Inaros
Inaros builds
Walking Wall
Endgame4 FormaEndgameMedium confidenceSteel PathHelminthShards optional

InarosWalking Wall

Endgame build. Inaros as a gun platform that will not die. Roar or Eclipse over Sandstorm. Shell is the tank. The gun is the nuke.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Incarnons, Primary Bulwark, people who picked the mummy for HP not scarabs

Wrong drop or mechanic?

Don’t build this yet

First Sand first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Sand

Why this build?

Endgame for Incarnons, Primary Bulwark, people who picked the mummy for HP not scarabs

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Not every Inaros wants to be a scarab mage. This is the 'I picked 2,000 health so I can ADS' loadout.
  • Primary Bulwark plus Shell is free gun damage. Put the arcane on the rifle.
  • You can still Gloom on Config B. This config is for when the gun is the point.

Don’t use this for: ability-nuke as the damage · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Primary (Incarnon / Bulwark)Primary Bulwark scales off armor — Scarab Shell feeds it. Phenmor, Torid, Felarx, any incarnon. Arcane Bellicose likes the health pool too.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino) or Eclipse (Mirage)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Roar (Rhino) or Eclipse (Mirage)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First SandThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterViolet · Primary crit / electricHelminth and shards are the last rungs. They are not the Starter.
  5. FinalWalking WallEndgame · Endgame · 4 Forma

Helminth & shards

What to put on the body

Roar (Rhino) or Eclipse (Mirage) over Sandstorm (2)

You will not tornado. Roar is a squad damage buff. Eclipse is a selfish multiplier. Either one turns the health tank into a gun.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Violet · Primary crit / electricThe gun is the build.Archon locked
  • 2 Crimson · StrengthRoar / Eclipse / Shell.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino) or Eclipse (Mirage)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You picked the mummy so the gun never gets you killed.

Time to a playable copy
After a Roar or Eclipse subsume.
First mission to practice in
SP Exterminate with your favorite Incarnon.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Wall loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Charge Scarab Shell (3).
  2. 2Roar or Eclipse (2).
  3. 3Shoot. Desiccation (1) if you need a heal or a blind to reload behind.
  4. 4Swarm (4) as a Corrosive primer on armored rooms, then go back to the gun.

First mission — press these buttons

  1. 1

    Shell and Roar

    3

    3, then 2. ADS.

  2. 2

    Do not tornado

    Sandstorm is gone. The gun is the 4 you wanted.

Common mistakes

  • Empty Shell with Bulwark equipped

    No armor bonus, no Bulwark. Charge 3 or the arcane is a dead slot.

When this feels easy

  1. 1Violet primary shardsInvest in the gun, not more Swarm forma.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Power Drift

    missing · Unlock Lua

  • Blind Rage

    missing · Run Orokin Vaults

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Umbral Vitality

    missing · The Sacrifice

  • Umbral Fiber

    missing · The Sacrifice path

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Adaptation

    missing · Arbitration / Arbitrations

  • Rolling Guard

    missing · Arbitrations

  • Roar (Rhino)

    missing · Own Rhino

    You will not tornado. Roar is a squad damage buff. Eclipse is a selfish multiplier. Either one turns the health tank into a gun.

  • Eclipse

    missing · Helminth

    You will not tornado. Roar is a squad damage buff. Eclipse is a selfish multiplier. Either one turns the health tank into a gun.

Recommended

  • Arcane Bellicose

    missing · Buy it

    Strength from high health. Roar and Shell both eat it.

  • Arcane Persistence

    missing · Finish The Old Peace

    The health bar stops being a suggestion.

Optional

Watch it played

YouTube for this loadout

All videos
The kitMHBlacky · Apr 2026

Warframe just made Inaros an IMMORTAL NUKE!

Scarab Shell plus Persistence. 2026 immortal Inaros.

Helminth

Subsume Roar (Rhino) or Eclipse (Mirage) over Sandstorm (2)

You will not tornado. Roar is a squad damage buff. Eclipse is a selfish multiplier. Either one turns the health tank into a gun.

Strength

~200% for Roar / Eclipse / Shell

Duration

155%+

Range

100–145% (guns do not need it)

Armor from Shell is a weapon mod if you brought Primary Bulwark.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
280%
Duration
155%
Range
100%
Efficiency
45%
Energy
base
Capacity
56 / 67

3 Umbral pieces

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Inaros mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftOrokin Vaults / Lua
  • 1Blind RageOrokin Vaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Umbral VitalityThe Sacrifice
  • 4Umbral FiberThe Sacrifice
  • 5Primed ContinuityBaro Ki'Teer
  • 6AdaptationArbitrations
  • 7Rolling GuardArbitrations

Primary (Incarnon / Bulwark)

Primary Bulwark scales off armor — Scarab Shell feeds it. Phenmor, Torid, Felarx, any incarnon. Arcane Bellicose likes the health pool too.

Arcanes

Arcane Bellicose

Strength from high health. Roar and Shell both eat it.

1999 / trade

Arcane Persistence

The health bar stops being a suggestion.

1999 / trade

Archon shards

  • 1Violet · Primary crit / electricThe gun is the build.2 · Elite Temporal Archimedea
  • 2Crimson · StrengthRoar / Eclipse / Shell.2 · Netracells
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