Banshee
Banshee builds
Silent Gloom
Endgame4 FormaEndgameMedium confidenceSteel PathBossesHelminthShards optional

BansheeSilent Gloom

Endgame build. Gloom over Sound Quake. Silence plus a slow field. Sonar still does the damage math.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Solo Steel Path, Liches, people who want the room stuck in mud

Wrong drop or mechanic?

Don’t build this yet

First Ping first

This loadout sits at Endgame. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Ping

Why this build?

Endgame for Solo Steel Path, Liches, people who want the room stuck in mud

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel PathPlay this in Bosses
  • Gloom is the solo subsume. Resonance stays.
  • Sound Quake remains deleted.
  • Energy drain is real. Energize or Zenurik.

Don’t use this for: Star Chart only · new accounts · players without Helminth · ability-nuke as the damage

Specialised investment for hard content

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: PrimarySame gun plan as Resonance. Gloom keeps them in the weak spot.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Gloom (Sevagoth)
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Gloom (Sevagoth)) · 2 shards · 3 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First PingThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalSilent GloomEndgame · Endgame · 4 Forma

Farm the gap

Helminth & shards

What to put on the body

Gloom (Sevagoth) over Sound Quake (4)

A slow / lifesteal aura. Precision Intensify can snapshot Gloom. Silence plus Gloom is two layers of 'please stop moving.'

Helminth is locked. Tick it on Progress before you subsume.

  • 2 Crimson · StrengthGloom slow capArchon locked
  • 1 Amber · Casting SpeedCastsArchon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Gloom (Sevagoth)

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

Solo. You want the room stuck.

Time to a playable copy
After Gloom over Sound Quake.
First mission to practice in
SP Exterminate, solo.

2 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Gloom loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Gloom (4) as you enter. The room slows.
  2. 2Sonar (2). Resonance keeps it.
  3. 3Silence (3) Eximus.
  4. 4Shoot the glow. Don't stand in fire — Rolling Guard.

First mission — press these buttons

  1. 1

    Gloom as you walk in

    4

    4. They slow. You leech.

  2. 2

    Ping and shoot

    Same Resonance plan, now they're standing still for it.

Common mistakes

  • Precision Intensify on the wrong ability

    It buffs 4. That's why Gloom is on 4.

When this feels easy

  1. 1Energy solutionGloom drains. Energize, Zenurik, or you drop the aura.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Dependencies

18 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1bansheeframe
  2. 2Growing Powermod
  3. 3Power Driftmod
  4. 4Resonanceaugment
  5. 5Blind Ragemod
  6. 6Primed Continuitymod
  7. 7Stretchmod
  8. 8Primed Flowmod
  9. 9Precision Intensifymod
  10. 10Rolling Guardmod
  11. 11Molt Augmentedarcane
  12. 12Arcane Energizearcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Gloomhelminth
  16. 16Helminth · Gloom (Sevagoth)unlock
  17. 17Steel Pathunlock
  18. 18Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Watch it played

YouTube for this loadout

All videos
The kitTheKengineer · Jun 2026

Banshee is AMAZING in 2026!

Sonar math, Silence, Gloom, and why Sound Quake is dead. Best first Banshee watch.

Helminth

Subsume Gloom (Sevagoth) over Sound Quake (4)

A slow / lifesteal aura. Precision Intensify can snapshot Gloom. Silence plus Gloom is two layers of 'please stop moving.'

Strength

~245% with Precision Intensify on Gloom

Duration

155%

Range

145%

272% Strength is a Gloom breakpoint people cite. Shards close it.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
304%
Duration
155%
Range
145%
Efficiency
45%
Energy
+275%
Capacity
49 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Banshee mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1ResonanceRed Veil / New Loka · 25k
  • 2Blind RageVaults
  • 3Primed ContinuityBaro
  • 4StretchDrops
  • 5Primed FlowBaro
  • 6Precision IntensifyGloom snapshots the 4-slot Strength.Circuit / Deep Archimedea
  • 7Rolling GuardArbitrations

Primary

Same gun plan as Resonance. Gloom keeps them in the weak spot.

Arcanes

Molt Augmented

Strength

Zariman

Arcane Energize

Gloom drains. Feed it.

Eidolon

Archon shards

  • 1Crimson · StrengthGloom slow cap2 · Netracells
  • 2Amber · Casting SpeedCasts1 · EDA
FarmAll builds
Lotus emblemWARFRAMEWarframeGodBuilds

Not affiliated with Digital Extremes Ltd.

No login required to use the Codex. Collection, bookmarks and tests stay in this browser. Connecting a public Warframe profile is optional and never takes a Warframe password.

Press ? for shortcuts. · Sitemap · Security · Privacy · Connector · XML · robots.txt