
Zephyr — Target Fixation
Optimised build. Airburst tap-pulls or hold-pushes. Target Fixation stacks damage per enemy hit. Dive-bomb Tail Wind into the pile. This is caster Zephyr.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Dense tiles, the press-2 nuke, people who like stacking a multiplier
Wrong drop or mechanic?
Don’t build this yet
First Gust first
This loadout sits at Optimised. It wants Forma, Helminth, or shards you may not have. Play the Starter until those systems are open — then this page is the upgrade, not the homework.
Open First GustWhy this build?
Optimised for Dense tiles, the press-2 nuke, people who like stacking a multiplier
Health: Not yet — Helminth, Steel Path, or Archon Hunts still closed. Play the Starter.
- Target Fixation is the reason Airburst is a Steel Path button.
- Pull vs push matters. Tap groups into you. Hold yeets them (and can brick the stack if you panic-hold).
- Dive-bomb is extra damage on a grouped tile. Hover is for guns. Know which 1 you wanted.
Don’t use this for: content this card does not name
Helminth, shards, and a finished configuration
You don’t need the shards to run the loop. They are a later ceiling, not a gate.
Bring: Stack, then dive — Target Fixation is the augment. Each enemy Airburst hits adds damage. You want clumps. Tornado can make the clump.
Alternative if…
- Star Chart only → First Gust
- This is too much Forma / cost → Funnel Farm — Steel Path
My test
Did this still work for you?
Your note, in this browser. Separate from Codex verification — the stamp on the card is editorial, this is yours.
Readiness
Inventory unknown
Not checked — add your collection. You have not failed a test.
- Required mods 0/9 · required — 0/9 named
- Forma 0/4 · required — 4 on the card. Codex does not track installed Forma.
- Helminth · optional — Not required
- Arcanes · recommended — 0/2 recommended
- Shards · optional — Optional unless the card says a breakpoint
Investment: 4 Forma · Reactor · 2 shards · 4 specialised mods. Typical farm ~4–6 hours. Trade if a route is vaulted.
Codex Checked · Compared against current game data for this update. · Update 43.5 · 5 Sept 2026 · PC · Current
Medium confidence. A solid recommendation with more situational dependencies. Confidence is not verification. Verification is separate: Codex Checked against Update 43.5.
Your next step
Next: Funnel Farm — Endgame
Unlock Helminth, Steel Path, or Archon Hunts before this upgrade is honest.
Funnel Farm — EndgamePlan
Today → next → later
Inventory unknown — mark “I own this” on a few mods. Until then this is a plan, not a score of zero.
- TodayPlay First GustThe Starter is the loadout you can actually take into a mission tonight.
- NextGet Growing PowerThe Silver Grove quest
- After that4 FormaOne slot at a time. Rank 30 after each polarize.
- LaterCrimson · StrengthHelminth and shards are the last rungs. They are not the Starter.
- FinalTarget FixationOptimised · Endgame · 4 Forma
Upgrade from here
Funnel Farm — Endgame
Locked behind Helminth, Steel Path, or Archon Hunts. Tick those on Progress first.
Open Funnel Farm — EndgameFarm the gap
- Zephyr augments — Funnel Clouds · Target Fixation · Jet Stream
Helminth & shards
What to put on the body
- 3 Crimson · Strength — Airburst and dive.Archon locked
- 2 Amber · Casting Speed — 2 is fire rate.Archon locked
Tonight
What is actually up
30 minutes, one hour, or two — matched to this loadout, not a dump of the Origin System.
30 minutes
Farm Growing Power
One named gap. The Silver Grove quest
60 minutes
Growing Power, then Forma
Finish the missing named card, then spend a Forma if a polarity is still fighting you.
120 minutes
One Archon Hunt
If you are logging off after this, stop at the named component. Do not start a second Forma session tired.
- Farm Growing Power
The Silver Grove quest
Who this is for
Play this build from zero
You bought Target Fixation and want 2 to be a gun.
- Time to a playable copy
- After Target Fixation, Overextended, and Strength.
- First mission to practice in
- A dense Infested Survival. Pull, stack, dive.
2 button drills · 13 parts · tick the lists as you go
Before you start
0 of 3 done
Put it on the Warframe
0 of 4 done
Keep this up
Burst loop
Pocket card. Stick this on a second screen; the long version is the mission below.
- 1Turbulence (3).
- 2Tornado (4) if the pack is spread — feed them together.
- 3Airburst (2) tap to pull, hold to push. Target Fixation stacks. Keep casting.
- 4Aim down, tap Tail Wind (1) to dive-bomb the stacked pile.
First mission — press these buttons
- 1
Tap Airburst into a pack
2They pull. The Fixation buff should start stacking. Keep tapping 2 on new packs without letting it drop if you can.
You will know it worked when: A damage buff stacking. Bodies ragdolling in, not out.
- 2
Dive the pile
Aim down, tap 1. Do not hold-2 by accident — that yeets the stack.
Common mistakes
Hold-2 panic
You just threw your multiplier across the tile. Tap is pull.
When this feels easy
- 1Casting speed2 is fire rate.
Parts checklist
0 of 13 owned. Tap How on anything you still need.
Dependencies
16 dependencies
Frame → mods → unlocks. Tick Collection and Progress. This is a decision graph, not a wiki tree.
- 1●zephyrframe
- 2○Growing Powermod
- 3○Cunning Driftmod
- 4○Target Fixationaugment
- 5○Blind Ragemod
- 6○Umbral Intensifymod
- 7○Overextendedmod
- 8○Stretchmod
- 9○Primed Continuitymod
- 10○Primed Flowmod
- 11○Molt Augmentedarcane
- 12○Arcane Energizearcane
- 13○Crimson · Strengthshard
- 14○Amber · Casting Speedshard
- 15○Steel Pathunlock
- 16○Archon Hunts (shards optional)unlock
Depends on
What this loadout needs
Required is a gate. Recommended is a ceiling. Optional is a later farm — don’t stall the card for it.
Required
Growing Powermissing · The Silver Grove quest
Cunning Driftmissing · Lua Halls of Ascension
- Target Fixation
missing · Red Veil / The Perrin Sequence · 25,000 standing
Airburst damage grows per enemy hit. The nuke augment.
Blind Ragemissing · Run Orokin Vaults
Umbral Intensifymissing · Finish The Sacrifice
Overextendedmissing · Orokin Vaults
Stretchmissing · Enemy drops
Primed Continuitymissing · Wait for Baro Ki'Teer
Primed Flowmissing · Baro Ki'Teer
Recommended
Optional
Watch it played
YouTube for this loadout
Zephyr is the ULTIMATE CRIT WARFRAME... (real numbers!)
Airborne crit passive, Tornado, Turbulence. 2025 numbers.
Strength
~250%
Duration
130%
Range
200%+
Range is Airburst radius. Target Fixation stacks on successive hits — do not let the buff drop between packs if you can help it.
From the mods
Live power
Additive from max-rank Codex mods. Efficiency clamped 15–175%. Umbral set is +11% Strength per extra piece.
- Strength
- 183%
- Duration
- 155%
- Range
- 250%
- Efficiency
- 45%
- Energy
- +275%
- Capacity
- 51 / 67
1 Umbral piece
Weapon HUD
Arsenal numbers
Base × damage mods × crit expectation × fire rate × multishot. No faction, no quantization. Galvanized kill stacks are a slider, not assumed.
- Damage
- 35
- Crit
- 12% × 2.00
- Status
- 26%
- Fire rate
- 9.58
- Multishot
- 1.00
- Avg hit
- 39
- Arsenal DPS
- 376
Toggle common mods
Zephyr mods
- Aura
Growing PowerSilver Grove - Exilus
Cunning DriftLua - 1Target FixationAirburst damage grows per enemy hit. The nuke augment.Red Veil / Perrin Sequence · 25k
- 2
Blind RageOrokin Vaults - 3
Umbral IntensifyThe Sacrifice - 4
OverextendedOrokin Vaults - 5
StretchDrops - 6
Primed ContinuityBaro - 7
Primed FlowBaro
| Slot | Mod | Source | How |
|---|---|---|---|
| Aura | Growing Power | Silver Grove | |
| Exilus | Cunning Drift | Lua | |
| 1 | Target Fixation Airburst damage grows per enemy hit. The nuke augment. | Red Veil / Perrin Sequence · 25k | |
| 2 | Blind Rage | Orokin Vaults | |
| 3 | Umbral Intensify | The Sacrifice | |
| 4 | Overextended | Orokin Vaults | |
| 5 | Stretch | Drops | |
| 6 | Primed Continuity | Baro | |
| 7 | Primed Flow | Baro |
Stack, then dive
Target Fixation is the augment. Each enemy Airburst hits adds damage. You want clumps. Tornado can make the clump.
Arcanes
Molt Augmented
Strength as stacks climb.
Zariman
Arcane Energize
2 becomes a machine gun.
Eidolon
Archon shards
- 1
Crimson · StrengthAirburst and dive.3 · Netracells - 2
Amber · Casting Speed2 is fire rate.2 · EDA
| # | Shard | Qty | Source | How |
|---|---|---|---|---|
| 1 | Crimson · StrengthAirburst and dive. | 3 | Netracells | |
| 2 | Amber · Casting Speed2 is fire rate. | 2 | EDA |