
Banshee — Herald of Death
Endgame build. Resonance keeps Sonar forever. The squad's guns become unfair. Sound Quake is Helminth bait.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
endgame / endurance groups, Murmur tiles, anyone who wants to buff the whole cell
Wrong drop or mechanic?
Don’t build this yet
First Ping first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First PingWhy this build?
Endgame for endgame / endurance groups, Murmur tiles, anyone who wants to buff the whole cell
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Resonance is Banshee. Without it you recast 2 like a peasant.
- Overlapping Sonars multiply. This is why she still has a job in 2026.
- TheKengineer's 2026 pass still starts here.
Don’t use this for: Star Chart only · new accounts · players without Helminth · ability-nuke as the damage
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Primary — Punch-through weapons paint overlapping weak spots on clumps. Murmur enemies can stack Sonar more than humanoids.
Alternative if…
- You don’t have Helminth yet → First Ping
- Star Chart only → First Ping
- New account or low investment → First Ping
- This is too much Forma / cost → Herald of Death — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Roar, Eclipse, or Brightbonnet
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Roar, Eclipse, or Brightbonnet) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First PingThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalHerald of Death — EndgameEndgame · Endgame · 4 Forma
Farm the gap
- Sound augments — Resonance · Sonic Fracture · Savage Silence
Helminth & shards
What to put on the body
Roar, Eclipse, or Brightbonnet over Sound Quake (4)
4 is dead. Roar double-dips with Sonar. Brightbonnet if you want Strength for the whole squad.
Helminth is locked. Tick it on Progress before you subsume.
- 3–5 Tauforged Crimson · Strength — Sonar multiplier is Strength.Archon locked
- 1 Tauforged Amber · Casting Speed — Ping tempo.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Roar, Eclipse, or Brightbonnet
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You have Resonance and a Helminth. The squad wants damage.
- Time to a playable copy
- After Resonance and a 4 subsume.
- First mission to practice in
- SP Survival with friends so you see overlapping spots.
3 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Resonance loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Sonar (2). Shoot the glow. Resonance recasts it for you if you hit the spot.
- 2Silence (3) on cooldown in hard tiles.
- 3Helminth 4 as the extra buff.
- 4Stay alive with Rolling Guard. You have 105 armor.
First mission — press these buttons
- 1
Ping
22. Shoot glow. Resonance recasts.
- 2
Stack
A second Sonar can land a second spot. Multipliers multiply. Murmur tiles go insane.
- 3
Hush
33 on Eximus and Acolytes.
Common mistakes
Letting Resonance drop because you shot the wrong limb
The glow. Only the glow.
When this feels easy
- 1Strength shardsSonar is a Strength ability pretending to be a support buff.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●bansheeframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Resonanceaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Archon Stretchmod
- 8○Primed Continuitymod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Molt Augmentedarcane
- 12○Molt Vigorarcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Brightbonnet (Nokko)helminth
- 16○Helminth · Roar, Eclipse, or Brightbonnetunlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua

Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Archon Stretchmissing · Kahl’s Garrison
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Brightbonnet (Nokko)missing · Acquire Nokko
4 is dead. Roar double-dips with Sonar. Brightbonnet if you want Strength for the whole squad.
Recommended
Optional
Watch it played
YouTube for this loadout
Banshee is AMAZING in 2026!
Sonar math, Silence, Gloom, and why Sound Quake is dead. Best first Banshee watch.
Helminth
Subsume Roar, Eclipse, or Brightbonnet over Sound Quake (4)
4 is dead. Roar double-dips with Sonar. Brightbonnet if you want Strength for the whole squad.
Strength
~230–530% depending on shards / Brightbonnet
Duration
155%+
Range
145–175%
Base Sonar is x5 at 100% Strength. Two overlapping spots are x25. Resonance recasts on weak-spot kills.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 258%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- +277%
- Capacity
- 54 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Banshee mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1
ResonanceThe augment. Weak-spot kills refresh Sonar.Red Veil / New Loka · 25k - 2
Blind RageVaults - 3
Umbral IntensifyThe Sacrifice - 4
Archon StretchKahl - 5
Primed ContinuityBaro - 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | The augment. Weak-spot kills refresh Sonar. | Red Veil / New Loka · 25k | |
| 2 | Blind Rage | Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Archon Stretch | Kahl | |
| 5 | Primed Continuity | Baro | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Primary
Punch-through weapons paint overlapping weak spots on clumps. Murmur enemies can stack Sonar more than humanoids.
Arcanes
Molt Augmented
Strength stacks. Sonar scales with it.
Zariman
Molt Vigor
More Strength on ability cast if you run it with Augmented.
Cavia / trade
Archon shards
- 1
Tauforged Crimson · StrengthSonar multiplier is Strength.3–5 · Netracells - 2
Tauforged Amber · Casting SpeedPing tempo.1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Tauforged Crimson · StrengthSonar multiplier is Strength. | 3–5 | Netracells | |
| 2 | Tauforged Amber · Casting SpeedPing tempo. | 1 | EDA |
