
Qorvex — Containment Slam
Steel Path build. Containment Wall slams two slabs together, dumps Radiation stacks, and empowers any pillar it compresses. Wrecking Wall if you have it.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Hallways, grouping, people who like the clap
Wrong drop or mechanic?
Why this build?
Steel Path for Hallways, grouping, people who like the clap
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Wall is the grouping button people Helminth off. This config is for the people who kept it.
- Empowering a pillar by compressing it is the combo. Empty clap in an open field is a miss.
- Range is catch. Strength is damage. Duration is not the star.
Don’t use this for: content this card does not name
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Hallway frame — Wall wants a corridor. Open tiles make it a sad clap. A grouping primer is extra, not required.
Alternative if…
- Star Chart only → First Concrete
- This is too much Forma / cost → First Concrete — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/1 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Chain Reaction — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Chain Reaction — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalContainment SlamSteel Path · Advanced · 3–4 Forma
Upgrade from here
Chain Reaction — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Chain Reaction — OptimisedFarm the gap
- Bunker augments — Fused Crucible · Wrecking Wall
Helminth & shards
What to put on the body
- 2 Amber · Casting Speed — Clap tempo.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You kept Containment Wall and you like hallways.
- Time to a playable copy
- After Overextended and a Strength mod.
- First mission to practice in
- A Grineer galleon hallway. Clap through a pillar.
3 button drills · 11 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Clap loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Pillar (1) in the hallway.
- 2Containment Wall (2) so the slabs clap through the pillar. Empowered pulses. Radiation stacks everywhere.
- 3Blast (4) the trapped pile.
- 4Guard (3) because you just stood in a hallway like a hero.
First mission — press these buttons
- 1
Pillar mid-hall
11.
- 2
Clap
22. Walls close. Pillar empowers. Radiation everywhere.
You will know it worked when: Two slabs. A crushed, glowing pile.
- 3
Blast
44.
Common mistakes
Clapping an open field
Nothing to catch. Find a corridor or plant two pillars as fences.
When this feels easy
- 1Casting speed shardsClap is an animation. Shorten it.
Parts checklist
0 of 11 owned. Tap How on anything you still need.
Dependencies
14 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●qorvexframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Wrecking Wallaugment
- 5○Blind Ragemod
- 6○Overextendedmod
- 7○Stretchmod
- 8○Intensifymod
- 9○Primed Flowmod
- 10○Adaptationmod
- 11○Molt Augmentedarcane
- 12○Amber · Casting Speedshard
- 13○Steel Pathunlock
- 14○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
- Wrecking Wall
missing · Cephalon Suda / Steel Meridian · 25,000
Containment Wall augment. Slot it if you own it; Stretch more Range if you don't.
Blind Ragemissing · Run Orokin Vaults
Overextendedmissing · Orokin Vaults
Stretchmissing · Enemy drops
Intensifymissing · Fight Lieutenant Lech Kril
Primed Flowmissing · Baro Ki'Teer
- Adaptation
missing · Arbitration / Arbitrations
Recommended
Optional
Strength
~200%
Duration
130%
Range
200%+ wall length and catch
Wall applies a pile of Radiation statuses. That is Blast fuel and Guard-stack fuel.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 169%
- Duration
- 100%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 48 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Qorvex mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua - 1Wrecking WallContainment Wall augment. Slot it if you own it; Stretch more Range if you don't.Steel Meridian / Cephalon Suda · 25k
- 2
Blind RageVaults - 3
OverextendedVaults - 4
StretchDrops - 5
IntensifyDrops - 6
Primed FlowBaro - 7AdaptationArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua | |
| 1 | Wrecking Wall Containment Wall augment. Slot it if you own it; Stretch more Range if you don't. | Steel Meridian / Cephalon Suda · 25k | |
| 2 | Blind Rage | Vaults | |
| 3 | Overextended | Vaults | |
| 4 | Stretch | Drops | |
| 5 | Intensify | Drops | |
| 6 | Primed Flow | Baro | |
| 7 | Adaptation | Arbitrations |
Hallway frame
Wall wants a corridor. Open tiles make it a sad clap. A grouping primer is extra, not required.
Arcanes
Molt Augmented
Strength for the slam and the follow-up Blast.
Zariman
Archon shards
- 1
Amber · Casting SpeedClap tempo.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedClap tempo. | 2 | EDA |