Banshee
Banshee builds
Herald of Death — Steel Path
Steel Path3–4 FormaAdvancedMedium confidenceStar ChartSteel PathShards optional

BansheeHerald of Death

Steel Path build. Resonance keeps Sonar forever. The squad's guns become unfair. Sound Quake is Helminth bait. This is the peak you can run the day Steel Path unlocks — galvanized / arcanes, no Helminth.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Wrong drop or mechanic?

Why this build?

Steel Path for Steel Path Star Chart, Circuit, first Archon. Helminth is the next card.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Star ChartPlay this in Steel PathPlay this in CircuitPlay this in ArbitrationsPlay this in Archon Hunts
  • Resonance is Banshee. Without it you recast 2 like a peasant.
  • Overlapping Sonars multiply. This is why she still has a job in 2026.
  • TheKengineer's 2026 pass still starts here.

Don’t use this for: Star Chart only · loadouts that need Helminth

Stronger mods, Arcanes, real synergy

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: PrimaryPunch-through weapons paint overlapping weak spots on clumps. Murmur enemies can stack Sonar more than humanoids.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 1 shard · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Herald of Death — Optimised

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Herald of Death — Optimised

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. NextGet Growing PowerThe Silver Grove quest
  2. After that3–4 FormaOne slot at a time. Rank 30 after each polarize.
  3. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  4. FinalHerald of Death — Steel PathSteel Path · Advanced · 3–4 Forma

Upgrade from here

Herald of Death — Optimised

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Herald of Death — Optimised

Farm the gap

Helminth & shards

What to put on the body

  • 1 Crimson · StrengthSonar multiplier is Strength.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You have Resonance and a Helminth. The squad wants damage.

Time to a playable copy
After Resonance and a 4 subsume.
First mission to practice in
SP Survival with friends so you see overlapping spots.

3 button drills · 12 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Resonance loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Sonar (2). Shoot the glow. Resonance recasts it for you if you hit the spot.
  2. 2Silence (3) on cooldown in hard tiles.
  3. 3Helminth 4 as the extra buff.
  4. 4Stay alive with Rolling Guard. You have 105 armor.

First mission — press these buttons

  1. 1

    Ping

    2

    2. Shoot glow. Resonance recasts.

  2. 2

    Stack

    A second Sonar can land a second spot. Multipliers multiply. Murmur tiles go insane.

  3. 3

    Hush

    3

    3 on Eximus and Acolytes.

Common mistakes

  • Letting Resonance drop because you shot the wrong limb

    The glow. Only the glow.

When this feels easy

  1. 1Strength shardsSonar is a Strength ability pretending to be a support buff.

Parts checklist

0 of 12 owned. Tap How on anything you still need.

Dependencies

15 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1bansheeframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Resonanceaugment
  5. 5Blind Ragemod
  6. 6Intensifymod
  7. 7Stretchmod
  8. 8Primed Continuitymod
  9. 9Primed Flowmod
  10. 10Rolling Guardmod
  11. 11Molt Augmentedarcane
  12. 12Molt Vigorarcane
  13. 13Crimson · Strengthshard
  14. 14Steel Pathunlock
  15. 15Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks. Sonar scales with it. Rank 0 is legal. Rank 3 is the Steel Path version.

  • Molt Vigor

    missing · Cavia / trade

    More Strength on ability cast if you run it with Augmented. Rank 0 is legal. Rank 3 is the Steel Path version.

Optional

  • Crimson · Strength

    missing · Netracells / Archon Hunt / Bird 3

    Sonar multiplier is Strength.

Strength

~230–530% depending on shards / Brightbonnet

Duration

155%+

Range

145–175%

Base Sonar is x5 at 100% Strength. Two overlapping spots are x25. Resonance recasts on weak-spot kills.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
244%
Duration
155%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
49 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Banshee mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1ResonanceThe augment. Weak-spot kills refresh Sonar.Red Veil / New Loka · 25k
  • 2Blind RageVaults
  • 3IntensifyMercury / Venus
  • 4StretchKahl
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Primary

Punch-through weapons paint overlapping weak spots on clumps. Murmur enemies can stack Sonar more than humanoids.

Arcanes

Molt Augmented

Strength stacks. Sonar scales with it. Rank 0 is legal. Rank 3 is the Steel Path version.

Zariman

Molt Vigor

More Strength on ability cast if you run it with Augmented. Rank 0 is legal. Rank 3 is the Steel Path version.

Cavia / trade

Archon shards

  • 1Crimson · StrengthSonar multiplier is Strength.1 · Netracells
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