Valkyr Prime · The kit
Warcry, swing, Rage, claws
Valkyr is a health-and-armor melee frame. The 2025 rework moved invulnerability onto a Rage meter and made Hysteria a real weapon with a triple Warcry armor multiplier. Mod the claws.
Health
650 → 750
Shields
135 → 235
Armor
855 → 855
Energy
100 → 150

Rage
Melee hits, kills, and assists fill a Rage meter. Filled Rage adds up to 300% melee damage (real-time, not snapshotted). If you take fatal damage while the meter is above the threshold, Rage is consumed, you do not die, and you get a short invulnerability window. No cooldown — refill and it can save you again. Holstering and standing still lets it decay. Swing.
Rip Line
25Throw a hook. Terrain = you fly there. Enemy = you crash in and nearby foes get pulled for a coordinated melee. This is the usual Helminth slot (Gloom, Nourish, Roar) once you can slide everywhere. Starter should actually press it — it is fun and it is Rage setup.
- Cost
- 25 energy
- Helminth
- Default dump on endgame configs
Warcry
75The squad buff. Strength is the armor and speed. Duration is uptime. Eternal War refreshes it on melee kills. While Hysteria is active your Warcry armor bonus is multiplied by 3 — that is why claws still matter after they lost invuln.
- Cost
- 75 energy
- Hysteria
- Armor bonus ×3
- Eternal War
- Melee kills pad duration
Paralysis
5 shieldsCheap. Costs shields, not energy. Slows and raises melee vulnerability. Prolonged Paralysis (augment) pulls them in. You will forget this button on the claw config and remember it on single Eximus.
- Cost
- Shields, not energy
- Effect
- Slow + melee vulnerability
Hysteria
25 + drainThe claws are a full exalted melee — mod them. Invulnerability is gone as of the rework; Rage is the death save. You are status-immune and you heal on hit. Energy drain is milder than the old 15/s cap. Do not press 4 with an empty claw grid.
- Type
- Exalted melee
- Invuln
- No — Rage saves instead
- Also
- Status immune · life steal
The Valkyr loop
01
Warcry up.
02
Melee until Rage is fat.
03
Hysteria the ugly room, or keep the real melee.
04
If you would die, Rage spends itself. Swing again immediately.
Augments
Warcry
Eternal War
Melee kills increase Warcry duration.
Steel Meridian / New Loka · 25,000 standing
Paralysis
Prolonged Paralysis
Paralysis pulls enemies in and lasts longer.
Steel Meridian / New Loka · 25,000 standing
Hysteria
Hysterical Assault
Aim-glide launches you at a target while claws are out.
Steel Meridian / New Loka · 25,000 standing
Hysteria
Enraged
Fixed-duration Hysteria with extra damage and crit, then a cooldown. Niche.
Steel Meridian / New Loka · 25,000 standing
YouTube
Watch the kit
How to ACTUALLY Play Valkyr
Hysteria, Warcry, Rage meter. Post-rework Valkyr.