
Khora — Accumulating Crack
Optimised build. Accumulating Whipclaw stacks damage. Ensnare, crack, crack, crack. This is 2026 Khora.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Netracells, Archon, EDA. You have Helminth or you don't need it.
Wrong drop or mechanic?
Don’t build this yet
First Crack first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First CrackWhy this build?
Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Accumulating Whipclaw plus a real melee grid is the Khora people play.
- Venari is the usual Helminth slot because the cat does not leave.
- Range looks greedy. Three targets per crack is the augment condition. Range is the condition.
Don’t use this for: new accounts · Star Chart only · players without Helminth · frames played as a gun platform only
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Whipclaw — Blood Rush, Weeping Wounds, Condition Overload, Gladiator Might, Organ Shatter, primed elementals, Primed Reach. Reach breaks Whipclaw's explosion cap. This grid is the build.
Alternative if…
- You don’t have Helminth yet → First Crack
- Star Chart only → First Crack
- This is too much Forma / cost → Accumulating Crack — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/17 · required — 0/17 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Pillage (Hildryn) or Nourish (Grendel)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Pillage (Hildryn) or Nourish (Grendel)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Accumulating Crack — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Accumulating Crack — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First CrackThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Steel ChargeInvasion / Nightwave
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterViolet · Melee crit damageHelminth and shards are the last rungs. They are not the Starter.
- FinalAccumulating Crack — OptimisedOptimised · Endgame · 4–5 Forma
Upgrade from here
Accumulating Crack — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Accumulating Crack — EndgameFarm the gap
- Khora augments — Accumulating Whipclaw · Pilfering Strangledome · Venari Bodyguard
Helminth & shards
What to put on the body
Pillage (Hildryn) or Nourish (Grendel) over Venari (3)
Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.
Helminth is locked. Tick it on Progress before you subsume.
- 2–3 Tauforged Violet · Melee crit damage — The crack crits harder.Archon locked
- 1–2 Amber · Casting Speed — Whip is your fire rate.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Steel Charge
One named gap. Invasion / Nightwave
60 minutes
Steel Charge, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Pillage (Hildryn) or Nourish (Grendel)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Steel Charge
Invasion / Nightwave
Who this is for
Play this build from zero
Steel Path. You own Accumulating and a real whip grid.
- Time to a playable copy
- After Accumulating Whipclaw, Blood Rush, and a Venari subsume (optional).
- First mission to practice in
- SP Exterminate. You want three-plus targets every crack.
2 button drills · 22 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Stack loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Ensnare (2) a pack — or Strangledome (4) if you are camping.
- 2Whipclaw (1) until Accumulating is stacked. You need three hits per crack. Do not whip empty air.
- 3Pillage (3) if you subsumed it. Naked packs die to the next crack.
- 4Venari still exists. She just does not have a button.
First mission — press these buttons
- 1
Wrap, then crack
12 then 1. Watch the Accumulating buff stack.
You will know it worked when: A damage buff icon. Bigger numbers each crack.
- 2
Do not let it decay
Hit 3+ every few seconds. Duration delays the falloff.
Common mistakes
Whipping two enemies and wondering why you do not stack
The augment wants three. Ensnare or dome until you have three.
When this feels easy
- 1Violet melee shardsCrit damage on the whip.
Parts checklist
0 of 22 owned. Tap How on anything you still need.
Dependencies
27 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●khoraframe
- 2○Steel Chargemod
- 3○Cunning Driftmod
- 4○Accumulating Whipclawaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Stretchmod
- 8○Overextendedmod
- 9○Equilibriummod
- 10○Primed Continuitymod
- 11○Blood Rushmod
- 12○Weeping Woundsmod
- 13○Condition Overloadmod
- 14○Gladiator Mightmod
- 15○Organ Shattermod
- 16○Primed Fever Strikemod
- 17○Sacrificial Pressuremod
- 18○Primed Reachmod
- 19○Arcane Furyarcane
- 20○Melee Exposurearcane
- 21○Violet · Melee crit damageshard
- 22○Amber · Casting Speedshard
- 23○Pillagehelminth
- 24○Nourishhelminth
- 25○Helminth · Pillage (Hildryn) or Nourish (Grendel)unlock
- 26○Steel Pathunlock
- 27○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Cunning Driftmissing · Lua Halls of Ascension
- Accumulating Whipclaw
missing · Steel Meridian / Red Veil · 25,000 standing
The whole nuke. 3-target hits stack additive damage.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Stretchmissing · Enemy drops
Overextendedmissing · Orokin Vaults
- Equilibrium
missing · The New Strange / drops
Primed Continuitymissing · Wait for Baro Ki'Teer
- Blood Rush
missing · Red Veil / Steel Meridian
- Weeping Wounds
missing · The Index
- Condition Overload
missing · Orokin Derelict / trade
- Gladiator Might
missing · Arena / Arbitration
- Organ Shatter
missing · Enemy drops
- Primed Fever Strike
missing · Baro Ki'Teer
- Sacrificial Pressure
missing · The Sacrifice
- Pillage
missing · Helminth
Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.
- Nourish
missing · Helminth
Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.
Recommended
- Melee Exposure
missing · 1999 / trade
Corrosive on the whip as you cast abilities. Optional: Melee Influence if you primed Electricity.
Optional
Helminth
Subsume Pillage (Hildryn) or Nourish (Grendel) over Venari (3)
Venari lives even if you subsume 3 — you lose the posture wheel and the instant revive. Pillage strips and gates. Nourish is Viral plus energy. The cat still walks with you.
Strength
~200–250% (additive with Accumulating)
Duration
155% so stacks linger
Range
175–200% (explosion cap is 200% Range, Reach goes further)
Hit 3+ enemies per crack to stack Accumulating. Cap is 350% additive. Duration delays the decay.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 183%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 45%
- Energy
- base
- Capacity
- 51 / 69
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 17% × 5.00
- Status
- 36%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 59
- Arsenal DPS
- 561
Toggle common mods
Khora mods
- AuraSteel ChargeCapacity plus whip damageInvasion / Nightwave
- Exilus
Cunning DriftLua Halls - 1Accumulating WhipclawThe whole nuke. 3-target hits stack additive damage.Steel Meridian / Red Veil · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
StretchEnemy drops - 5
OverextendedOrokin Vaults - 6EquilibriumThe New Strange
- 7
Primed ContinuityBaro Ki'Teer
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Steel Charge Capacity plus whip damage | Invasion / Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Accumulating Whipclaw The whole nuke. 3-target hits stack additive damage. | Steel Meridian / Red Veil · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Stretch | Enemy drops | |
| 5 | Overextended | Orokin Vaults | |
| 6 | Equilibrium | The New Strange | |
| 7 | Primed Continuity | Baro Ki'Teer |
Whipclaw
- 1Blood RushSyndicates
- 2Weeping WoundsThe Index
- 3Condition OverloadDerelict / trade
- 4Gladiator MightArena
- 5Organ ShatterDrops
- 6Primed Fever StrikeBaro
- 7Sacrificial PressureThe Sacrifice
- 8Primed ReachExplosion radius past the 200% Range cap.Baro
| Slot | Mod | Source | How |
|---|---|---|---|
| 1 | Blood Rush | Syndicates | |
| 2 | Weeping Wounds | The Index | |
| 3 | Condition Overload | Derelict / trade | |
| 4 | Gladiator Might | Arena | |
| 5 | Organ Shatter | Drops | |
| 6 | Primed Fever Strike | Baro | |
| 7 | Sacrificial Pressure | The Sacrifice | |
| 8 | Primed Reach Explosion radius past the 200% Range cap. | Baro |
Arcanes
Arcane Fury
Whipclaw is melee damage.
Eidolon / trade
Melee Exposure
Corrosive on the whip as you cast abilities. Optional: Melee Influence if you primed Electricity.
1999 / trade
Archon shards
- 1
Violet · Melee crit damageThe crack crits harder.2–3 Tauforged · EDA - 2
Amber · Casting SpeedWhip is your fire rate.1–2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Violet · Melee crit damageThe crack crits harder. | 2–3 Tauforged | EDA | |
| 2 | Amber · Casting SpeedWhip is your fire rate. | 1–2 | EDA |