
Valkyr — Eternal War
Optimised build. Melee kills refresh Warcry. The buff becomes a permanent attack-speed aura. You never recast 2 again.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Long missions, melee-only runs, squads that like the armor buff
Wrong drop or mechanic?
Don’t build this yet
First Rage first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First RageWhy this build?
Optimised for Long missions, melee-only runs, squads that like the armor buff
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Eternal War is the lazy Duration slot. You trade a mod for never pressing 2.
- It fails in spy-and-hack tiles where you are not killing. Carry a recast habit anyway.
- Pairs with either claws or a real melee. It is an engine, not a stance.
Don’t use this for: content this card does not name
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Melee (claws or real) — Whichever melee you actually use. Eternal War needs melee kills — guns do not refresh it.
Alternative if…
- Star Chart only → First Rage
- This is too much Forma / cost → Hysteria Claws — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Hysteria Claws — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Hysteria Claws — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First RageThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Steel ChargeInvasion / Nightwave
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterViolet · Melee crit damageHelminth and shards are the last rungs. They are not the Starter.
- FinalEternal WarOptimised · Endgame · 4 Forma
Upgrade from here
Hysteria Claws — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Hysteria Claws — EndgameFarm the gap
- Valkyr augments — Eternal War · Prolonged Paralysis · Hysterical Assault · Enraged
Helminth & shards
What to put on the body
- 2 Violet · Melee crit damage — Kills come faster, Eternal stays up.Archon locked
- 2 Crimson · Strength — Warcry armor.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Steel Charge
One named gap. Invasion / Nightwave
60 minutes
Steel Charge, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Steel Charge
Invasion / Nightwave
Who this is for
Play this build from zero
You are tired of recasting Warcry.
- Time to a playable copy
- After Eternal War from Steel Meridian or New Loka.
- First mission to practice in
- A long Survival. If Warcry is still on at minute 10 without a recast, you got it.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Eternal loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Warcry (2) once.
- 2Melee until the mission ends. Every melee kill pads the timer.
- 3Hysteria if you want claws; the refresh still counts.
- 4If you swap to a gun for a whole tile, recast 2 when you come back.
First mission — press these buttons
- 1
Warcry once
22. Then only melee kills. Guns do not pad the timer.
- 2
If you hack a whole tile, recast
Eternal War is not afk-Warcry. It is kill-Warcry.
Common mistakes
Slotting Eternal War and then using a primary
The buff dies. You paid a mod slot to idle.
When this feels easy
- 1Claws or sword, both workThe augment does not care which melee.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●valkyrframe
- 2○Steel Chargemod
- 3○Power Driftmod
- 4○Eternal Waraugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Umbral Fibermod
- 8○Primed Continuitymod
- 9○Equilibriummod
- 10○Rolling Guardmod
- 11○Melee Duplicatearcane
- 12○Molt Reconstructarcane
- 13○Violet · Melee crit damageshard
- 14○Crimson · Strengthshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Steel Charge
missing · Invasion / Nightwave
Power Driftmissing · Unlock Lua
- Eternal War
missing · Steel Meridian / New Loka · 25,000 standing
Melee kills add Warcry duration. The whole config.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Umbral Fibermissing · The Sacrifice path
Primed Continuitymissing · Wait for Baro Ki'Teer
- Equilibrium
missing · The New Strange / drops
- Rolling Guard
missing · Arbitrations
Recommended
Optional
Strength
~220%
Duration
enough to land the first Warcry, then kills take over
Range
100%
If you stop meleeing, Eternal War dies. The augment is a contract.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 269%
- Duration
- 155%
- Range
- 100%
- Efficiency
- 45%
- Energy
- base
- Capacity
- 54 / 69
2 Umbral pieces
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Valkyr mods
- AuraSteel ChargeInvasion / Nightwave
- Exilus
Power DriftVaults / Lua - 1Eternal WarMelee kills add Warcry duration. The whole config.Steel Meridian / New Loka · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
Umbral FiberThe Sacrifice - 5
Primed ContinuityBaro - 6EquilibriumThe New Strange
- 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Steel Charge | Invasion / Nightwave | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Eternal War Melee kills add Warcry duration. The whole config. | Steel Meridian / New Loka · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Umbral Fiber | The Sacrifice | |
| 5 | Primed Continuity | Baro | |
| 6 | Equilibrium | The New Strange | |
| 7 | Rolling Guard | Arbitrations |
Melee (claws or real)
Whichever melee you actually use. Eternal War needs melee kills — guns do not refresh it.
Arcanes
Melee Duplicate
More hits, more kills, more Eternal refreshes.
Duviri / trade
Molt Reconstruct
Cast heals. You cast less, so this is comfort not core.
Zariman
Archon shards
- 1
Violet · Melee crit damageKills come faster, Eternal stays up.2 · EDA - 2
Crimson · StrengthWarcry armor.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Violet · Melee crit damageKills come faster, Eternal stays up. | 2 | EDA | |
| 2 | Crimson · StrengthWarcry armor. | 2 | Netracells |