
Kullervo — Slow Betrayal
Endgame build. Gloom over Storm of Ukko. A slow aura on a no-shield melee monster. Volatile Recompense for extra Overguard uptime.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Solo Steel Path, endurance, people who want the room to crawl while they teleport-stab
Wrong drop or mechanic?
Don’t build this yet
First Betrayal first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First BetrayalWhy this build?
Endgame for Solo Steel Path, endurance, people who want the room to crawl while they teleport-stab
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Gloom is the Helminth tank button. Kullervo already wanted to be inside the pack.
- Volatile Recompense is the 2025–2026 Overguard augment. Less panic-2.
- You still have no shields. Gloom is not Iron Skin. Keep the yellow bar.
Don’t use this for: Star Chart only · new accounts · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Melee — Same crit-damage blade as Red Crit King. Gloom leeches off every swing.
Alternative if…
- You don’t have Helminth yet → First Betrayal
- Star Chart only → First Betrayal
- New account or low investment → First Betrayal
- This is too much Forma / cost → Red Crit King — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First BetrayalThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalSlow BetrayalEndgame · Endgame · 5 Forma
Farm the gap
- Kullervo augments — Volatile Recompense · Wrath of Ukko
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Storm of Ukko (4)
4 is flavor. Gloom is a 95% slow plus lifesteal on every melee hit. You already stand in the pack. Volatile Recompense keeps Overguard rolling without babysitting 2.
Helminth is locked. Tick it on Progress before you subsume.
- 2–3 Crimson · Strength — Gloom cap and Wrathful.Archon locked
- 2 Violet · Melee crit damage — The blade.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Solo Steel Path. You subsumed Gloom and bought Volatile Recompense.
- Time to a playable copy
- After the 4 subsume and the augment.
- First mission to practice in
- A long SP Survival. The room should crawl and you should not go down.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Gloom loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Gloom (4). The room thickens.
- 2Volatile Recompense (2). Daggers orbit. Overguard ticks in.
- 3Wrathful Advance (1) and melee. Every swing leeches.
- 4Curse (3) when you want one swing to be a room.
First mission — press these buttons
- 1
Gloom on, daggers on
44 then 2. Walk into them.
- 2
Teleport-stab
11 and melee. Leech plus Overguard plus red crits.
Common mistakes
Gloom without Recompense
Slow is not a health bar. 0 shields. Cast 2.
When this feels easy
- 1Persistence as backupWhen the yellow bar pops, you want a second plan.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●kullervoframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Volatile Recompenseaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Primed Continuitymod
- 8○Stretchmod
- 9○Equilibriummod
- 10○Rolling Guardmod
- 11○Arcane Persistencearcane
- 12○Arcane Furyarcane
- 13○Crimson · Strengthshard
- 14○Violet · Melee crit damageshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
- Volatile Recompense
missing · Warframe augment syndicates · 25,000 standing
Daggers orbit and keep hitting, feeding Overguard and Blast. Less recasting of 2.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
- Equilibrium
missing · The New Strange / drops
- Rolling Guard
missing · Arbitrations
- Gloom
missing · Helminth
4 is flavor. Gloom is a 95% slow plus lifesteal on every melee hit. You already stand in the pack. Volatile Recompense keeps Overguard rolling without babysitting 2.
Recommended
Arcane Persistencemissing · Finish The Old Peace
Backup when Overguard cracks. Armor shard helps the 700 line.
Optional
Helminth
Subsume Gloom (Sevagoth) over Storm of Ukko (4)
4 is flavor. Gloom is a 95% slow plus lifesteal on every melee hit. You already stand in the pack. Volatile Recompense keeps Overguard rolling without babysitting 2.
Strength
~200%+ (Gloom slow cap + Wrathful crit)
Duration
175%+
Range
160–190% Gloom aura and Recompense daggers
200% Strength caps Gloom. Extra Strength still fattens Wrathful. Volatile Recompense is the usual pairing.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 243%
- Duration
- 155%
- Range
- 160%
- Efficiency
- 45%
- Energy
- base
- Capacity
- 51 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Kullervo mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua Halls - 1Volatile RecompenseDaggers orbit and keep hitting, feeding Overguard and Blast. Less recasting of 2.Warframe augment syndicates · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
Primed ContinuityBaro Ki'Teer - 5
StretchEnemy drops - 6EquilibriumThe New Strange
- 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Volatile Recompense Daggers orbit and keep hitting, feeding Overguard and Blast. Less recasting of 2. | Warframe augment syndicates · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Primed Continuity | Baro Ki'Teer | |
| 5 | Stretch | Enemy drops | |
| 6 | Equilibrium | The New Strange | |
| 7 | Rolling Guard | Arbitrations |
Melee
Same crit-damage blade as Red Crit King. Gloom leeches off every swing.
Arcanes
Arcane Persistence
Backup when Overguard cracks. Armor shard helps the 700 line.
1999 / trade
Arcane Fury
Melee damage.
Eidolon / trade
Archon shards
- 1
Crimson · StrengthGloom cap and Wrathful.2–3 · Netracells - 2
Violet · Melee crit damageThe blade.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthGloom cap and Wrathful. | 2–3 | Netracells | |
| 2 | Violet · Melee crit damageThe blade. | 2 | EDA |