
Qorvex — Punch-Through Bunker
Endgame build. Passive punch-through, Disometric Guard cleanse, Roar over Wall. You are a fat gunner who happens to plant pillars.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Mandonel, punch-through rifles, people who like Qorvex's tank more than his 4
Wrong drop or mechanic?
Don’t build this yet
First Concrete first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First ConcreteWhy this build?
Endgame for Mandonel, punch-through rifles, people who like Qorvex's tank more than his 4
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Not every Qorvex wants to be a beam. The passive is a gun stat. Lean into it.
- Guard plus Adaptation plus 875 armor is why he stands in the open.
- Wall is gone. Pillars stay. You still look like Qorvex.
Don’t use this for: players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Punch-through primary — Mandonel charged shots empower pillars. Any high punch-through rifle loves the passive. Radiation or Corrosive.
Alternative if…
- You don’t have Helminth yet → First Concrete
- Star Chart only → First Concrete
- New account or low investment → First Concrete
- This is too much Forma / cost → Chain Reaction — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino) or Eclipse (Mirage)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar (Rhino) or Eclipse (Mirage)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First ConcreteThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterViolet · Primary crit / electricHelminth and shards are the last rungs. They are not the Starter.
- FinalPunch-Through BunkerEndgame · Endgame · 4 Forma
Helminth & shards
What to put on the body
Roar (Rhino) or Eclipse (Mirage) over Containment Wall (2)
The gun is the nuke. Pillars still slow and Radiation-prime. Blast is optional cleanup. Roar is the multiplier.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Violet · Primary crit / electric — The rifle is the build.Archon locked
- 2 Azure · Armor — Bunker. Battery scales off this.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino) or Eclipse (Mirage)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You subsumed Wall for Roar and brought Mandonel or a punch-through rifle.
- Time to a playable copy
- After Roar is injected and Adaptation is on.
- First mission to practice in
- A tiled Exterminate. Shoot through your own pillar.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Bunker-gun loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Guard (3) on. Status charges up.
- 2Pillar (1) so the lane is slow and radiated (Guard refills on those kills).
- 3Roar (2). Shoot through the pillar, through the wall, through the pack. Passive punch-through is already on.
- 4Blast (4) if a clump is worth the animation. Otherwise the gun is faster.
First mission — press these buttons
- 1
Guard and pillar
3 1Status plates on. Lane slowed.
- 2
Roar, then shoot through the concrete
2Passive punch-through. Radiated kills refill Guard.
Common mistakes
Skipping Guard because 'the gun is enough'
Magnetic still exists. Plates are cheap. Press 3.
When this feels easy
- 1Violet primary shardsThe gun is the build. Armor shards if you want fatter Battery energy.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●qorvexframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Umbral Fibermod
- 7○Primed Continuitymod
- 8○Adaptationmod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Ragearcane
- 12○Arcane Batteryarcane
- 13○Violet · Primary crit / electricshard
- 14○Tauforged Azure · Armorshard
- 15○Roar (Rhino)helminth
- 16○Eclipsehelminth
- 17○Helminth · Roar (Rhino) or Eclipse (Mirage)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Umbral Fibermissing · The Sacrifice path
Primed Continuitymissing · Wait for Baro Ki'Teer
- Adaptation
missing · Arbitration / Arbitrations
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Roar (Rhino)missing · Own Rhino
The gun is the nuke. Pillars still slow and Radiation-prime. Blast is optional cleanup. Roar is the multiplier.
- Eclipse
missing · Helminth
The gun is the nuke. Pillars still slow and Radiation-prime. Blast is optional cleanup. Roar is the multiplier.
Recommended
Optional
Helminth
Subsume Roar (Rhino) or Eclipse (Mirage) over Containment Wall (2)
The gun is the nuke. Pillars still slow and Radiation-prime. Blast is optional cleanup. Roar is the multiplier.
Strength
~200% Roar and leftover Blast
Duration
180% pillars and Guard comfort
Range
145%
Disometric Guard is status immunity charges that grow when you kill radiated enemies. Keep it on.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 269%
- Duration
- 155%
- Range
- 100%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 55 / 67
2 Umbral pieces
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Qorvex mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults / Lua - 1
Blind RageVaults - 2
Umbral IntensifyThe Sacrifice - 3
Umbral FiberThe Sacrifice - 4
Primed ContinuityBaro - 5AdaptationArbitrations
- 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults / Lua | |
| 1 | Blind Rage | Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Umbral Fiber | The Sacrifice | |
| 4 | Primed Continuity | Baro | |
| 5 | Adaptation | Arbitrations | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Punch-through primary
Mandonel charged shots empower pillars. Any high punch-through rifle loves the passive. Radiation or Corrosive.
Arcanes
Arcane Rage
Primary crit. You are a gun.
Eidolon / trade
Arcane Battery
Energy from armor.
Duviri
Archon shards
- 1
Violet · Primary crit / electricThe rifle is the build.2 · ETA - 2
Azure · ArmorBunker. Battery scales off this.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Violet · Primary crit / electricThe rifle is the build. | 2 | ETA | |
| 2 | Azure · ArmorBunker. Battery scales off this. | 2 | Netracells |
