Zephyr
Zephyr builds
Target Fixation
Optimised4 FormaEndgameMedium confidenceSteel PathShards optional

ZephyrTarget Fixation

Optimised build. Airburst tap-pulls or hold-pushes. Target Fixation stacks damage per enemy hit. Dive-bomb Tail Wind into the pile. This is caster Zephyr.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Dense tiles, the press-2 nuke, people who like stacking a multiplier

Wrong drop or mechanic?

Don’t build this yet

First Gust first

This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.

Open First Gust

Why this build?

Optimised for Dense tiles, the press-2 nuke, people who like stacking a multiplier

Health: Not yetHelminth, Steel Path, or Archon Hunts still closed. Play the Starter.

Play this in Steel Path
  • Target Fixation is the reason Airburst is a Steel Path button.
  • Pull vs push matters. Tap groups into you. Hold yeets them (and can brick the stack if you panic-hold).
  • Dive-bomb is extra damage on a grouped tile. Hover is for guns. Know which 1 you wanted.

Don’t use this for: content this card does not name

Helminth, shards, and a finished configuration

You don’t need the shards to run the loop. They are a later ceiling, not a gate.

Bring: Stack, then diveTarget Fixation is the augment. Each enemy Airburst hits adds damage. You want clumps. Tornado can make the clump.

Alternative if…

My test

Did this still work for you?

Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.

Readiness

Inventory unknown

Not checked — add your collection. You have not failed a test.

  • Required mods 0/9 · required0/9 named
  • Forma 0/4 · required4 on the card. Codex does not track installed Forma.
  • Helminth · optionalNot required
  • Arcanes · recommended0/2 recommended
  • Shards · optionalOptional unless the card says a breakpoint

Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.

Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current

Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.

Your next step

Next: Funnel Farm — Endgame

Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.

Funnel Farm — Endgame

Plan

Today → next → later

Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.

  1. TodayPlay First GustThe Starter is the loadout you can actually take into a mission tonight.
  2. NextGet Growing PowerThe Silver Grove quest
  3. After that4 FormaOne slot at a time. Rank 30 after each polarize.
  4. LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
  5. FinalTarget FixationOptimised · Endgame · 4 Forma

Upgrade from here

Funnel Farm — Endgame

Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.

Open Funnel Farm — Endgame

Farm the gap

Helminth & shards

What to put on the body

  • 3 Crimson · StrengthAirburst and dive.Archon locked
  • 2 Amber · Casting Speed2 is fire rate.Archon locked

Tonight

What is actually up

30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.

  1. 30 minutes

    Farm Growing Power

    One named gap. The Silver Grove quest

  2. 60 minutes

    Growing Power, then Forma

    Finish the missing named card, then spend a Forma if a polarity is still fighting you.

  3. 120 minutes

    One Archon Hunt

    If you are logging off after this, stop at the named component. Do not start a second Forma session tired.

Who this is for

Play this build from zero

You bought Target Fixation and want 2 to be a gun.

Time to a playable copy
After Target Fixation, Overextended, and Strength.
First mission to practice in
A dense Infested Survival. Pull, stack, dive.

2 button drills · 13 parts · tick the lists as you go

Before you start

0 of 3 done

Put it on the Warframe

0 of 4 done

Keep this up

Burst loop

Pocket card. Stick this on a second screen; the long version is the mission below.

  1. 1Turbulence (3).
  2. 2Tornado (4) if the pack is spread — feed them together.
  3. 3Airburst (2) tap to pull, hold to push. Target Fixation stacks. Keep casting.
  4. 4Aim down, tap Tail Wind (1) to dive-bomb the stacked pile.

First mission — press these buttons

  1. 1

    Tap Airburst into a pack

    2

    They pull. The Fixation buff should start stacking. Keep tapping 2 on new packs without letting it drop if you can.

    You will know it worked when: A damage buff stacking. Bodies ragdolling in, not out.

  2. 2

    Dive the pile

    Aim down, tap 1. Do not hold-2 by accident — that yeets the stack.

Common mistakes

  • Hold-2 panic

    You just threw your multiplier across the tile. Tap is pull.

When this feels easy

  1. 1Casting speed2 is fire rate.

Parts checklist

0 of 13 owned. Tap How on anything you still need.

Dependencies

16 dependencies

Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.

  1. 1zephyrframe
  2. 2Growing Powermod
  3. 3Cunning Driftmod
  4. 4Target Fixationaugment
  5. 5Blind Ragemod
  6. 6Umbral Intensifymod
  7. 7Overextendedmod
  8. 8Stretchmod
  9. 9Primed Continuitymod
  10. 10Primed Flowmod
  11. 11Molt Augmentedarcane
  12. 12Arcane Energizearcane
  13. 13Crimson · Strengthshard
  14. 14Amber · Casting Speedshard
  15. 15Steel Pathunlock
  16. 16Archon Hunts (shards optional)unlock

Depends on

What this loadout needs

Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.

Required

Recommended

  • Molt Augmented

    missing · Unlock the Zariman

    Strength as stacks climb.

  • Arcane Energize

    missing · Buy 20–40 Platinum worth

    2 becomes a machine gun.

Optional

Watch it played

YouTube for this loadout

All videos
The kitMHBlacky · Aug 2025

Zephyr is the ULTIMATE CRIT WARFRAME... (real numbers!)

Airborne crit passive, Tornado, Turbulence. 2025 numbers.

Strength

~250%

Duration

130%

Range

200%+

Range is Airburst radius. Target Fixation stacks on successive hits — do not let the buff drop between packs if you can help it.

From the mods

Live power

Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.

Strength
183%
Duration
155%
Range
250%
Efficiency
45%
Energy
+275%
Capacity
51 / 67

1 Umbral piece

Open slots

Weapon HUD

Arsenal numbers

Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.

Damage
35
Crit
12% × 2.00
Status
26%
Fire rate
9.58
Multishot
1.00
Avg hit
39
Arsenal DPS
376

Toggle common mods

Zephyr mods

  • AuraGrowing PowerSilver Grove
  • ExilusCunning DriftLua
  • 1Target FixationAirburst damage grows per enemy hit. The nuke augment.Red Veil / Perrin Sequence · 25k
  • 2Blind RageOrokin Vaults
  • 3Umbral IntensifyThe Sacrifice
  • 4OverextendedOrokin Vaults
  • 5StretchDrops
  • 6Primed ContinuityBaro
  • 7Primed FlowBaro

Stack, then dive

Target Fixation is the augment. Each enemy Airburst hits adds damage. You want clumps. Tornado can make the clump.

Arcanes

Molt Augmented

Strength as stacks climb.

Zariman

Arcane Energize

2 becomes a machine gun.

Eidolon

Archon shards

  • 1Crimson · StrengthAirburst and dive.3 · Netracells
  • 2Amber · Casting Speed2 is fire rate.2 · EDA
FarmAll builds
Lotus emblemWARFRAMEWarframeGodBuilds

Not affiliated with Digital Extremes Ltd.

No login required to use the Codex. Collection, bookmarks and tests stay in this browser. Connecting a public Warframe profile is optional and never takes a Warframe password.

Press ? for shortcuts. · Sitemap · Security · Privacy · Connector · XML · robots.txt