Qorvex · The kit
Pillar, clap, plates, beam
Qorvex is a Radiation bunker. Plant pillars, stack Radiation, Crucible Blast the pile. Disometric Guard is status immunity that refills off those same stacks. Wall is a hallway clap and the usual Helminth dump. Armor is the survivability — he is allowed to stand still.
Health
600 → 700
Shields
200 → 300
Armor
875 → 875
Energy
150 → 200

Residual Radiation
Weapons Qorvex holds gain extra punch-through. Shoot through pillars, through walls, through the first three enemies. Mandonel charged shots also empower Chyrinka Pillars, which is why the signature exists.
Chyrinka Pillar
25Slam down a pillar. Enemies near it are slowed. It pulses Radiation damage with a guaranteed status. Duration is lifetime. Range is pulse size. Strength is pulse damage. Hitting a pillar with Containment Wall, Crucible Blast, a charged Mandonel shot, or Fused Crucible empowers it for 5 seconds of faster pulses. Empowered-by-Blast pillars inherit the chain-reaction explosion. This is also Qorvex's Helminth for other frames.
- Cost
- 25 energy
- Slow
- Fixed · not Strength
- Empower
- 2 / 4 / Mandonel · 5s
Containment Wall
50Summon walls that clap, damaging and irradiating everything caught between them. Huge Radiation status dump, which feeds both Disometric Guard's refill chance and Crucible Blast's explosion scaling. Compressing a pillar empowers it. Common Helminth dump on beam and gun configs. Wrecking Wall is the augment.
- Cost
- 50 energy
- Job
- Group + Radiation stacks
- Helminth
- Usual dump slot
Disometric Guard
75Cleanses status, then grants a stack of concrete plates that each eat one incoming status (including knockdown). Kills or assists on enemies with Radiation status have a chance to add stacks, scaling up to 100% with enough Radiation statuses on the victim. Recast adds stacks up to the cap. This is why Magnetic and Toxin do not humble him.
- Cost
- 75 energy
- Refill
- Radiated kills
- Cap
- Strength-scaled max stacks
Crucible Blast
100Fires a beam from the Crucible Core. Each enemy hit takes Radiation with guaranteed status. Enemies that already had Radiation explode, and those explosions chain. Explosion damage scales with Radiation stacks on the target. Hitting a pillar empowers it and can gift it the chain reaction. Invulnerable during the cast. Fused Crucible (augment) turns this into a channeled beam that freezes pillar timers and forces chain pulses, at the cost of mobility.
- Cost
- 100 energy
- Engine
- Radiation stacks → chain
- Fused
- Channeled augment
The Qorvex loop
01
Pillar the lane.
02
Guard on.
03
Wall or weapon to add Radiation stacks.
04
Blast the pile. Empower a pillar on the sweep.
Augments
Crucible Blast
Fused Crucible
Becomes a channeled beam. Pillars freeze their timers and chain-react. Mobility reduced.
Cephalon Suda / Steel Meridian · 25,000 standing
Containment Wall
Wrecking Wall
Containment Wall augment — extra slam utility. Buy if you keep 2.
Cephalon Suda / Steel Meridian · 25,000
YouTube
Watch the kit
Qorvex - A Literal NUKE Frame!
Chyrinka Pillar and Crucible Blast. Concrete radiation.