Gyre

Gyre Prime · The kit

Cathode on, Rotor on, never drop 3

Gyre is an electric dancer whose third ability is a snowballing crit and energy buff. Rotorswell turns those crits into chain lightning. Coil Horizon groups. Arcsphere is a ball you shoot through or a Helminth slot. Cathode Current is the 2026 augment. Armor is 105 — shields and the field are the plan.

Health

270370

Shields

550650

Armor

105105

Energy

190240

Gyre
Passive

Conductive Crit

Gyre's abilities have a 10% chance to crit for each Electricity status currently on the target. Stack Electric. Conductive Sphere, Rotorswell, and Coil all feed this. More Electric stacks, more ability red crits.

Arcsphere
1

Arcsphere

25

Throw a Gyratory Sphere that shocks on impact and pulses Electricity. Hitting multiple targets on the throw amps it. Conductive Sphere (augment) makes projectiles that pass through deal bonus Electric and guaranteed Electric status — that's a gun config, not a starter one. Gloom and Roar both eat this slot on most 2026 builds.

Cost
25 energy
Conductive Sphere
Shoot through it for Electric
Helminth
Default dump
Coil Horizon
2

Coil Horizon

50

Throw a sphere that implodes after a short fuse or when recast, pulling enemies in. Coil Recharge (augment) lets a recast return the sphere without detonating, and a hold-cast detonates with extra chain Electricity. Range is the well. This is grouping, not a nuke, until Current is also on.

Cost
50 energy
Recast
Implode (or yank, with Recharge)
Helminth
Gyre's subsume on other frames
Cathode Grace
3

Cathode Grace

75

The kit. Additive crit chance for weapons and abilities, plus energy regen, for a short window that grows every kill. Casting is locked out until the buff (and its cooldown) allows another. If it expires in an empty room you sit in timeout. Cathode Current makes kills also discharge Rotorswell and extend that too. Duration is the snowball. Casting speed shortens the vulnerable animation. Never Helminth 3.

Cost
75 energy
Extends on
Kills (and ability damage, with Current)
Also
Energy regen · additive crit
Rotorswell
4

Rotorswell

100

Mechanisms spin. Nearby enemies get shocked. When Gyre crits, a large electric discharge chains off that target. Cathode Current adds a discharge and a duration refresh on kill. Range is the field. Strength is the zap. This is the 2026 nuke once 3 is immortal.

Cost
100 energy
Discharge on
Crits · kills with Current
Scales with
Range (field) · Strength (zap)

The Gyre loop

    01

    Cathode Grace. Kill something immediately.

    02

    Rotorswell.

    03

    Coil the pack into the field.

    04

    Do not let 3 expire in an empty tile.

Augments

Arcsphere

Conductive Sphere

Projectiles that pass through Arcsphere gain bonus Electricity damage and guaranteed Electric status.

Arbiters of Hexis / The Perrin Sequence · 25,000 standing

Coil Horizon

Coil Recharge

Recast returns the sphere without detonating. Hold-cast detonates with extra chain Electricity.

Arbiters of Hexis / The Perrin Sequence · 25,000

Cathode Grace

Cathode Current

Kills while Cathode is active dump an extra Rotorswell discharge and extend Rotorswell.

Arbiters of Hexis / The Perrin Sequence · 25,000

YouTube

Watch the kit

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The kitMHBlacky · Nov 2025

This Gyre NUKES Warframe ENDGAME!

Cathode Grace plus Rotorswell. The lazy electric nuke.

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