
Banshee — Savage Quiet
Steel Path build. Savage Silence opens finishers and multiplies them. Sonar optional. You are a stealth-adjacent murderer.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Melee Banshee, finisher weapons, people who like the hush
Wrong drop or mechanic?
Why this build?
Steel Path for Melee Banshee, finisher weapons, people who like the hush
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Savage Silence is why Ash borrows this ability.
- On native Banshee the aura is huge with Overextended.
- You are still paper. Rolling Guard is not optional.
Don’t use this for: open combat endurance · open-world / Eidolons
Stronger mods, Arcanes, real synergy
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Melee — A finisher-friendly melee. Silence stuns, Savage multiplies the stab.
Alternative if…
- Star Chart only → First Ping
- This is too much Forma / cost → First Ping — Star Chart
- You wanted the ability loop, not guns → Sonic Fracture
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/3 · required — 3 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 3 Forma · Reactor · 2 shards · 3 specialised mods. Typical farm ~1–2 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Herald of Death — Optimised
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Herald of Death — OptimisedPlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- NextGet Steel ChargeInvasion / Nightwave
- After that3 FormaOne slot at a time. Rank 30 after each polarize.
- LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
- FinalSavage QuietSteel Path · Advanced · 3 Forma
Upgrade from here
Herald of Death — Optimised
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Herald of Death — OptimisedFarm the gap
- Sound augments — Resonance · Sonic Fracture · Savage Silence
Helminth & shards
What to put on the body
- 1 Amber · Casting Speed — Silence upkeepArchon locked
- 2 Crimson · Strength — Finisher mathArchon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Steel Charge
One named gap. Invasion / Nightwave
60 minutes
Steel Charge, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Steel Charge
Invasion / Nightwave
Who this is for
Play this build from zero
Melee. You want finishers.
- Time to a playable copy
- After Savage Silence.
- First mission to practice in
- Any melee-friendly Exterminate.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Hush loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Silence (3) every pack.
- 2Stab whatever flinched.
- 3Sonar if you still want gun damage.
- 4Sonic Boom as a panic shove.
First mission — press these buttons
- 1
Silence the room
3They open for finishers.
- 2
Stab
The multiplier is Strength. Range is the aura size.
Common mistakes
Bringing a gun config's Strength-only plan
You still need Duration or Silence falls off mid-stab.
When this feels easy
- 1OverextendedSilence radius is the build.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●bansheeframe
- 2○Steel Chargemod
- 3○Cunning Driftmod
- 4○Savage Silencemod
- 5○Blind Ragemod
- 6○Primed Continuitymod
- 7○Stretchmod
- 8○Overextendedmod
- 9○Primed Flowmod
- 10○Rolling Guardmod
- 11○Arcane Furyarcane
- 12○Arcane Energizearcane
- 13○Amber · Casting Speedshard
- 14○Crimson · Strengthshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
- Steel Charge
missing · Invasion / Nightwave
Cunning Driftmissing · Lua Halls of Ascension
Blind Ragemissing · Run Orokin Vaults
Primed Continuitymissing · Wait for Baro Ki'Teer
Stretchmissing · Enemy drops
Overextendedmissing · Orokin Vaults
Primed Flowmissing · Baro Ki'Teer
- Rolling Guard
missing · Arbitrations
Recommended
Optional
Watch it played
YouTube for this loadout
Banshee is AMAZING in 2026!
Sonar math, Silence, Gloom, and why Sound Quake is dead. Best first Banshee watch.
Strength
~200%+
Duration
180%+ Silence window
Range
175%+ Silence aura
TheKengineer cites huge finisher windows once Strength and Duration are both real.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 139%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 49 / 69
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Banshee mods
- AuraSteel ChargeInvasion
- Exilus
Cunning DriftLua - 1Savage SilenceStun plus Finisher damage.Red Veil / Arbiters · 25k
- 2
Blind RageVaults - 3
Primed ContinuityBaro - 4
StretchDrops - 5
OverextendedVaults - 6
Primed FlowBaro - 7Rolling GuardArbitrations
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Steel Charge | Invasion | |
| Exilus | Cunning Drift | Lua | |
| 1 | Savage Silence Stun plus Finisher damage. | Red Veil / Arbiters · 25k | |
| 2 | Blind Rage | Vaults | |
| 3 | Primed Continuity | Baro | |
| 4 | Stretch | Drops | |
| 5 | Overextended | Vaults | |
| 6 | Primed Flow | Baro | |
| 7 | Rolling Guard | Arbitrations |
Melee
A finisher-friendly melee. Silence stuns, Savage multiplies the stab.
Arcanes
Arcane Fury
Melee damage
Eidolon
Arcane Energize
Silence recasts
Eidolon
Archon shards
- 1
Amber · Casting SpeedSilence upkeep1 · EDA - 2
Crimson · StrengthFinisher math2 · Netracells
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Amber · Casting SpeedSilence upkeep | 1 | EDA | |
| 2 | Crimson · StrengthFinisher math | 2 | Netracells |