Valkyr
Valkyr builds
Eternal War
Optimised4 FormaEndgameMedium confidenceSpyShards optional

ValkyrEternal War

Optimised build. Melee kills refresh Warcry. The buff becomes a permanent attack-speed aura. You never recast 2 again.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Long missions, melee-only runs, squads that like the armor buff

Wrong drop or mechanic?

Don’t build this yet

First Rage first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Rage

Why this build?

Optimised for Long missions, melee-only runs, squads that like the armor buff

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Spy
  • Eternal War is the lazy Duration slot. You trade a mod for never pressing 2.
  • It fails in spy-and-hack tiles where you are not killing. Carry a recast habit anyway.
  • Pairs with either claws or a real melee. It is an engine, not a stance.

Don’t use this for: content this card does not name

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Melee (claws or real)Whichever melee you actually use. Eternal War needs melee kills — guns do not refresh it.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Hysteria Claws — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Hysteria Claws — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First RageThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterViolet · Melee crit damageHelminth and shards are the last rungs. They are not the Starter.
  5. FinalEternal WarOptimised · Endgame · 4 Forma

Upgrade from here

Hysteria Claws — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Hysteria Claws — Endgame

Farm the gap

  • Valkyr augmentsEternal War · Prolonged Paralysis · Hysterical Assault · Enraged

Helminth & shards

What to put on the body

  • 2 Violet · Melee crit damageKills come faster, Eternal stays up.Archon locked
  • 2 Crimson · StrengthWarcry armor.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You are tired of recasting Warcry.

Time to a playable copy
After Eternal War from Steel Meridian or New Loka.
First mission to practice in
A long Survival. If Warcry is still on at minute 10 without a recast, you got it.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Eternal loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Warcry (2) once.
  2. 2Melee until the mission ends. Every melee kill pads the timer.
  3. 3Hysteria if you want claws; the refresh still counts.
  4. 4If you swap to a gun for a whole tile, recast 2 when you come back.

First mission — press these buttons

  1. 1

    Warcry once

    2

    2. Then only melee kills. Guns do not pad the timer.

  2. 2

    If you hack a whole tile, recast

    Eternal War is not afk-Warcry. It is kill-Warcry.

Common mistakes

  • Slotting Eternal War and then using a primary

    The buff dies. You paid a mod slot to idle.

When this feels easy

  1. 1Claws or sword, both workThe augment does not care which melee.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1valkyrframe
  2. 2Steel Chargemod
  3. 3Power Driftmod
  4. 4Eternal Waraugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Umbral Fibermod
  8. 8Primed Continuitymod
  9. 9Equilibriummod
  10. 10Rolling Guardmod
  11. 11Melee Duplicatearcane
  12. 12Molt Reconstructarcane
  13. 13Violet · Melee crit damageshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Melee Duplicate

    missing · Duviri / Circuit / trade

    More hits, more kills, more Eternal refreshes.

  • Molt Reconstruct

    missing · Zariman bounties

    Cast heals. You cast less, so this is comfort not core.

Optional

Strength

~220%

Duration

enough to land the first Warcry, then kills take over

Range

100%

If you stop meleeing, Eternal War dies. The augment is a contract.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
269%
Duration
155%
Range
100%
Efficiency
45%
Energy
base
Capacity
54 / 69

2 Umbral pieces

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Valkyr mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusPower DriftVaults / Lua
  • 1Eternal WarMelee kills add Warcry duration. The whole config.Steel Meridian / New Loka · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Umbral FiberThe Sacrifice
  • 5Primed ContinuityBaro
  • 6EquilibriumThe New Strange
  • 7Rolling GuardArbitrations

Melee (claws or real)

Whichever melee you actually use. Eternal War needs melee kills — guns do not refresh it.

Arcanes

Melee Duplicate

More hits, more kills, more Eternal refreshes.

Duviri / trade

Molt Reconstruct

Cast heals. You cast less, so this is comfort not core.

Zariman

Archon shards

  • 1Violet · Melee crit damageKills come faster, Eternal stays up.2 · EDA
  • 2Crimson · StrengthWarcry armor.2 · Netracells
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