Zephyr
Zephyr builds
Funnel Farm — Optimised
Optimised4–5 FormaEndgameMedium confidenceNetracellsArchon HuntsShards optional

ZephyrFunnel Farm

Optimised build. Tornadoes pick people up. They inherit the element you shoot into them. Funnel Clouds makes many small ones. This is 2026 Zephyr grouping. Shards and a finished config. Tauforged is the last card.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Netracells, Archon, EDA. You have Helminth or you don't need it.

Wrong drop or mechanic?

Don’t build this yet

First Gust first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Gust

Why this build?

Optimised for Netracells, Archon, EDA. You have Helminth or you don't need it.

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in NetracellsPlay this in Archon HuntsPlay this in Level cap
  • Tornado is grouping, not an old-world nuke. Funnel Clouds is the coverage augment.
  • Element inherit is real. One Heat shot changes the whole weather.
  • Turbulence still goes on first. A grouped room that can shoot you is a bad time.

Don’t use this for: new accounts · Star Chart only

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Shoot the funnelsA Heat or Electric primer into the tornadoes sets their element. Engulfed enemies take extra. Hold 4 for parked tornadoes, tap 4 for wanderers.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/5 · required5 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 5 Forma · Reactor · 2 shards · 2 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Funnel Farm — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Funnel Farm — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First GustThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Corrosive ProjectionOpen Nightwave
  3. After that4–5 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterAmber · Casting SpeedHelminth and shards are the last rungs. They are not the Starter.
  5. FinalFunnel Farm — OptimisedOptimised · Endgame · 4–5 Forma

Upgrade from here

Funnel Farm — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Funnel Farm — Endgame

Farm the gap

Helminth & shards

What to put on the body

  • 1 Amber · Casting SpeedDrop funnels, recast 3.Archon locked
  • 2 Azure · Energy maxMore 4.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Corrosive Projection

    One named gap. Open Nightwave

  2. 60 minutes

    Corrosive Projection, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You want the lane to be weather.

Time to a playable copy
After Funnel Clouds and Range mods.
First mission to practice in
Defense. Hold-4 on the pod, shoot Heat into a funnel.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 5 done

Keep this up

Funnel loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Turbulence (3) always.
  2. 2Tornado (4). Hold to park them on the pod, tap to let them hunt. Shoot Heat into them if you want them to cook.
  3. 3Airburst (2) to feed stragglers into the funnels (tap pull, hold push).
  4. 4Hover (hold 1) and shoot the clump.

First mission — press these buttons

  1. 1

    Park weather on the pod

    4

    Hold 4. Many small funnels if Funnel Clouds is on. They should pick people up.

    You will know it worked when: Little tornadoes. Enemies spinning.

  2. 2

    Shoot Heat into one

    The funnel cooks. Engulfed take extra from your gun too.

Common mistakes

  • Tap-4 when you wanted a camp

    Tap wanders off the pod. Hold parks.

When this feels easy

  1. 1Do not skip 3Grouped enemies still shoot. Umbrella first.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1zephyrframe
  2. 2Corrosive Projectionmod
  3. 3Cunning Driftmod
  4. 4Funnel Cloudsaugment
  5. 5Overextendedmod
  6. 6Stretchmod
  7. 7Primed Continuitymod
  8. 8Narrow Mindedmod
  9. 9Primed Flowmod
  10. 10Rolling Guardmod
  11. 11Molt Efficiencyarcane
  12. 12Arcane Energizearcane
  13. 13Amber · Casting Speedshard
  14. 14Azure · Energy maxshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

Optional

Strength

~200%

Duration

180%+

Range

200%+

Range is tornado size and pull. Duration is lifetime. Funnel Clouds (augment) trades one big funnel for many small ones — better coverage, less single-target eat.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
40%
Duration
254%
Range
184%
Efficiency
100%
Energy
+275%
Capacity
49 / 67

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Zephyr mods

  • AuraCorrosive ProjectionNightwave
  • ExilusCunning DriftLua Halls
  • 1Funnel CloudsMany small tornadoes instead of a few big ones. Coverage is the 2026 grouping tool.Red Veil / Perrin Sequence · 25k
  • 2OverextendedOrokin Vaults
  • 3StretchDrops
  • 4Primed ContinuityBaro
  • 5Narrow MindedDrop this if Funnel coverage already feels huge and you want the radius back.Orokin Vaults
  • 6Primed FlowBaro
  • 7Rolling GuardArbitrations

Shoot the funnels

A Heat or Electric primer into the tornadoes sets their element. Engulfed enemies take extra. Hold 4 for parked tornadoes, tap 4 for wanderers.

Arcanes

Molt Efficiency

Duration on tornadoes and Turbulence.

Zariman

Arcane Energize

4 is 100 energy.

Eidolon

Archon shards

  • 1Amber · Casting SpeedDrop funnels, recast 3.1 · EDA
  • 2Azure · Energy maxMore 4.2 · Netracells
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