Banshee
Banshee builds
Herald of Death — Optimised
Optimised4 FormaEndgameMedium confidenceNetracellsArchon HuntsHelminthShards optional

BansheeHerald of Death

Optimised build. Resonance keeps Sonar forever. The squad's guns become unfair. Sound Quake is Helminth bait.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Netracells, Archon, EDA. You have Helminth or you don't need it.

Wrong drop or mechanic?

Don’t build this yet

First Ping first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Ping

Why this build?

Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in NetracellsPlay this in Archon HuntsPlay this in Level cap
  • Resonance is Banshee. Without it you recast 2 like a peasant.
  • Overlapping Sonars multiply. This is why she still has a job in 2026.
  • TheKengineer's 2026 pass still starts here.

Don’t use this for: new accounts · Star Chart only · players without Helminth

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: PrimaryPunch-through weapons paint overlapping weak spots on clumps. Murmur enemies can stack Sonar more than humanoids.

Alternative if…

My test

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Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth 0/1 · requiredSubsume Roar, Eclipse, or Brightbonnet
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · Helminth (Roar, Eclipse, or Brightbonnet) · 2 shards · 5 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Herald of Death — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Herald of Death — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First PingThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalHerald of Death — OptimisedOptimised · Endgame · 4 Forma

Upgrade from here

Herald of Death — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Herald of Death — Endgame

Farm the gap

Helminth & shards

What to put on the body

Roar, Eclipse, or Brightbonnet over Sound Quake (4)

4 is dead. Roar double-dips with Sonar. Brightbonnet if you want Strength for the whole squad.

Helminth is locked. Tick it on Progress before you subsume.

  • 3–5 Crimson · StrengthSonar multiplier is Strength.Archon locked
  • 1 Amber · Casting SpeedPing tempo.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    Subsume Roar, Eclipse, or Brightbonnet

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You have Resonance and a Helminth. The squad wants damage.

Time to a playable copy
After Resonance and a 4 subsume.
First mission to practice in
SP Survival with friends so you see overlapping spots.

3 button drills · 14 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Resonance loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Sonar (2). Shoot the glow. Resonance recasts it for you if you hit the spot.
  2. 2Silence (3) on cooldown in hard tiles.
  3. 3Helminth 4 as the extra buff.
  4. 4Stay alive with Rolling Guard. You have 105 armor.

First mission — press these buttons

  1. 1

    Ping

    2

    2. Shoot glow. Resonance recasts.

  2. 2

    Stack

    A second Sonar can land a second spot. Multipliers multiply. Murmur tiles go insane.

  3. 3

    Hush

    3

    3 on Eximus and Acolytes.

Common mistakes

  • Letting Resonance drop because you shot the wrong limb

    The glow. Only the glow.

When this feels easy

  1. 1Strength shardsSonar is a Strength ability pretending to be a support buff.

Parts checklist

0 of 14 owned. Tap How on anything you still need.

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength stacks. Sonar scales with it.

  • Molt Vigor

    missing · Cavia / trade

    More Strength on ability cast if you run it with Augmented.

Optional

Helminth

Subsume Roar, Eclipse, or Brightbonnet over Sound Quake (4)

4 is dead. Roar double-dips with Sonar. Brightbonnet if you want Strength for the whole squad.

Strength

~230–530% depending on shards / Brightbonnet

Duration

155%+

Range

145–175%

Base Sonar is x5 at 100% Strength. Two overlapping spots are x25. Resonance recasts on weak-spot kills.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
258%
Duration
155%
Range
145%
Efficiency
45%
Energy
+277%
Capacity
54 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Banshee mods

  • AuraGrowing PowerSilver Grove
  • ExilusPower DriftVaults
  • 1ResonanceThe augment. Weak-spot kills refresh Sonar.Red Veil / New Loka · 25k
  • 2Blind RageVaults
  • 3Umbral IntensifyThe Sacrifice
  • 4Archon StretchKahl
  • 5Primed ContinuityBaro
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Primary

Punch-through weapons paint overlapping weak spots on clumps. Murmur enemies can stack Sonar more than humanoids.

Arcanes

Molt Augmented

Strength stacks. Sonar scales with it.

Zariman

Molt Vigor

More Strength on ability cast if you run it with Augmented.

Cavia / trade

Archon shards

  • 1Crimson · StrengthSonar multiplier is Strength.3–5 · Netracells
  • 2Amber · Casting SpeedPing tempo.1 · EDA
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