
Gyre — Slow Coil
Endgame build. Gloom over Arcsphere. The tile crawls, Cathode never drops because they cannot leave, Rotorswell farms the pile.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Steel Path endurance, solo, people who kept dying when Cathode dropped in an empty room
Wrong drop or mechanic?
Don’t build this yet
First Spark first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First SparkWhy this build?
Endgame for Steel Path endurance, solo, people who kept dying when Cathode dropped in an empty room
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Gloom is the Helminth that makes Cathode honest in endurance. They cannot leave the field.
- You gave up Arcsphere and Conductive Sphere. Current stays. Rotor stays.
- If drain still hurts, more Duration, less Blind Rage. Slow cap is 95% — you do not need 400% Strength.
Don’t use this for: Star Chart only · new accounts · players without Helminth
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Close-range crit weapons — You live in the Gloom radius. A melee or a close primary. Coil still groups into the slow.
Alternative if…
- You don’t have Helminth yet → First Spark
- Star Chart only → First Spark
- New account or low investment → First Spark
- This is too much Forma / cost → Cathode Current — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/5 · required — 5 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First SparkThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Corrosive ProjectionOpen Nightwave
- After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
- FinalSlow CoilEndgame · Endgame · 4–5 Forma
Farm the gap
- Gyre augments — Cathode Current · Coil Recharge · Conductive Sphere
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Arcsphere (1)
Arcsphere is the dump on most Gyres. Gloom slow plus lifesteal plus a Cathode that never starves because enemies cannot walk out of Rotorswell.
Helminth is locked. Tick it on Progress before you subsume.
- 2 Azure · Duration — Gloom drain and Cathode.Archon locked
- 1 Amber · Casting Speed — Gloom on, Cathode on.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Corrosive Projection
One named gap. Open Nightwave
60 minutes
Corrosive Projection, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Corrosive Projection
Open Nightwave
Who this is for
Play this build from zero
Endurance. You have Helminth. They will not walk out of the field.
- Time to a playable copy
- After Gloom over Arcsphere and a Duration stack.
- First mission to practice in
- SP Survival. Gloom plus Cathode should feel unkillable-adjacent.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Gloom loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Cathode (3). Rotorswell (4). Gloom (1).
- 2Coil (2) into the slow. Stand in it. Discharges farm. Kills extend everything.
- 3If Gloom is eating energy, Cathode regen plus Archon Stretch should fight it. Bloodletting you are not — Duration is the fix.
- 4Rolling Guard if a toxin tick sneaks the gate.
First mission — press these buttons
- 1
Buffs on, then Gloom
1The room crawls. Kills heal. Cathode never starves.
- 2
Stand in your own aura
Gloom is not a turret. You are the radius.
Common mistakes
Gloom at 80% Duration with Blind Rage
You will drain out. Duration first.
When this feels easy
- 1Duration shardsDrain and Cathode. Same shard, two jobs.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●gyreframe
- 2○Corrosive Projectionmod
- 3○Cunning Driftmod
- 4○Cathode Currentaugment
- 5○Blind Ragemod
- 6○Primed Continuitymod
- 7○Narrow Mindedmod
- 8○Stretchmod
- 9○Archon Stretchmod
- 10○Rolling Guardmod
- 11○Molt Efficiencyarcane
- 12○Arcane Aegisarcane
- 13○Azure · Durationshard
- 14○Amber · Casting Speedshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Corrosive Projectionmissing · Open Nightwave
Cunning Driftmissing · Lua Halls of Ascension
- Cathode Current
missing · Arbiters of Hexis / The Perrin Sequence · 25,000
Blind Ragemissing · Run Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
- Narrow Minded
missing · Orokin Vaults
Gloom drain and Cathode window. Range still comes from Stretch/Overextended if you can fit them on Config B.
Stretchmissing · Enemy drops
Archon Stretchmissing · Kahl’s Garrison
- Rolling Guard
missing · Arbitrations
- Gloom
missing · Helminth
Arcsphere is the dump on most Gyres. Gloom slow plus lifesteal plus a Cathode that never starves because enemies cannot walk out of Rotorswell.
Recommended
Optional
Helminth
Subsume Gloom (Sevagoth) over Arcsphere (1)
Arcsphere is the dump on most Gyres. Gloom slow plus lifesteal plus a Cathode that never starves because enemies cannot walk out of Rotorswell.
Strength
~200% Gloom slow cap and discharges
Duration
180%+ Gloom drain and Cathode window
Range
175% aura overlap
Duration lowers Gloom drain and keeps Cathode alive. Range so Gloom, Rotorswell, and Coil share a room.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 199%
- Duration
- 254%
- Range
- 139%
- Efficiency
- 45%
- Energy
- +2%
- Capacity
- 52 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Gyre mods
- Aura
Corrosive ProjectionNightwave - Exilus
Cunning DriftLua Halls - 1Cathode CurrentArbiters / Perrin · 25k
- 2
Blind RageOrokin Vaults - 3
Primed ContinuityBaro Ki'Teer - 4Narrow MindedGloom drain and Cathode window. Range still comes from Stretch/Overextended if you can fit them on Config B.Orokin Vaults
- 5
StretchEnemy drops - 6
Archon StretchKahl / Archon Hunts - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Corrosive Projection | Nightwave | |
| Exilus | Cunning Drift | Lua Halls | |
| 1 | Cathode Current | Arbiters / Perrin · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Primed Continuity | Baro Ki'Teer | |
| 4 | Narrow Minded Gloom drain and Cathode window. Range still comes from Stretch/Overextended if you can fit them on Config B. | Orokin Vaults | |
| 5 | Stretch | Enemy drops | |
| 6 | Archon Stretch | Kahl / Archon Hunts | |
| 7 | Rolling Guard | Arbitrations |
Close-range crit weapons
You live in the Gloom radius. A melee or a close primary. Coil still groups into the slow.
Arcanes
Molt Efficiency
Duration while shielded. Gloom and Cathode.
Zariman
Arcane Aegis
She is a shield frame. Help the gate.
Cetus / trade
Archon shards
- 1
Azure · DurationGloom drain and Cathode.2 · Netracells - 2
Amber · Casting SpeedGloom on, Cathode on.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Azure · DurationGloom drain and Cathode. | 2 | Netracells | |
| 2 | Amber · Casting SpeedGloom on, Cathode on. | 1 | EDA |