Shattermod
- 16○Gladiator Mightmod
- 17○Primed Fever Strikemod
- 18○Healing Returnmod
- 19○Primed Reachmod
- 20○Arcane Energizearcane
- 21○Melee Duplicatearcane
- 22○Amber · Casting Speedshard
- 23○Crimson · Strengthshard
- 24○Gloomhelminth
- 25○Helminth · Gloom (Sevagoth)unlock
- 26○Steel Pathunlock
- 27○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Brief Respite
missing · The Index / Nightwave
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Umbral Fibermissing · The Sacrifice path
Stretchmissing · Enemy drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
- Hysteria stance
missing · Exalted
- Blood Rush
missing · Red Veil / Steel Meridian
- Weeping Wounds
missing · The Index
- Condition Overload
missing · Orokin Derelict / trade
- Organ Shatter
missing · Enemy drops
- Gladiator Might
missing · Arena / Arbitration
- Primed Fever Strike
missing · Baro Ki'Teer
- Healing Return
missing · The Index / trade
- Primed Reach
missing · Baro Ki'Teer
- Gloom
missing · Helminth
Rip Line is movement you can replace with slides. Gloom slows the room and heals on damage dealt. Strength is the slow cap; Range is the radius.
Recommended
Optional
Helminth
Subsume Gloom (Sevagoth) over Rip Line (1)
Rip Line is movement you can replace with slides. Gloom slows the room and heals on damage dealt. Strength is the slow cap; Range is the radius.
Strength
~250%+ so Gloom hits the slow cap
Duration
155%
Range
160–180%
Gloom is a drain. Primed Flow and Equilibrium are mandatory. Rip Line is gone — bullet jump.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 254%
- Duration
- 155%
- Range
- 160%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 55 / 67
2 Umbral pieces
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 17% × 5.00
- Status
- 36%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 59
- Arsenal DPS
- 561
Toggle common mods
Valkyr mods
- AuraBrief RespiteThe Index / Nightwave
- Exilus
Cunning DriftLua Halls - 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3
Umbral FiberThe Sacrifice - 4
StretchDrops - 5
Primed ContinuityBaro - 6
Primed FlowBaro - 7EquilibriumThe New Strange
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Brief Respite | The Index / Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Umbral Fiber | The Sacrifice | |
| 4 | Stretch | Drops | |
| 5 | Primed Continuity | Baro | |
| 6 | Primed Flow | Baro | |
| 7 | Equilibrium | The New Strange |
Hysteria Talons
- StanceHysteria stance (innate)Exalted
- 1Blood RushSyndicates
- 2Weeping WoundsThe Index
- 3Condition OverloadDerelict / trade
- 4Organ ShatterDrops
- 5Gladiator MightArena
- 6Primed Fever StrikeBaro
- 7Healing ReturnThe Index
- 8Primed ReachBaro
| Slot | Mod | Source | How |
|---|---|---|---|
| Stance | Hysteria stance (innate) | Exalted | |
| 1 | Blood Rush | Syndicates | |
| 2 | Weeping Wounds | The Index | |
| 3 | Condition Overload | Derelict / trade | |
| 4 | Organ Shatter | Drops | |
| 5 | Gladiator Might | Arena | |
| 6 | Primed Fever Strike | Baro | |
| 7 | Healing Return | The Index | |
| 8 | Primed Reach | Baro |
Arcanes
Arcane Energize
Gloom drain is an energy hobby.
Eidolon / trade
Melee Duplicate
More hits in the slow field.
Duviri
Archon shards
- 1
Amber · Casting SpeedWarcry plus Gloom on tempo.1 · EDA - 2
Crimson · StrengthGloom slow cap and Warcry.3 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedWarcry plus Gloom on tempo. | 1 | EDA | |
| 2 | Crimson · StrengthGloom slow cap and Warcry. | 3 | Netracells |