Khora
Khora builds
Accumulating Crack — Endgame
Endgame5–6 FormaEndgameMedium confidenceSteel PathHelminthShards optional

KhoraAccumulating Crack

Endgame build. Accumulating Whipclaw stacks damage. Ensnare, crack, crack, crack. This is 2026 Khora.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

endgame / endurance general, Exterminate, anyone who picked Khora to press 1

Wrong drop or mechanic?

Don’t build this yet

First Crack first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Crack

Why this build?

Endgame for endgame / endurance general, Exterminate, anyone who picked Khora to press 1

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Accumulating Whipclaw plus a real melee grid is the Khora people play.
  • Venari is the usual Helminth slot because the cat does not leave.
  • Range looks greedy. Three targets per crack is the augment condition. Range is the condition.

Don’t use this for: Star Chart only · new accounts · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: WhipclawBlood Rush, Weeping Wounds, Condition Overload, Gladiator Might, Organ Shatter, primed elementals, Primed Reach. Reach breaks Whipclaw's explosion cap. This grid is the build.

Alternative if…

My test

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Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/17 · required0/17 named
  • Forma 0/6 · required6 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Pillage (Hildryn) or Nourish (Grendel)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 6 Forma · Reactor · Helminth (Pillage (Hildryn) or Nourish (Grendel)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First CrackThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that5–6 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterTauforged Violet · Melee crit damageHelminth and shards are the last rungs. They are not the Starter.
  5. FinalAccumulating Crack — EndgameEndgame · Endgame · 5–6 Forma

Farm the gap

  • Khora augmentsAccumulating Whipclaw · Pilfering Strangledome · Venari Bodyguard

Helminth & shards

What to put on the body

Pillage (Hildryn) or Nourish (Grendel) over Venari (3)

Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.

Helminth is locked. Tick it on Progress before you subsume.

  • 2–3 Tauforged Tauforged Violet · Melee crit damageThe crack crits harder.Archon locked
  • 1–2 Tauforged Amber · Casting SpeedWhip is your fire rate.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Pillage (Hildryn) or Nourish (Grendel)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path. You own Accumulating and a real whip grid.

Time to a playable copy
After Accumulating Whipclaw, Blood Rush, and a Venari subsume (optional).
First mission to practice in
SP Exterminate. You want three-plus targets every crack.

2 button drills · 22 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Stack loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Ensnare (2) a pack — or Strangledome (4) if you are camping.
  2. 2Whipclaw (1) until Accumulating is stacked. You need three hits per crack. Do not whip empty air.
  3. 3Pillage (3) if you subsumed it. Naked packs die to the next crack.
  4. 4Venari still exists. She just does not have a button.

First mission — press these buttons

  1. 1

    Wrap, then crack

    1

    2 then 1. Watch the Accumulating buff stack.

    You will know it worked when: A damage buff icon. Bigger numbers each crack.

  2. 2

    Do not let it decay

    Hit 3+ every few seconds. Duration delays the falloff.

Common mistakes

  • Whipping two enemies and wondering why you do not stack

    The augment wants three. Ensnare or dome until you have three.

When this feels easy

  1. 1Violet melee shardsCrit damage on the whip.

Parts checklist

0 of 22 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Steel Charge

    missing · Invasion / Nightwave

    Capacity plus whip damage

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Accumulating Whipclaw

    missing · Steel Meridian / Red Veil · 25,000 standing

    The whole nuke. 3-target hits stack additive damage.

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Stretch

    missing · Enemy drops

  • Overextended

    missing · Orokin Vaults

  • Equilibrium

    missing · The New Strange / drops

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Blood Rush

    missing · Red Veil / Steel Meridian

  • Weeping Wounds

    missing · The Index

  • Condition Overload

    missing · Orokin Derelict / trade

  • Gladiator Might

    missing · Arena / Arbitration

  • Organ Shatter

    missing · Enemy drops

  • Primed Fever Strike

    missing · Baro Ki'Teer

  • Sacrificial Pressure

    missing · The Sacrifice

  • Primed Reach

    missing · Baro Ki'Teer

    Explosion radius past the 200% Range cap.

  • Pillage

    missing · Helminth

    Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.

  • Nourish

    missing · Helminth

    Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.

Recommended

  • Arcane Fury

    missing · Eidolon / trade

    Whipclaw is melee damage.

  • Melee Exposure

    missing · 1999 / trade

    Corrosive on the whip as you cast abilities. Optional: Melee Influence if you primed Electricity.

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Apr 2022

Khora, Venari, and Statstick guide for 2022

Whipclaw stat-stick math and Strangledome. Still the loop; ignore pre-Whipclaw reworks.

Helminth

Subsume Pillage (Hildryn) or Nourish (Grendel) over Venari (3)

Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.

Strength

~200–250% (additive with Accumulating)

Duration

155% so stacks linger

Range

175–200% (explosion cap is 200% Range, Reach goes further)

Hit 3+ enemies per crack to stack Accumulating. Cap is 350% additive. Duration delays the decay.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
183%
Duration
155%
Range
250%
Efficiency
45%
Energy
base
Capacity
51 / 69

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
17% × 5.00
Status
36%
Fire rate
9.58
Multishot
1.00
Avg hit
59
Arsenal DPS
561

Toggle common mods

Khora mods

  • AuraSteel ChargeCapacity plus whip damageInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1Accumulating WhipclawThe whole nuke. 3-target hits stack additive damage.Steel Meridian / Red Veil · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4StretchEnemy drops
  • 5OverextendedOrokin Vaults
  • 6EquilibriumThe New Strange
  • 7Primed ContinuityBaro Ki'Teer

Whipclaw

  • 1Blood RushSyndicates
  • 2Weeping WoundsThe Index
  • 3Condition OverloadDerelict / trade
  • 4Gladiator MightArena
  • 5Organ ShatterDrops
  • 6Primed Fever StrikeBaro
  • 7Sacrificial PressureThe Sacrifice
  • 8Primed ReachExplosion radius past the 200% Range cap.Baro

Arcanes

Arcane Fury

Whipclaw is melee damage.

Eidolon / trade

Melee Exposure

Corrosive on the whip as you cast abilities. Optional: Melee Influence if you primed Electricity.

1999 / trade

Archon shards

  • 1Tauforged Violet · Melee crit damageThe crack crits harder.2–3 Tauforged · EDA
  • 2Tauforged Amber · Casting SpeedWhip is your fire rate.1–2 · EDA
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