
Banshee — Silent Gloom
Endgame build. Gloom over Sound Quake. Silence plus a slow field. Sonar still does the damage math.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Solo Steel Path, Liches, people who want the room stuck in mud
Wrong drop or mechanic?
Don’t build this yet
First Ping first
This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First PingWhy this build?
Endgame for Solo Steel Path, Liches, people who want the room stuck in mud
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Gloom is the solo subsume. Resonance stays.
- Sound Quake remains deleted.
- Energy drain is real. Energize or Zenurik.
Don’t use this for: Star Chart only · new accounts · players without Helminth · ability-nuke as the damage
Specialised investment for hard content
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Primary — Same gun plan as Resonance. Gloom keeps them in the weak spot.
Alternative if…
- You don’t have Helminth yet → First Ping
- Star Chart only → First Ping
- New account or low investment → First Ping
- This is too much Forma / cost → Herald of Death — Optimised
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth 0/1 · required — Subsume Gloom (Sevagoth)
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Plan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First PingThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalSilent GloomEndgame · Endgame · 4 Forma
Farm the gap
- Sound augments — Resonance · Sonic Fracture · Savage Silence
Helminth & shards
What to put on the body
Gloom (Sevagoth) over Sound Quake (4)
A slow / lifesteal aura. Precision Intensify can snapshot Gloom. Silence plus Gloom is two layers of 'please stop moving.'
Helminth is locked. Tick it on Progress before you subsume.
- 2 Crimson · Strength — Gloom slow capArchon locked
- 1 Amber · Casting Speed — CastsArchon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
Subsume Gloom (Sevagoth)
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
Solo. You want the room stuck.
- Time to a playable copy
- After Gloom over Sound Quake.
- First mission to practice in
- SP Exterminate, solo.
2 button drills · 14 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Gloom loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Gloom (4) as you enter. The room slows.
- 2Sonar (2). Resonance keeps it.
- 3Silence (3) Eximus.
- 4Shoot the glow. Don't stand in fire — Rolling Guard.
First mission — press these buttons
- 1
Gloom as you walk in
44. They slow. You leech.
- 2
Ping and shoot
Same Resonance plan, now they're standing still for it.
Common mistakes
Precision Intensify on the wrong ability
It buffs 4. That's why Gloom is on 4.
When this feels easy
- 1Energy solutionGloom drains. Energize, Zenurik, or you drop the aura.
Parts checklist
0 of 14 owned. Tap How on anything you still need.
Dependencies
18 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●bansheeframe
- 2○Growing Powermod
- 3○Power Driftmod
- 4○Resonanceaugment
- 5○Blind Ragemod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Primed Flowmod
- 9○Precision Intensifymod
- 10○Rolling Guardmod
- 11○Molt Augmentedarcane
- 12○Arcane Energizearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Gloomhelminth
- 16○Helminth · Gloom (Sevagoth)unlock
- 17○Steel Pathunlock
- 18○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Power Driftmissing · Unlock Lua
Resonancemissing · Red Veil / New Loka · 25,000
Blind Ragemissing · Run Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Primed Flowmissing · Baro Ki'Teer

- Rolling Guard
missing · Arbitrations
- Gloom
missing · Helminth
A slow / lifesteal aura. Precision Intensify can snapshot Gloom. Silence plus Gloom is two layers of 'please stop moving.'
Recommended
Optional
Watch it played
YouTube for this loadout
Banshee is AMAZING in 2026!
Sonar math, Silence, Gloom, and why Sound Quake is dead. Best first Banshee watch.
Helminth
Subsume Gloom (Sevagoth) over Sound Quake (4)
A slow / lifesteal aura. Precision Intensify can snapshot Gloom. Silence plus Gloom is two layers of 'please stop moving.'
Strength
~245% with Precision Intensify on Gloom
Duration
155%
Range
145%
272% Strength is a Gloom breakpoint people cite. Shards close it.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 304%
- Duration
- 155%
- Range
- 145%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 49 / 67
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Banshee mods
- Aura
Growing PowerSilver Grove - Exilus
Power DriftVaults - 1
ResonanceRed Veil / New Loka · 25k - 2
Blind RageVaults - 3
Primed ContinuityBaro - 4
StretchDrops - 5
Primed FlowBaro - 6
Precision IntensifyGloom snapshots the 4-slot Strength.Circuit / Deep Archimedea - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Power Drift | Vaults | |
| 1 | Red Veil / New Loka · 25k | ||
| 2 | Blind Rage | Vaults | |
| 3 | Primed Continuity | Baro | |
| 4 | Stretch | Drops | |
| 5 | Primed Flow | Baro | |
| 6 | Precision IntensifyGloom snapshots the 4-slot Strength. | Circuit / Deep Archimedea | |
| 7 | Rolling Guard | Arbitrations |
Primary
Same gun plan as Resonance. Gloom keeps them in the weak spot.
Arcanes
Molt Augmented
Strength
Zariman
Arcane Energize
Gloom drains. Feed it.
Eidolon
Archon shards
- 1
Crimson · StrengthGloom slow cap2 · Netracells - 2
Amber · Casting SpeedCasts1 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthGloom slow cap | 2 | Netracells | |
| 2 | Amber · Casting SpeedCasts | 1 | EDA |