Gyre Prime · The kit
Cathode on, Rotor on, never drop 3
Gyre is an electric dancer whose third ability is a snowballing crit and energy buff. Rotorswell turns those crits into chain lightning. Coil Horizon groups. Arcsphere is a ball you shoot through or a Helminth slot. Cathode Current is the 2026 augment. Armor is 105 — shields and the field are the plan.
Health
270 → 370
Shields
550 → 650
Armor
105 → 105
Energy
190 → 240

Conductive Crit
Gyre's abilities have a 10% chance to crit for each Electricity status currently on the target. Stack Electric. Conductive Sphere, Rotorswell, and Coil all feed this. More Electric stacks, more ability red crits.
Arcsphere
25Throw a Gyratory Sphere that shocks on impact and pulses Electricity. Hitting multiple targets on the throw amps it. Conductive Sphere (augment) makes projectiles that pass through deal bonus Electric and guaranteed Electric status — that's a gun config, not a starter one. Gloom and Roar both eat this slot on most 2026 builds.
- Cost
- 25 energy
- Conductive Sphere
- Shoot through it for Electric
- Helminth
- Default dump
Coil Horizon
50Throw a sphere that implodes after a short fuse or when recast, pulling enemies in. Coil Recharge (augment) lets a recast return the sphere without detonating, and a hold-cast detonates with extra chain Electricity. Range is the well. This is grouping, not a nuke, until Current is also on.
- Cost
- 50 energy
- Recast
- Implode (or yank, with Recharge)
- Helminth
- Gyre's subsume on other frames
Cathode Grace
75The kit. Additive crit chance for weapons and abilities, plus energy regen, for a short window that grows every kill. Casting is locked out until the buff (and its cooldown) allows another. If it expires in an empty room you sit in timeout. Cathode Current makes kills also discharge Rotorswell and extend that too. Duration is the snowball. Casting speed shortens the vulnerable animation. Never Helminth 3.
- Cost
- 75 energy
- Extends on
- Kills (and ability damage, with Current)
- Also
- Energy regen · additive crit
Rotorswell
100Mechanisms spin. Nearby enemies get shocked. When Gyre crits, a large electric discharge chains off that target. Cathode Current adds a discharge and a duration refresh on kill. Range is the field. Strength is the zap. This is the 2026 nuke once 3 is immortal.
- Cost
- 100 energy
- Discharge on
- Crits · kills with Current
- Scales with
- Range (field) · Strength (zap)
The Gyre loop
01
Cathode Grace. Kill something immediately.
02
Rotorswell.
03
Coil the pack into the field.
04
Do not let 3 expire in an empty tile.
Augments
Arcsphere
Conductive Sphere
Projectiles that pass through Arcsphere gain bonus Electricity damage and guaranteed Electric status.
Arbiters of Hexis / The Perrin Sequence · 25,000 standing
Coil Horizon
Coil Recharge
Recast returns the sphere without detonating. Hold-cast detonates with extra chain Electricity.
Arbiters of Hexis / The Perrin Sequence · 25,000
Cathode Grace
Cathode Current
Kills while Cathode is active dump an extra Rotorswell discharge and extend Rotorswell.
Arbiters of Hexis / The Perrin Sequence · 25,000
YouTube
Watch the kit
This Gyre NUKES Warframe ENDGAME!
Cathode Grace plus Rotorswell. The lazy electric nuke.