Inaros
Inaros builds
Scarab Tide — Optimised
Optimised4 FormaEndgameMedium confidenceNetracellsArchon HuntsShards optional

InarosScarab Tide

Optimised build. Scarab Swarm as a Corrosive plague. Range, Strength, health. Kavats carry the bugs to the next pack. Shards and a finished config. Tauforged is the last card.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Netracells, Archon, EDA. You have Helminth or you don't need it.

Wrong drop or mechanic?

Don’t build this yet

First Sand first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Sand

Why this build?

Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in NetracellsPlay this in Archon HuntsPlay this in Level cap
  • Swarm is Inaros' actual ability damage. It scales with the health pile you already built.
  • Umbral set is legal greed — health, armor, Strength, all of which this kit wants.
  • Persistence plus Shell is the 2025–2026 immortality line. Charge the shell.

Don’t use this for: new accounts · Star Chart only · solo level-cap

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: High-status melee or primerSwarm already Corrosives. A Viral primer makes health melt. The Swarm Kavats need bodies — do not vacuum every corpse before they spawn.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Scarab Tide — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Scarab Tide — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First SandThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Steel ChargeInvasion / Nightwave
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterTauforged Azure · ArmorHelminth and shards are the last rungs. They are not the Starter.
  5. FinalScarab Tide — OptimisedOptimised · Endgame · 4 Forma

Upgrade from here

Scarab Tide — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Scarab Tide — Endgame

Helminth & shards

What to put on the body

  • 1–2 Azure · ArmorHelp Persistence's 700 armor line with Shell up.Archon locked
  • 2 Crimson · StrengthSwarm and Shell both scale.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Steel Charge

    One named gap. Invasion / Nightwave

  2. 60 minutes

    Steel Charge, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want the beetles to clear rooms.

Time to a playable copy
After the Umbral set and a few forma.
First mission to practice in
SP Survival. Dense packs.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Swarm loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Charge Scarab Shell (3). Status immunity on. Armor up.
  2. 2Desiccation (1) to group-blind, then Scarab Swarm (4) the densest clump.
  3. 3Let Swarm Kavats walk the plague into the next room.
  4. 4Sandstorm (2) if you need a heal or a vacuum. Recast Swarm before it dies.

First mission — press these buttons

  1. 1

    Shell on

    3

    Hold 3. Always first.

  2. 2

    Swarm the pile

    4

    4. Kavats should spawn if things die in the cloud.

    You will know it worked when: Sand cats. Corrosive numbers.

Common mistakes

  • Tiny health pool

    Swarm scales with HP. If you skipped Vitality, 4 tickles.

When this feels easy

  1. 1Arcane PersistenceArmor line plus Shell. Endurance button.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1inarosframe
  2. 2Steel Chargemod
  3. 3Cunning Driftmod
  4. 4Blind Ragemod
  5. 5Umbral Intensifymod
  6. 6Umbral Vitalitymod
  7. 7Umbral Fibermod
  8. 8Primed Continuitymod
  9. 9Stretchmod
  10. 10Hunter Adrenalinemod
  11. 11Arcane Persistencearcane
  12. 12Arcane Blessingarcane
  13. 13Tauforged Azure · Armorshard
  14. 14Crimson · Strengthshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Arcane Persistence

    missing · Finish The Old Peace

    At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom).

  • Arcane Blessing

    missing · Orphix / trade

    Health orbs raise max HP. Swarm hits harder.

Optional

Strength

~220–280%

Duration

155%+ so Swarm and kavats linger

Range

175%+

Swarm damage scales with Inaros' max health AND Strength. Vitality is a damage mod.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
265%
Duration
155%
Range
160%
Efficiency
45%
Energy
base
Capacity
55 / 69

3 Umbral pieces

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Inaros mods

  • AuraSteel ChargeInvasion / Nightwave
  • ExilusCunning DriftLua Halls
  • 1Blind RageOrokin Vaults
  • 2Umbral IntensifyThe Sacrifice
  • 3Umbral VitalityHealth is Swarm damage. Also the tank.The Sacrifice
  • 4Umbral FiberThe Sacrifice
  • 5Primed ContinuityBaro Ki'Teer
  • 6StretchEnemy drops
  • 7Hunter AdrenalineYou take health damage. That is energy.The Hunt / Earth

High-status melee or primer

Swarm already Corrosives. A Viral primer makes health melt. The Swarm Kavats need bodies — do not vacuum every corpse before they spawn.

Arcanes

Arcane Persistence

At 700+ armor, incoming damage caps at 500/s. Azure armor shards or Health Conversion to the breakpoint. Pair with a heal (Grace, kit heal, or Gloom).

Roathe, La Cathédrale · 5 Maphica (The Descendia)

Arcane Blessing

Health orbs raise max HP. Swarm hits harder.

Duviri / trade

Archon shards

  • 1Azure · ArmorHelp Persistence's 700 armor line with Shell up.1–2 · Netracells
  • 2Crimson · StrengthSwarm and Shell both scale.2 · Netracells
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