Gyre
Gyre builds
Crit Battery
Steel Path3–4 FormaAdvancedMedium confidenceSteel PathHelminthShards optional

GyreCrit Battery

Steel Path build. Gyre as a crit gun platform. Cathode Grace is the buff. Roar over Arcsphere. Rotorswell is a side shock, not the nuke.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Incarnons, crit melee, people who picked Gyre for 3 not for 4

Wrong drop or mechanic?

Why this build?

Steel Path for Incarnons, crit melee, people who picked Gyre for 3 not for 4

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Cathode Grace is one of the best selfish crit buffs in the game. This config admits the gun is the build.
  • Current still keeps Rotorswell honest as a side nuke. You didn't drop 4.
  • If you like Conductive Sphere more than Roar, skip Helminth and shoot through 1. That's the Coil config.

Don’t use this for: ability-nuke as the damage · players without Helminth

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: The actual crit gunIncarnon primary or a crit melee. Cathode is the steroid. Conductive Sphere is optional if you keep 1 instead of Helminth — Config B.

Alternative if…

My test

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Readiness

Inventory unknown

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  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar (Rhino) or Eclipse (Mirage)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Roar (Rhino) or Eclipse (Mirage)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Cathode Current — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Cathode Current — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
  4. FinalCrit BatterySteel Path · Advanced · 3–4 Forma

Upgrade from here

Cathode Current — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Cathode Current — Optimised

Farm the gap

  • Gyre augmentsCathode Current · Coil Recharge · Conductive Sphere

Helminth & shards

What to put on the body

Roar (Rhino) or Eclipse (Mirage) over Arcsphere (1)

You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Azure · DurationLive in Cathode.Archon locked
  • 2 Violet · Primary crit / electricThe gun.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar (Rhino) or Eclipse (Mirage)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You picked Gyre because Cathode is a crit buff, not because you like bouncing balls.

Time to a playable copy
After Roar or Eclipse over Arcsphere.
First mission to practice in
A hallway Exterminate with the Incarnon you actually like.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Crit loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Cathode (3). Roar or Eclipse (1). Rotorswell (4) because it is free damage while you shoot.
  2. 2Kill something in the first window so 3 snowballs.
  3. 3Coil (2) if a pack is wide. Otherwise shoot.
  4. 4Recast Cathode the instant the cooldown lets you if it dropped. Do not wander buffless.

First mission — press these buttons

  1. 1

    3, 1, 4, then hold fire

    3

    Kill in the first window so Cathode snowballs.

  2. 2

    Treat a dropped 3 as an emergency

    Cover, recast, get a kill. Do not keep shooting buffless.

Common mistakes

  • Helminthing Cathode

    Then this config is a worse Wisp.

When this feels easy

  1. 1Violet primary shardsThe gun is the build.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Growing Power

    missing · The Silver Grove quest

  • Power Drift

    missing · Unlock Lua

  • Cathode Current

    missing · Arbiters of Hexis / The Perrin Sequence · 25,000

  • Blind Rage

    missing · Run Orokin Vaults

  • Narrow Minded

    missing · Orokin Vaults

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Umbral Intensify

    missing · Finish The Sacrifice

  • Primed Flow

    missing · Baro Ki'Teer

  • Rolling Guard

    missing · Arbitrations

  • Roar (Rhino)

    missing · Own Rhino

    You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.

  • Eclipse

    missing · Helminth

    You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.

Recommended

Optional

Helminth

Subsume Roar (Rhino) or Eclipse (Mirage) over Arcsphere (1)

You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.

Strength

~200% Roar / Cathode crit

Duration

180%+ Cathode uptime

Range

145% Rotorswell as a side aura

Duration is invisibility-tier important. A dropped Cathode is a dropped crit buff plus a cooldown.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
254%
Range
34%
Efficiency
45%
Energy
+275%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Gyre mods

  • AuraGrowing PowerSilver Grove specters
  • ExilusPower DriftOrokin Vaults / Lua
  • 1Cathode CurrentArbiters / Perrin · 25k
  • 2Blind RageOrokin Vaults
  • 3Narrow MindedOrokin Vaults
  • 4Primed ContinuityBaro Ki'Teer
  • 5Umbral IntensifyThe Sacrifice
  • 6Primed FlowBaro / relics
  • 7Rolling GuardArbitrations

The actual crit gun

Incarnon primary or a crit melee. Cathode is the steroid. Conductive Sphere is optional if you keep 1 instead of Helminth — Config B.

Arcanes

Arcane Precision

Secondary. Arcane Rage for primaries. The gun is the nuke.

Eidolon / trade

Molt Efficiency

Cathode uptime.

Zariman

Archon shards

  • 1Azure · DurationLive in Cathode.2 · Netracells
  • 2Violet · Primary crit / electricThe gun.2 · Elite Temporal Archimedea
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