
Inaros — Slow Dunes
Endgame build. Gloom over Sandstorm. A 95% slow on a health tank that cannot die. This is the Inaros people actually take to endurance.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Steel Path endurance, level cap, solo tanking, anyone tired of being staggered
Wrong drop or mechanic?
Don’t build this yet
First Sand first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First SandWhy this build?
Endgame for Steel Path endurance, level cap, solo tanking, anyone tired of being staggered
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Gloom plus Inaros is the 2026 tank. Sandstorm is the cost and it is a fair trade.
- Scarab Shell must stay charged or Magnetic/Heat/Slash will laugh at Persistence.
- You are not a nuker. You are the reason the squad stops going down.
Don’t use this for: Star Chart only · new accounts · solo level-cap · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Any weapon with punch — Gloom leeches from all damage inside the aura. Beams, melee, Swarm ticks — all of it heals a 2,000+ health bar.
Alternative if…
- You don’t have Helminth yet → First Sand
- Star Chart only → First Sand
- New account or low investment → First Sand
- This is too much Forma / cost → Scarab Tide — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Experimental. Interesting interaction — less proven or more demanding. Not the same as untested. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First SandThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterTauforged Azure · ArmorHelminth and shards are the last rungs. They are not the Starter.
- FinalSlow DunesEndgame · Endgame · 5 Forma
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Sandstorm (2)
Sandstorm is fun and a heal, but Gloom is a room-wide slow plus lifesteal on every bullet and slash. Inaros already wants to stand in the pack.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Tauforged Azure · Armor — Persistence breakpoint with Shell.Archon locked
- 2 Crimson · Strength — Gloom cap and Swarm.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Steel Path endurance. You have Helminth.
- Time to a playable copy
- After subsuming Gloom over Sandstorm.
- First mission to practice in
- A long SP Survival. You should not go down.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Gloom loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Charge Scarab Shell (3). Do not skip this. Persistence and status immunity both live here.
- 2Gloom (2). Walk into the pack. Everything crawls.
- 3Shoot or Swarm (4). Every tick leeches.
- 4Desiccation (1) as a heal cone if Gloom is not enough, or to open finishers.
First mission — press these buttons
- 1
Shell, then Gloom
33 until charged, then 2. The room crawls.
- 2
Stand in it and shoot
2Leech is the heal. Swarm if you want Corrosive too.
Common mistakes
Gloom without Shell
Slow does not stop a Magnetic proc from emptying you. Charge 3.
When this feels easy
- 1Two armor shardsPersistence wants ~700 armor with Shell. Do not guess — check the pause menu.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●inarosframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Blind Ragemod
- 5○Umbral Intensifymod
- 6○Umbral Vitalitymod
- 7○Umbral Fibermod
- 8○Primed Continuitymod
- 9○Stretchmod
- 10○Hunter Adrenalinemod
- 11○Arcane Persistencearcane
- 12○Arcane Blessingarcane
- 13○Tauforged Azure · Armorshard
- 14○Crimson · Strengthshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
- Umbral Vitality
missing · The Sacrifice
Umbral Fibermissing · The Sacrifice path
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Hunter Adrenalinemissing · Cetus Ghoul bounties
- Gloom
missing · Helminth
Sandstorm is fun and a heal, but Gloom is a room-wide slow plus lifesteal on every bullet and slash. Inaros already wants to stand in the pack.
Recommended
Arcane Persistencemissing · Finish The Old Peace
Shell + Fiber + a blue shard hits the armor line. You stop dying.
Optional
Tauforged Azure · Armormissing · Netracells / Elite Deep Archimedea
Persistence breakpoint with Shell.

Helminth
Subsume Gloom (Sevagoth) over Sandstorm (2)
Sandstorm is fun and a heal, but Gloom is a room-wide slow plus lifesteal on every bullet and slash. Inaros already wants to stand in the pack.
Strength
~200%+ (Gloom slow cap)
Duration
155%+
Range
160–190% so Gloom is a tile
200% Strength caps the slow. Extra Strength still fattens Swarm and Shell.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 265%
- Duration
- 155%
- Range
- 160%
- Efficiency
- 45%
- Energy
- base
- Capacity
- 55 / 67
3 Umbral pieces
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Inaros mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua Halls - 1
Blind RageOrokin Vaults - 2
Umbral IntensifyThe Sacrifice - 3Umbral VitalityThe Sacrifice
- 4
Umbral FiberThe Sacrifice - 5
Primed ContinuityBaro Ki'Teer - 6
StretchEnemy drops - 7
Hunter AdrenalineThe Hunt
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Blind Rage | Orokin Vaults | |
| 2 | Umbral Intensify | The Sacrifice | |
| 3 | Umbral Vitality | The Sacrifice | |
| 4 | Umbral Fiber | The Sacrifice | |
| 5 | Primed Continuity | Baro Ki'Teer | |
| 6 | Stretch | Enemy drops | |
| 7 | Hunter Adrenaline | The Hunt |
Any weapon with punch
Gloom leeches from all damage inside the aura. Beams, melee, Swarm ticks — all of it heals a 2,000+ health bar.
Arcanes
Arcane Persistence
Shell + Fiber + a blue shard hits the armor line. You stop dying.
1999 / trade
Arcane Blessing
Max HP from orbs. Gloom fills it.
Duviri / trade
Archon shards
- 1
Azure · ArmorPersistence breakpoint with Shell.2 Tauforged · Netracells - 2
Crimson · StrengthGloom cap and Swarm.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Azure · ArmorPersistence breakpoint with Shell. | 2 Tauforged | Netracells | |
| 2 | Crimson · StrengthGloom cap and Swarm. | 2 | Netracells |