Khora
Khora builds
Cage Match
Optimised4 FormaEndgameMedium confidenceFarmingSurvivalShards optional

KhoraCage Match

Optimised build. Two Strangledomes. Whipclaw shares damage across every hanging body. Defense, Survival, Interception.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Objective missions, endurance camping, people who like a kill room

Wrong drop or mechanic?

Don’t build this yet

First Crack first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Crack

Why this build?

Optimised for Objective missions, endurance camping, people who like a kill room

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in FarmingPlay this in SurvivalPlay this in Defense
  • Two domes is a hallway lock. This is why Khora still owns Defense in 2026.
  • Whipclaw damage share is the nuke. The dome ticks are not.
  • Take Pilfering on the loot config. This one is for living.

Don’t use this for: Capture / short missions · Exterminate speedruns

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: WhipclawSame whip grid as Accumulating Crack. Cracking one hanging enemy deals half to every other hanging enemy.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Accumulating Crack — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Accumulating Crack — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First CrackThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
  5. FinalCage MatchOptimised · Endgame · 4 Forma

Upgrade from here

Accumulating Crack — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Accumulating Crack — Endgame

Farm the gap

  • Khora augmentsAccumulating Whipclaw · Pilfering Strangledome · Venari Bodyguard

Helminth & shards

What to put on the body

  • 2 Azure · DurationDomes last.Archon locked
  • 1 Amber · Casting SpeedDrop both cages on spawn.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want to own a Defense tile.

Time to a playable copy
After Overextended and Primed Continuity.
First mission to practice in
A Defense or Interception. Stand still on purpose.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Dome loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Strangledome (4) on the objective. Walk ten steps, drop the second one.
  2. 2Ensnare (2) anything the chains missed — it refreshes and feeds the whip.
  3. 3Whipclaw (1) any hanging body. The rest of the cage takes half.
  4. 4Do not wander. The cage is the build.

First mission — press these buttons

  1. 1

    Drop two cages

    4

    4 on the pod, walk, 4 again.

    You will know it worked when: Chains. Enemies hanging off vertices.

  2. 2

    Whip one, kill all

    1

    1 on any victim. The rest of the dome takes half.

Common mistakes

  • One dome in a wide tile

    You have two. Use two.

When this feels easy

  1. 1Duration shardsFewer recasts.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1khoraframe
  2. 2Steel Chargemod
  3. 3Cunning Driftmod
  4. 4Accumulating Whipclawaugment
  5. 5Overextendedmod
  6. 6Stretchmod
  7. 7Primed Continuitymod
  8. 8Narrow Mindedmod
  9. 9Primed Flowmod
  10. 10Equilibriummod
  11. 11Molt Efficiencyarcane
  12. 12Arcane Energizearcane
  13. 13Azure · Durationshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Apr 2022

Khora, Venari, and Statstick guide for 2022

Whipclaw stat-stick math and Strangledome. Still the loop; ignore pre-Whipclaw reworks.

Strength

~180%

Duration

200%+ dome uptime

Range

200%+ grab radius (26 vertices per dome, two domes)

Duration is recast timer. Range is how many get grabbed. Two domes max.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
40%
Duration
254%
Range
184%
Efficiency
100%
Energy
+275%
Capacity
50 / 69

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Khora mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1Accumulating WhipclawSteel Meridian / Red Veil · 25k
  • 2OverextendedOrokin Vaults
  • 3StretchEnemy drops
  • 4Primed ContinuityBaro Ki'Teer
  • 5Narrow MindedIf the tile is small, dump extra range into duration. Config B.Orokin Vaults
  • 6Primed FlowBaro / relics
  • 7EquilibriumThe New Strange

Whipclaw

Same whip grid as Accumulating Crack. Cracking one hanging enemy deals half to every other hanging enemy.

Arcanes

Molt Efficiency

Duration while shielded.

Zariman

Arcane Energize

100-energy domes.

Eidolon hunts

Archon shards

  • 1Azure · DurationDomes last.2 · Netracells
  • 2Amber · Casting SpeedDrop both cages on spawn.1 · EDA
FarmAll builds
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