Inaros
Inaros builds
Slow Dunes
Endgame5 FormaEndgameExperimentalSteel PathLevel capHelminthShards optional

InarosSlow Dunes

Endgame build. Gloom over Sandstorm. A 95% slow on a health tank that cannot die. This is the Inaros people actually take to endurance.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path endurance, level cap, solo tanking, anyone tired of being staggered

Wrong drop or mechanic?

Don’t build this yet

First Sand first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Sand

Why this build?

Endgame for Steel Path endurance, level cap, solo tanking, anyone tired of being staggered

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in Level cap
  • Gloom plus Inaros is the 2026 tank. Sandstorm is the cost and it is a fair trade.
  • Scarab Shell must stay charged or Magnetic/Heat/Slash will laugh at Persistence.
  • You are not a nuker. You are the reason the squad stops going down.

Don’t use this for: Star Chart only · new accounts · solo level-cap · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Any weapon with punchGloom leeches from all damage inside the aura. Beams, melee, Swarm ticks — all of it heals a 2,000+ health bar.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Experimental. Interesting interaction — less proven or more demanding. Not the same as untested. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First SandThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterTauforged Azure · ArmorHelminth and shards are the last rungs. They are not the Starter.
  5. FinalSlow DunesEndgame · Endgame · 5 Forma

Helminth & shards

What to put on the body

Gloom (Sevagoth) over Sandstorm (2)

Sandstorm is fun and a heal, but Gloom is a room-wide slow plus lifesteal on every bullet and slash. Inaros already wants to stand in the pack.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Tauforged Azure · ArmorPersistence breakpoint with Shell.Archon locked
  • 2 Crimson · StrengthGloom cap and Swarm.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Steel Path endurance. You have Helminth.

Time to a playable copy
After subsuming Gloom over Sandstorm.
First mission to practice in
A long SP Survival. You should not go down.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Gloom loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Charge Scarab Shell (3). Do not skip this. Persistence and status immunity both live here.
  2. 2Gloom (2). Walk into the pack. Everything crawls.
  3. 3Shoot or Swarm (4). Every tick leeches.
  4. 4Desiccation (1) as a heal cone if Gloom is not enough, or to open finishers.

First mission — press these buttons

  1. 1

    Shell, then Gloom

    3

    3 until charged, then 2. The room crawls.

  2. 2

    Stand in it and shoot

    2

    Leech is the heal. Swarm if you want Corrosive too.

Common mistakes

  • Gloom without Shell

    Slow does not stop a Magnetic proc from emptying you. Charge 3.

When this feels easy

  1. 1Two armor shardsPersistence wants ~700 armor with Shell. Do not guess — check the pause menu.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Persistence

    missing · Finish The Old Peace

    Shell + Fiber + a blue shard hits the armor line. You stop dying.

  • Arcane Blessing

    missing · Orphix / trade

    Max HP from orbs. Gloom fills it.

Optional

Helminth

Subsume Gloom (Sevagoth) over Sandstorm (2)

Sandstorm is fun and a heal, but Gloom is a room-wide slow plus lifesteal on every bullet and slash. Inaros already wants to stand in the pack.

Strength

~200%+ (Gloom slow cap)

Duration

155%+

Range

160–190% so Gloom is a tile

200% Strength caps the slow. Extra Strength still fattens Swarm and Shell.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
265%
Duration
155%
Range
160%
Efficiency
45%
Energy
base
Capacity
55 / 67

3 Umbral pieces

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Inaros mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Umbral VitalityThe Sacrifice
  • 4Umbral FiberThe Sacrifice
  • 5Primed ContinuityBaro Ki'Teer
  • 6StretchEnemy drops
  • 7Hunter AdrenalineThe Hunt

Any weapon with punch

Gloom leeches from all damage inside the aura. Beams, melee, Swarm ticks — all of it heals a 2,000+ health bar.

Arcanes

Arcane Persistence

Shell + Fiber + a blue shard hits the armor line. You stop dying.

1999 / trade

Arcane Blessing

Max HP from orbs. Gloom fills it.

Duviri / trade

Archon shards

  • 1Azure · ArmorPersistence breakpoint with Shell.2 Tauforged · Netracells
  • 2Crimson · StrengthGloom cap and Swarm.2 · Netracells
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