Valkyr

Valkyr Prime · The kit

Warcry, swing, Rage, claws

Valkyr is a health-and-armor melee frame. The 2025 rework moved invulnerability onto a Rage meter and made Hysteria a real weapon with a triple Warcry armor multiplier. Mod the claws.

Health

650750

Shields

135235

Armor

855855

Energy

100150

Valkyr
Passive

Rage

Melee hits, kills, and assists fill a Rage meter. Filled Rage adds up to 300% melee damage (real-time, not snapshotted). If you take fatal damage while the meter is above the threshold, Rage is consumed, you do not die, and you get a short invulnerability window. No cooldown — refill and it can save you again. Holstering and standing still lets it decay. Swing.

Rip Line
1

Rip Line

25

Throw a hook. Terrain = you fly there. Enemy = you crash in and nearby foes get pulled for a coordinated melee. This is the usual Helminth slot (Gloom, Nourish, Roar) once you can slide everywhere. Starter should actually press it — it is fun and it is Rage setup.

Cost
25 energy
Helminth
Default dump on endgame configs
Warcry
2

Warcry

75

The squad buff. Strength is the armor and speed. Duration is uptime. Eternal War refreshes it on melee kills. While Hysteria is active your Warcry armor bonus is multiplied by 3 — that is why claws still matter after they lost invuln.

Cost
75 energy
Hysteria
Armor bonus ×3
Eternal War
Melee kills pad duration
Paralysis
3

Paralysis

5 shields

Cheap. Costs shields, not energy. Slows and raises melee vulnerability. Prolonged Paralysis (augment) pulls them in. You will forget this button on the claw config and remember it on single Eximus.

Cost
Shields, not energy
Effect
Slow + melee vulnerability
Hysteria
4

Hysteria

25 + drain

The claws are a full exalted melee — mod them. Invulnerability is gone as of the rework; Rage is the death save. You are status-immune and you heal on hit. Energy drain is milder than the old 15/s cap. Do not press 4 with an empty claw grid.

Type
Exalted melee
Invuln
No — Rage saves instead
Also
Status immune · life steal

The Valkyr loop

    01

    Warcry up.

    02

    Melee until Rage is fat.

    03

    Hysteria the ugly room, or keep the real melee.

    04

    If you would die, Rage spends itself. Swing again immediately.

Augments

Warcry

Eternal War

Melee kills increase Warcry duration.

Steel Meridian / New Loka · 25,000 standing

Paralysis

Prolonged Paralysis

Paralysis pulls enemies in and lasts longer.

Steel Meridian / New Loka · 25,000 standing

Hysteria

Hysterical Assault

Aim-glide launches you at a target while claws are out.

Steel Meridian / New Loka · 25,000 standing

Hysteria

Enraged

Fixed-duration Hysteria with extra damage and crit, then a cooldown. Niche.

Steel Meridian / New Loka · 25,000 standing

YouTube

Watch the kit

All videos
The kitturbomonk · Sep 2025

How to ACTUALLY Play Valkyr

Hysteria, Warcry, Rage meter. Post-rework Valkyr.

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