Inaros
Inaros builds
Scarab Tide — Steel Path
Steel Path3–4 FormaAdvancedMedium confidenceStar ChartSteel PathShards optional

InarosScarab Tide

Steel Path build. Scarab Swarm as a Corrosive plague. Range, Strength, health. Kavats carry the bugs to the next pack. This is the peak you can run the day Steel Path unlocks — galvanized / arcanes, no Helminth.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Wrong drop or mechanic?

Why this build?

Steel Path for Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Star ChartPlay this in Steel PathPlay this in CircuitPlay this in ArbitrationsPlay this in Archon Hunts
  • Swarm is Inaros' actual ability damage. It scales with the health pile you already built.
  • Umbral set is legal greed — health, armor, Strength, all of which this kit wants.
  • Persistence plus Shell is the 2025–2026 immortality line. Charge the shell.

Don’t use this for: Star Chart only · loadouts that need Helminth · solo level-cap

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: High-status melee or primerSwarm already Corrosives. A Viral primer makes health melt. The Swarm Kavats need bodies — do not vacuum every corpse before they spawn.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 1 shard · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Scarab Tide — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Scarab Tide — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Steel ChargeInvasion / Nightwave
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterTauforged Azure · ArmorHelminth and shards are the last rungs. They are not the Starter.
  4. FinalScarab Tide — Steel PathSteel Path · Advanced · 3–4 Forma

Upgrade from here

Scarab Tide — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Scarab Tide — Optimised

Helminth & shards

What to put on the body

  • 1 Azure · ArmorHelp Persistence's 700 armor line with Shell up.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want the beetles to clear rooms.

Time to a playable copy
After the Umbral set and a few forma.
First mission to practice in
SP Survival. Dense packs.

2 button drills · 12 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Swarm loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Charge Scarab Shell (3). Status immunity on. Armor up.
  2. 2Desiccation (1) to group-blind, then Scarab Swarm (4) the densest clump.
  3. 3Let Swarm Kavats walk the plague into the next room.
  4. 4Sandstorm (2) if you need a heal or a vacuum. Recast Swarm before it dies.

First mission — press these buttons

  1. 1

    Shell on

    3

    Hold 3. Always first.

  2. 2

    Swarm the pile

    4

    4. Kavats should spawn if things die in the cloud.

    You will know it worked when: Sand cats. Corrosive numbers.

Common mistakes

  • Tiny health pool

    Swarm scales with HP. If you skipped Vitality, 4 tickles.

When this feels easy

  1. 1Arcane PersistenceArmor line plus Shell. Endurance button.

Parts checklist

0 of 12 owned. Tap How on anything you still need.

Dependencies

15 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1inarosframe
  2. 2Steel Chargemod
  3. 3Cunning Driftmod
  4. 4Blind Ragemod
  5. 5Intensifymod
  6. 6Vitalitymod
  7. 7Steel Fibermod
  8. 8Primed Continuitymod
  9. 9Stretchmod
  10. 10Hunter Adrenalinemod
  11. 11Arcane Persistencearcane
  12. 12Arcane Blessingarcane
  13. 13Tauforged Azure · Armorshard
  14. 14Steel Pathunlock
  15. 15Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Persistence

    missing · Finish The Old Peace

    At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom). Rank 0 is legal. Rank 3 is the Steel Path version.

  • Arcane Blessing

    missing · Orphix / trade

    Health orbs raise max HP. Swarm hits harder. Rank 0 is legal. Rank 3 is the Steel Path version.

Optional

  • Tauforged Azure · Armor

    missing · Netracells / Elite Deep Archimedea

    Help Persistence's 700 armor line with Shell up.

Strength

~220–280%

Duration

155%+ so Swarm and kavats linger

Range

175%+

Swarm damage scales with Inaros' max health AND Strength. Vitality is a damage mod.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
229%
Duration
155%
Range
160%
Efficiency
45%
Energy
base
Capacity
50 / 69

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Inaros mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2IntensifyMercury / Venus
  • 3VitalityHealth is Swarm damage. Also the tank.Earth / drops
  • 4Steel FiberDrops
  • 5Primed ContinuityBaro Ki'Teer
  • 6StretchEnemy drops
  • 7Hunter AdrenalineYou take health damage. That is energy.The Hunt / Earth

High-status melee or primer

Swarm already Corrosives. A Viral primer makes health melt. The Swarm Kavats need bodies — do not vacuum every corpse before they spawn.

Arcanes

Arcane Persistence

At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom). Rank 0 is legal. Rank 3 is the Steel Path version.

Roathe, La Cathédrale · 5 Maphica (The Descendia)

Arcane Blessing

Health orbs raise max HP. Swarm hits harder. Rank 0 is legal. Rank 3 is the Steel Path version.

Duviri / trade

Archon shards

  • 1Azure · ArmorHelp Persistence's 700 armor line with Shell up.1 · Netracells
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