
Gyre — Horizon Well
Optimised build. Coil Recharge grouping plus Conductive Sphere. Pull the tile into Arcsphere, Rotorswell the ball, everything sparks.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Dense tiles, people who want 2 to be the gun, grouping enjoyers
Wrong drop or mechanic?
Don’t build this yet
First Spark first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First SparkWhy this build?
Optimised for Dense tiles, people who want 2 to be the gun, grouping enjoyers
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- This is the greedy augment config. Three Gyre augments, Range stacked, 1 is no longer Helminth bait.
- Passive: 10% ability crit per Electric status on the target. Conductive Sphere feeds that.
- Drop an augment (Conductive) if you would rather Gloom. This config is the well.
Don’t use this for: new accounts · Star Chart only
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Guns through the sphere — Conductive Sphere makes projectiles that pass through Arcsphere deal bonus Electricity and guaranteed Electric status. Shoot through the ball.
Alternative if…
- Star Chart only → First Spark
- This is too much Forma / cost → Cathode Current — Steel Path
- You wanted the ability loop, not guns → First Spark
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Cathode Current — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Cathode Current — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First SparkThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalHorizon WellOptimised · Endgame · 4 Forma
Upgrade from here
Cathode Current — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Cathode Current — EndgameFarm the gap
- Gyre augments — Cathode Current · Coil Recharge · Conductive Sphere
Helminth & shards
What to put on the body
- 1 Amber · Casting Speed — Ball tempo.Archon locked
- 2 Crimson · Strength — Chains.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You bought all three augments and you want a lightning well.
- Time to a playable copy
- After Coil Recharge and Conductive Sphere.
- First mission to practice in
- A packed tileset. Shoot through the globe once so you see the Electric procs.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 5 done
Keep this up
Well loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Cathode (3), Rotorswell (4).
- 2Arcsphere (1) in the kill zone. Coil Horizon (2) through it. Recast 2 to drag people into the ball.
- 3Shoot through Arcsphere. Conductive Sphere guarantees Electric. Passive likes Electric stacks for ability crits.
- 4Hold-2 when you want the implosion nuke.
First mission — press these buttons
- 1
Plant 1, throw 2 through it
1Pull into the globe. Shoot the globe.
- 2
Hold-2 when you want the implosion
Recharge makes the hold a chain bomb.
Common mistakes
Arcsphere at your feet in a hallway
Put it on the pack, not on your toes.
When this feels easy
- 1Don't drop Current for a fourth Range modCurrent is still the kit.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●gyreframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Coil Rechargeaugment
- 5○Conductive Sphereaugment
- 6○Cathode Currentaugment
- 7○Blind Ragemod
- 8○Stretchmod
- 9○Overextendedmod
- 10○Primed Continuitymod
- 11○Molt Augmentedarcane
- 12○Arcane Precisionarcane
- 13○Amber · Casting Speedshard
- 14○Crimson · Strengthshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
- Coil Recharge
missing · Arbiters of Hexis / The Perrin Sequence · 25,000
Recast yanks the sphere. Hold-detonate chains extra Electricity.
- Conductive Sphere
missing · Arbiters of Hexis / The Perrin Sequence · 25,000 standing
Projectiles through Arcsphere gain Electric status and bonus Electric damage.
- Cathode Current
missing · Arbiters of Hexis / The Perrin Sequence · 25,000
Blind Ragemissing · Run Orokin Vaults
Stretchmissing · Enemy drops
Overextendedmissing · Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Recommended
Optional
Watch it played
YouTube for this loadout
This Gyre NUKES Warframe ENDGAME!
Cathode Grace plus Rotorswell. The lazy electric nuke.
Strength
~200%
Duration
145%
Range
200%+ Coil pull and Arcsphere
Coil Recharge: recast pulls the sphere back without detonating, extra chains on hold-detonate. Range is the well.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 139%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 45%
- Energy
- base
- Capacity
- 46 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Gyre mods
- Aura
Growing PowerSilver Grove specters - Exilus
Cunning DriftLua Halls - 1Coil RechargeRecast yanks the sphere. Hold-detonate chains extra Electricity.Arbiters / Perrin · 25k
- 2Conductive SphereProjectiles through Arcsphere gain Electric status and bonus Electric damage.Arbiters / Perrin · 25k
- 3Cathode CurrentArbiters / Perrin · 25k
- 4
Blind RageOrokin Vaults - 5
StretchEnemy drops - 6
OverextendedOrokin Vaults - 7
Primed ContinuityBaro Ki'Teer
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove specters | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Coil Recharge Recast yanks the sphere. Hold-detonate chains extra Electricity. | Arbiters / Perrin · 25k | |
| 2 | Conductive Sphere Projectiles through Arcsphere gain Electric status and bonus Electric damage. | Arbiters / Perrin · 25k | |
| 3 | Cathode Current | Arbiters / Perrin · 25k | |
| 4 | Blind Rage | Orokin Vaults | |
| 5 | Stretch | Enemy drops | |
| 6 | Overextended | Orokin Vaults | |
| 7 | Primed Continuity | Baro Ki'Teer |
Guns through the sphere
Conductive Sphere makes projectiles that pass through Arcsphere deal bonus Electricity and guaranteed Electric status. Shoot through the ball.
Arcanes
Molt Augmented
Strength.
Zariman
Arcane Precision
If you are shooting through the sphere.
Eidolon / trade
Archon shards
- 1
Amber · Casting SpeedBall tempo.1 · EDA - 2
Crimson · StrengthChains.2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedBall tempo. | 1 | EDA | |
| 2 | Crimson · StrengthChains. | 2 | Netracells |