
Gyre — Crit Battery
Steel Path build. Gyre as a crit gun platform. Cathode Grace is the buff. Roar over Arcsphere. Rotorswell is a side shock, not the nuke.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Incarnons, crit melee, people who picked Gyre for 3 not for 4
Wrong drop or mechanic?
Why this build?
Steel Path for Incarnons, crit melee, people who picked Gyre for 3 not for 4
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Cathode Grace is one of the best selfish crit buffs in the game. This config admits the gun is the build.
- Current still keeps Rotorswell honest as a side nuke. You didn't drop 4.
- If you like Conductive Sphere more than Roar, skip Helminth and shoot through 1. That's the Coil config.
Don’t use this for: ability-nuke as the damage · players without Helminth
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: The actual crit gun — Incarnon primary or a crit melee. Cathode is the steroid. Conductive Sphere is optional if you keep 1 instead of Helminth — Config B.
Alternative if…
- You don’t have Helminth yet → First Spark
- Star Chart only → First Spark
- This is too much Forma / cost → First Spark — Star Chart
- You wanted the ability loop, not guns → Horizon Well
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar (Rhino) or Eclipse (Mirage)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar (Rhino) or Eclipse (Mirage)) · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Cathode Current — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Cathode Current — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Growing PowerThe Silver Grove quest
- After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
- FinalCrit BatterySteel Path · Advanced · 3–4 Forma
Upgrade from here
Cathode Current — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Cathode Current — OptimisedFarm the gap
- Gyre augments — Cathode Current · Coil Recharge · Conductive Sphere
Helminth & shards
What to put on the body
Roar (Rhino) or Eclipse (Mirage) over Arcsphere (1)
You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Azure · Duration — Live in Cathode.Archon locked
- 2 Violet · Primary crit / electric — The gun.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar (Rhino) or Eclipse (Mirage)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You picked Gyre because Cathode is a crit buff, not because you like bouncing balls.
- Time to a playable copy
- After Roar or Eclipse over Arcsphere.
- First mission to practice in
- A hallway Exterminate with the Incarnon you actually like.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Crit loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Cathode (3). Roar or Eclipse (1). Rotorswell (4) because it is free damage while you shoot.
- 2Kill something in the first window so 3 snowballs.
- 3Coil (2) if a pack is wide. Otherwise shoot.
- 4Recast Cathode the instant the cooldown lets you if it dropped. Do not wander buffless.
First mission — press these buttons
- 1
3, 1, 4, then hold fire
3Kill in the first window so Cathode snowballs.
- 2
Treat a dropped 3 as an emergency
Cover, recast, get a kill. Do not keep shooting buffless.
Common mistakes
Helminthing Cathode
Then this config is a worse Wisp.
When this feels easy
- 1Violet primary shardsThe gun is the build.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
19 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●gyreframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Cathode Currentaugment
- 5○Blind Ragemod
- 6○Narrow Mindedmod
- 7○Primed Continuitymod
- 8○Umbral Intensifymod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Precisionarcane
- 12○Molt Efficiencyarcane
- 13○Azure · Durationshard
- 14○Violet · Primary crit / electricshard
- 15○Roar (Rhino)helminth
- 16○Eclipsehelminth
- 17○Helminth · Roar (Rhino) or Eclipse (Mirage)unlock
- 18○Steel Pathunlock
- 19○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
- Cathode Current
missing · Arbiters of Hexis / The Perrin Sequence · 25,000
Blind Ragemissing · Run Orokin Vaults
- Narrow Minded
missing · Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Umbral Intensifymissing · Finish The Sacrifice
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Roar (Rhino)missing · Own Rhino
You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.
- Eclipse
missing · Helminth
You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.
Recommended
Optional
Helminth
Subsume Roar (Rhino) or Eclipse (Mirage) over Arcsphere (1)
You will not throw balls. Cathode is additive crit chance. Roar/Eclipse is the damage multiplier. Keep 3 and 4.
Strength
~200% Roar / Cathode crit
Duration
180%+ Cathode uptime
Range
145% Rotorswell as a side aura
Duration is invisibility-tier important. A dropped Cathode is a dropped crit buff plus a cooldown.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 254%
- Range
- 34%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Gyre mods
- Aura
Growing PowerSilver Grove specters - Exilus
Power DriftOrokin Vaults / Lua - 1Cathode CurrentArbiters / Perrin · 25k
- 2
Blind RageOrokin Vaults - 3Narrow MindedOrokin Vaults
- 4
Primed ContinuityBaro Ki'Teer - 5
Umbral IntensifyThe Sacrifice - 6
Primed FlowBaro / relics - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Power Drift | Orokin Vaults / Lua | |
| 1 | Cathode Current | Arbiters / Perrin · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Narrow Minded | Orokin Vaults | |
| 4 | Primed Continuity | Baro Ki'Teer | |
| 5 | Umbral Intensify | The Sacrifice | |
| 6 | Primed Flow | Baro / relics | |
| 7 | Rolling Guard | Arbitrations |
The actual crit gun
Incarnon primary or a crit melee. Cathode is the steroid. Conductive Sphere is optional if you keep 1 instead of Helminth — Config B.
Arcanes
Arcane Precision
Secondary. Arcane Rage for primaries. The gun is the nuke.
Eidolon / trade
Molt Efficiency
Cathode uptime.
Zariman
Archon shards
- 1
Azure · DurationLive in Cathode.2 · Netracells - 2
Violet · Primary crit / electricThe gun.2 · Elite Temporal Archimedea
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Azure · DurationLive in Cathode. | 2 | Netracells | |
| 2 | Violet · Primary crit / electricThe gun. | 2 | Elite Temporal Archimedea |