
Qorvex — Chain Reaction
Endgame build. Stack Radiation with pillars and walls, then Crucible Blast. Explosions scale per Radiation status. Fused Crucible channels it.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
endgame / endurance rooms, the 2026 Qorvex identity
Wrong drop or mechanic?
Don’t build this yet
First Concrete first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First ConcreteWhy this build?
Endgame for endgame / endurance rooms, the 2026 Qorvex identity
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Crucible Blast is not Wisp Sol Gate. It is a tap beam that detonates Radiation. Prime first, then press 4.
- Empty Radiation stacks make 4 a sad laser. Pillars exist so that never happens.
- Fused Crucible (augment) turns 4 into a channel that freezes pillar duration and forces chain pulses. Separate config if you like standing still.
Don’t use this for: Star Chart only · new accounts · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Radiation primer — Mandonel (his signature) charged shots empower pillars. Any Radiation weapon stacks the 4. Archon mods optional.
Alternative if…
- You don’t have Helminth yet → First Concrete
- Star Chart only → First Concrete
- New account or low investment → First Concrete
- This is too much Forma / cost → Chain Reaction — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Nourish (Grendel) or Roar (Rhino)
- Arcanes · recommended — 0/3 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Nourish (Grendel) or Roar (Rhino)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First ConcreteThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalChain Reaction — EndgameEndgame · Endgame · 4–5 Forma
Helminth & shards
What to put on the body
Nourish (Grendel) or Roar (Rhino) over Containment Wall (2)
Wall is the usual dump once pillars and Blast are online. Nourish is Viral plus energy. Roar multiplies the beam and the chain. Keep Wall if you love the slam combo.
Helminth is locked. Tick it on Progress before you subsume.
- 3–5 Tauforged Tauforged Crimson · Strength — Beam and chain scale 1:1.Archon locked
- 1 Tauforged Amber · Casting Speed — Blast is a long animation. Shorten it.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Nourish (Grendel) or Roar (Rhino)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Steel Path. You want rooms to chain-pop.
- Time to a playable copy
- After a Wall subsume and Blind Rage so Strength is rude.
- First mission to practice in
- A packed Exterminate. Two pillars, then 4.
2 button drills · 15 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Detonation loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Pillars (1) in the room. Two is better than one.
- 2Nourish or Roar (2).
- 3Guard (3) so a Magnetic proc does not ruin your day.
- 4Blast (4) through the densest Radiation pile. Sweep. Empower a pillar on the way through. Chain reactions do the rest.
First mission — press these buttons
- 1
Two pillars
1Cover the room. Wait a pulse or two so stacks exist.
- 2
Blast the densest glow
44. Sweep. Hit a pillar on the way.
Common mistakes
Fused Crucible on a mobile tileset
The augment roots you. Camp config only. Tap 4 is the mobile nuke.
When this feels easy
- 1Tau Strength shardsBlast scales 1:1. This is the spend.
Parts checklist
0 of 15 owned. Tap How on anything you still need.
Dependencies
20 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●qorvexframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Umbral Fibermod
- 7○Stretchmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Adaptationmod
- 11○Arcane Persistencearcane
- 12○Molt Augmentedarcane
- 13○Arcane Batteryarcane
- 14○Crimson · Strengthshard
- 15○Amber · Casting Speedshard
- 16○Nourishhelminth
- 17○Roar (Rhino)helminth
- 18○Helminth · Nourish (Grendel) or Roar (Rhino)unlock
- 19○Steel Pathunlock
- 20○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Umbral Fibermissing · The Sacrifice path
Stretchmissing · Enemy drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Adaptation
missing · Arbitration / Arbitrations
- Nourish
missing · Helminth
Wall is the usual dump once pillars and Blast are online. Nourish is Viral plus energy. Roar multiplies the beam and the chain. Keep Wall if you love the slam combo.
Roar (Rhino)missing · Own Rhino
Wall is the usual dump once pillars and Blast are online. Nourish is Viral plus energy. Roar multiplies the beam and the chain. Keep Wall if you love the slam combo.
Recommended
Arcane Persistencemissing · Finish The Old Peace
At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom).

Optional
Watch it played
YouTube for this loadout
Qorvex - A Literal NUKE Frame!
Chyrinka Pillar and Crucible Blast. Concrete radiation.
Helminth
Subsume Nourish (Grendel) or Roar (Rhino) over Containment Wall (2)
Wall is the usual dump once pillars and Blast are online. Nourish is Viral plus energy. Roar multiplies the beam and the chain. Keep Wall if you love the slam combo.
Strength
~250%+ (beam and explosion damage)
Duration
155% pillars
Range
175%+ beam length and explosion radius
Each Radiation status on the target fattens the chain explosion. 10 stacks is the dream. Pillars and Wall apply them.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 254%
- Duration
- 155%
- Range
- 160%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
2 Umbral pieces
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Qorvex mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua Halls - 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3
Umbral FiberThe Sacrifice - 4
StretchDrops - 5
Primed ContinuityBaro - 6
Primed FlowBaro - 7AdaptationArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Umbral Fiber | The Sacrifice | |
| 4 | Stretch | Drops | |
| 5 | Primed Continuity | Baro | |
| 6 | Primed Flow | Baro | |
| 7 | Adaptation | Arbitrations |
Radiation primer
Mandonel (his signature) charged shots empower pillars. Any Radiation weapon stacks the 4. Archon mods optional.
Arcanes
Arcane Persistence
At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom).
Roathe, La Cathédrale · 5 Maphica (The Descendia)
Molt Augmented
Strength stacks. Blast is a Strength nuke.
Zariman
Arcane Battery
Energy max from armor. You have 875 armor. Do the math.
Duviri / trade
Archon shards
- 1
Tauforged Crimson · StrengthBeam and chain scale 1:1.3–5 Tauforged · Netracells / EDA - 2
Tauforged Amber · Casting SpeedBlast is a long animation. Shorten it.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Tauforged Crimson · StrengthBeam and chain scale 1:1. | 3–5 Tauforged | Netracells / EDA | |
| 2 | Tauforged Amber · Casting SpeedBlast is a long animation. Shorten it. | 1 | EDA |
