
Qorvex — Slow Camp
Steel Path build. Chyrinka Pillars slow a lane and pulse Radiation forever. Empower them. You are a Defense floor.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Defense, Mobile Defense, Interception, camping a Sanctum tile
Wrong drop or mechanic?
Why this build?
Steel Path for Defense, Mobile Defense, Interception, camping a Sanctum tile
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- This is the 'I am the point' Qorvex. Movement frames will be bored. Defense will not.
- Empower duration is 5 seconds and does not refresh from another empower until it dies. Stagger your slams.
- Chyrinka Pillar is also his Helminth for other frames. On him, it stays.
Don’t use this for: Capture / short missions · Exterminate speedruns
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Park the pillars — Mandonel charged shots empower without spending 4. A Radiation primer keeps stacks high between pulses.
Alternative if…
- Star Chart only → First Concrete
- This is too much Forma / cost → First Concrete — Star Chart
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 3 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Chain Reaction — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Chain Reaction — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Corrosive ProjectionOpen Nightwave
- After that3 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · DurationHelminth and shards are the last rungs. They are not the Starter.
- FinalSlow CampSteel Path · Advanced · 3 Forma
Upgrade from here
Chain Reaction — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Chain Reaction — OptimisedHelminth & shards
What to put on the body
- 2 Crimson · Duration — Pillars outlast waves.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
You are the Defense floor.
- Time to a playable copy
- After Narrow Minded and Primed Continuity.
- First mission to practice in
- Hydron or any pod. Pillars should outlast the wave.
2 button drills · 12 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Camp loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Two or three pillars covering the lanes. Recast the oldest.
- 2Empower with Wall slam or a charged Mandonel shot. Pulses speed up for 5 seconds.
- 3Guard (3) on cooldown so the squad is status-proof.
- 4Blast (4) when a wave clumps on a pillar. Do not Beam an empty tile.
First mission — press these buttons
- 1
Pillar each lane
1Duration keeps them. Recast the oldest.
- 2
Empower on a 5-second timer
Slam or charged shot. Do not spam — empower does not refresh, it waits.
Common mistakes
One pillar in a three-lane map
Slow is local. Cover the doors.
When this feels easy
- 1Duration shardsLess recasting. More standing.
Parts checklist
0 of 12 owned. Tap How on anything you still need.
Dependencies
15 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●qorvexframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Narrow Mindedmod
- 5○Primed Continuitymod
- 6○Stretchmod
- 7○Intensifymod
- 8○Primed Flowmod
- 9○Steel Fibermod
- 10○Adaptationmod
- 11○Molt Efficiencyarcane
- 12○Arcane Guardianarcane
- 13○Crimson · Durationshard
- 14○Steel Pathunlock
- 15○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
- Narrow Minded
missing · Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Intensifymissing · Fight Lieutenant Lech Kril
Primed Flowmissing · Baro Ki'Teer
Steel Fibermissing · Enemy drops
- Adaptation
missing · Arbitration / Arbitrations
Recommended
Optional
Strength
~180% pulse damage
Duration
220%+ pillar uptime
Range
175% pulse radius
Slow is a fixed 35% on the wiki number — do not chase Strength for slow. Duration and Range are the camp.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 130%
- Duration
- 254%
- Range
- 94%
- Efficiency
- 100%
- Energy
- +275%
- Capacity
- 51 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Qorvex mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua - 1Narrow MindedOrokin Vaults
- 2
Primed ContinuityBaro - 3
StretchDrops - 4
IntensifyDrops - 5
Primed FlowBaro - 6
Steel FiberDrops - 7AdaptationArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua | |
| 1 | Narrow Minded | Orokin Vaults | |
| 2 | Primed Continuity | Baro | |
| 3 | Stretch | Drops | |
| 4 | Intensify | Drops | |
| 5 | Primed Flow | Baro | |
| 6 | Steel Fiber | Drops | |
| 7 | Adaptation | Arbitrations |
Park the pillars
Mandonel charged shots empower without spending 4. A Radiation primer keeps stacks high between pulses.
Arcanes
Molt Efficiency
Duration while shielded. Pillars are duration objects.
Zariman
Arcane Guardian
Armor when hit.
Eidolon
Archon shards
- 1
Crimson · DurationPillars outlast waves.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · DurationPillars outlast waves. | 2 | Netracells |