Gyre
Gyre builds
Slow Coil
Endgame4–5 FormaEndgameMedium confidenceSteel PathArchon HuntsHelminthShards optional

GyreSlow Coil

Endgame build. Gloom over Arcsphere. The tile crawls, Cathode never drops because they cannot leave, Rotorswell farms the pile.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path endurance, solo, people who kept dying when Cathode dropped in an empty room

Wrong drop or mechanic?

Don’t build this yet

First Spark first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Spark

Why this build?

Endgame for Steel Path endurance, solo, people who kept dying when Cathode dropped in an empty room

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in Archon HuntsPlay this in Farming
  • Gloom is the Helminth that makes Cathode honest in endurance. They cannot leave the field.
  • You gave up Arcsphere and Conductive Sphere. Current stays. Rotor stays.
  • If drain still hurts, more Duration, less Blind Rage. Slow cap is 95% — you do not need 400% Strength.

Don’t use this for: Star Chart only · new accounts · players without Helminth

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Close-range crit weaponsYou live in the Gloom radius. A melee or a close primary. Coil still groups into the slow.

Alternative if…

My test

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Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First SparkThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterAzure · DurationHelminth and shards are the last rungs. They are not the Starter.
  5. FinalSlow CoilEndgame · Endgame · 4–5 Forma

Farm the gap

  • Gyre augmentsCathode Current · Coil Recharge · Conductive Sphere

Helminth & shards

What to put on the body

Gloom (Sevagoth) over Arcsphere (1)

Arcsphere is the dump on most Gyres. Gloom slow plus lifesteal plus a Cathode that never starves because enemies cannot walk out of Rotorswell.

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Azure · DurationGloom drain and Cathode.Archon locked
  • 1 Amber · Casting SpeedGloom on, Cathode on.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Endurance. You have Helminth. They will not walk out of the field.

Time to a playable copy
After Gloom over Arcsphere and a Duration stack.
First mission to practice in
SP Survival. Gloom plus Cathode should feel unkillable-adjacent.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Gloom loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Cathode (3). Rotorswell (4). Gloom (1).
  2. 2Coil (2) into the slow. Stand in it. Discharges farm. Kills extend everything.
  3. 3If Gloom is eating energy, Cathode regen plus Archon Stretch should fight it. Bloodletting you are not — Duration is the fix.
  4. 4Rolling Guard if a toxin tick sneaks the gate.

First mission — press these buttons

  1. 1

    Buffs on, then Gloom

    1

    The room crawls. Kills heal. Cathode never starves.

  2. 2

    Stand in your own aura

    Gloom is not a turret. You are the radius.

Common mistakes

  • Gloom at 80% Duration with Blind Rage

    You will drain out. Duration first.

When this feels easy

  1. 1Duration shardsDrain and Cathode. Same shard, two jobs.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

  • Corrosive Projection

    missing · Open Nightwave

  • Cunning Drift

    missing · Lua Halls of Ascension

  • Cathode Current

    missing · Arbiters of Hexis / The Perrin Sequence · 25,000

  • Blind Rage

    missing · Run Orokin Vaults

  • Primed Continuity

    missing · Wait for Baro Ki'Teer

  • Narrow Minded

    missing · Orokin Vaults

    Gloom drain and Cathode window. Range still comes from Stretch/Overextended if you can fit them on Config B.

  • Stretch

    missing · Enemy drops

  • Archon Stretch

    missing · Kahl’s Garrison

  • Rolling Guard

    missing · Arbitrations

  • Gloom

    missing · Helminth

    Arcsphere is the dump on most Gyres. Gloom slow plus lifesteal plus a Cathode that never starves because enemies cannot walk out of Rotorswell.

Recommended

  • Molt Efficiency

    missing · Zariman

    Duration while shielded. Gloom and Cathode.

  • Arcane Aegis

    missing · Cetus / trade

    She is a shield frame. Help the gate.

Optional

Helminth

Subsume Gloom (Sevagoth) over Arcsphere (1)

Arcsphere is the dump on most Gyres. Gloom slow plus lifesteal plus a Cathode that never starves because enemies cannot walk out of Rotorswell.

Strength

~200% Gloom slow cap and discharges

Duration

180%+ Gloom drain and Cathode window

Range

175% aura overlap

Duration lowers Gloom drain and keeps Cathode alive. Range so Gloom, Rotorswell, and Coil share a room.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
199%
Duration
254%
Range
139%
Efficiency
45%
Energy
+2%
Capacity
52 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Gyre mods

  • AuraCorrosive ProjectionNightwave
  • ExilusCunning DriftLua Halls
  • 1Cathode CurrentArbiters / Perrin · 25k
  • 2Blind RageOrokin Vaults
  • 3Primed ContinuityBaro Ki'Teer
  • 4Narrow MindedGloom drain and Cathode window. Range still comes from Stretch/Overextended if you can fit them on Config B.Orokin Vaults
  • 5StretchEnemy drops
  • 6Archon StretchKahl / Archon Hunts
  • 7Rolling GuardArbitrations

Close-range crit weapons

You live in the Gloom radius. A melee or a close primary. Coil still groups into the slow.

Arcanes

Molt Efficiency

Duration while shielded. Gloom and Cathode.

Zariman

Arcane Aegis

She is a shield frame. Help the gate.

Cetus / trade

Archon shards

  • 1Azure · DurationGloom drain and Cathode.2 · Netracells
  • 2Amber · Casting SpeedGloom on, Cathode on.1 · EDA
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