Qorvex
Qorvex builds
Containment Slam
Steel Path3–4 FormaAdvancedMedium confidenceSteel PathShards optional

QorvexContainment Slam

Steel Path build. Containment Wall slams two slabs together, dumps Radiation stacks, and empowers any pillar it compresses. Wrecking Wall if you have it.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Hallways, grouping, people who like the clap

Wrong drop or mechanic?

Why this build?

Steel Path for Hallways, grouping, people who like the clap

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Wall is the grouping button people Helminth off. This config is for the people who kept it.
  • Empowering a pillar by compressing it is the combo. Empty clap in an open field is a miss.
  • Range is catch. Strength is damage. Duration is not the star.

Don’t use this for: content this card does not name

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Hallway frameWall wants a corridor. Open tiles make it a sad clap. A grouping primer is extra, not required.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/1 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Chain Reaction — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Chain Reaction — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  4. FinalContainment SlamSteel Path · Advanced · 3–4 Forma

Upgrade from here

Chain Reaction — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Chain Reaction — Optimised

Farm the gap

Helminth & shards

What to put on the body

  • 2 Amber · Casting SpeedClap tempo.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You kept Containment Wall and you like hallways.

Time to a playable copy
After Overextended and a Strength mod.
First mission to practice in
A Grineer galleon hallway. Clap through a pillar.

3 button drills · 11 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Clap loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Pillar (1) in the hallway.
  2. 2Containment Wall (2) so the slabs clap through the pillar. Empowered pulses. Radiation stacks everywhere.
  3. 3Blast (4) the trapped pile.
  4. 4Guard (3) because you just stood in a hallway like a hero.

First mission — press these buttons

  1. 1

    Pillar mid-hall

    1

    1.

  2. 2

    Clap

    2

    2. Walls close. Pillar empowers. Radiation everywhere.

    You will know it worked when: Two slabs. A crushed, glowing pile.

  3. 3

    Blast

    4

    4.

Common mistakes

  • Clapping an open field

    Nothing to catch. Find a corridor or plant two pillars as fences.

When this feels easy

  1. 1Casting speed shardsClap is an animation. Shorten it.

Parts checklist

0 of 11 owned. Tap How on anything you still need.

Dependencies

14 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1qorvexframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Wrecking Wallaugment
  5. 5Blind Ragemod
  6. 6Overextendedmod
  7. 7Stretchmod
  8. 8Intensifymod
  9. 9Primed Flowmod
  10. 10Adaptationmod
  11. 11Molt Augmentedarcane
  12. 12Amber · Casting Speedshard
  13. 13Steel Pathunlock
  14. 14Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Wrecking Wall

    missing · Cephalon Suda / Steel Meridian · 25,000

    Containment Wall augment. Slot it if you own it; Stretch more Range if you don't.

  • Blind Rage

    missing · Run Orokin Vaults

  • Overextended

    missing · Orokin Vaults

  • Stretch

    missing · Enemy drops

  • Intensify

    missing · Fight Lieutenant Lech Kril

  • Primed Flow

    missing · Baro Ki'Teer

  • Adaptation

    missing · Arbitration / Arbitrations

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength for the slam and the follow-up Blast.

Optional

Strength

~200%

Duration

130%

Range

200%+ wall length and catch

Wall applies a pile of Radiation statuses. That is Blast fuel and Guard-stack fuel.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
169%
Duration
100%
Range
250%
Efficiency
45%
Energy
+275%
Capacity
48 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Qorvex mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua
  • 1Wrecking WallContainment Wall augment. Slot it if you own it; Stretch more Range if you don't.Steel Meridian / Cephalon Suda · 25k
  • 2Blind RageVaults
  • 3OverextendedVaults
  • 4StretchDrops
  • 5IntensifyDrops
  • 6Primed FlowBaro
  • 7AdaptationArbitrations

Hallway frame

Wall wants a corridor. Open tiles make it a sad clap. A grouping primer is extra, not required.

Arcanes

Molt Augmented

Strength for the slam and the follow-up Blast.

Zariman

Archon shards

  • 1Amber · Casting SpeedClap tempo.2 · EDA
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